Start of a movement system with collisions against AABBs
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#ifndef EComponentAttached_h__
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#define EComponentAttached_h__
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#include "EventBroker.h"
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#include "World.h"
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#include "Entity.h"
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#include "ComponentWrapper.h"
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namespace Events
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{
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struct ComponentAttached : Event
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{
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EntityWrapper Entity;
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ComponentWrapper Component;
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};
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}
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#endif
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