Start of a movement system with collisions against AABBs
This commit is contained in:
@@ -0,0 +1,12 @@
|
||||
#include "Common.h"
|
||||
#include "Core/System.h"
|
||||
|
||||
class PlayerMovementSystem : public PureSystem
|
||||
{
|
||||
public:
|
||||
PlayerMovementSystem(EventBroker* eventBroker)
|
||||
: PureSystem(eventBroker, "Player")
|
||||
{ }
|
||||
|
||||
virtual void UpdateComponent(World* world, ComponentWrapper& player, double dt);
|
||||
};
|
||||
Reference in New Issue
Block a user