Start of a movement system with collisions against AABBs

This commit is contained in:
2016-01-13 17:53:54 +01:00
parent d6ef527f25
commit 71d936f8d1
10 changed files with 179 additions and 18 deletions
+12
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#include "Common.h"
#include "Core/System.h"
class PlayerMovementSystem : public PureSystem
{
public:
PlayerMovementSystem(EventBroker* eventBroker)
: PureSystem(eventBroker, "Player")
{ }
virtual void UpdateComponent(World* world, ComponentWrapper& player, double dt);
};