Added animation blending and offset animation component
This commit is contained in:
@@ -8,331 +8,87 @@
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<Children>
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<Entity>
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<Components>
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<c:Model>
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<Resource>Models/Core/UnitPlane.mesh</Resource>
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<Color A="1" B="0.392156869" G="0.392156869" R="0.392156869"/>
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</c:Model>
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<c:Transform>
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<Scale X="10" Y="10" Z="10"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity>
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<Components>
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<c:DirectionalLight/>
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<c:Model>
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<Resource>Models/DirectionalLightWidget.mesh</Resource>
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</c:Model>
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<c:Transform>
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<Position X="0" Y="2.42800021" Z="-2.80000019"/>
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<Orientation X="5.51900005" Y="3.65100026" Z="0"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity name="Wave">
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<Components>
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<c:Animation>
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<AnimationName>Wave</AnimationName>
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<Time>0.12880232983358791</Time>
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<Speed>0.099999986588954926</Speed>
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</c:Animation>
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<c:Model>
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<Resource>Models/finaltest.mesh</Resource>
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</c:Model>
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<c:Transform>
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<Position X="-0.690088332" Y="0" Z="0"/>
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<Position X="-0.100000001" Y="-1.11500001" Z="-3.10500026"/>
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</c:Transform>
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</Components>
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<Children>
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<Entity name="R_Leg_Bottom">
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<Entity>
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<Components>
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<c:BoneAttachment>
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<BoneName>R_Leg_Bottom</BoneName>
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<ScaleOffset X="0.200000003" Y="0.200000003" Z="0.200000003"/>
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</c:BoneAttachment>
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<c:DirectionalLight/>
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<c:Model>
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<Resource>Models/Core/UnitCube.mesh</Resource>
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<Color A="1" B="19.6078434" G="19.6078434" R="1"/>
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<Resource>Models/DirectionalLightWidget.mesh</Resource>
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</c:Model>
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<c:Transform>
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<Position X="0" Y="0.803468645" Z="0"/>
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<Scale X="0.100000001" Y="0.100000001" Z="0.100000001"/>
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<Position X="0" Y="2.42800021" Z="-2.80000019"/>
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<Orientation X="5.40800047" Y="3.65100026" Z="0"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity name="R_Foot">
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<Entity name="Wave">
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<Components>
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<c:BoneAttachment>
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<BoneName>R_Foot</BoneName>
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<ScaleOffset X="0.200000003" Y="0.200000003" Z="0.200000003"/>
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</c:BoneAttachment>
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<c:Animation>
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<AnimationName1>Run</AnimationName1>
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<Weight1>0.5</Weight1>
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<Time1>0.052207647453917483</Time1>
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<Speed1>1</Speed1>
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<Speed2>1</Speed2>
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<AnimationName2>Strafe Right</AnimationName2>
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<Weight2>0.5</Weight2>
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<Time2>0.90342197388335332</Time2>
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<AnimationName3>Reload Switch</AnimationName3>
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<Time3>0.11766622175243757</Time3>
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<Speed3>1</Speed3>
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</c:Animation>
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<c:AnimationOffset>
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<AnimationName>Aim</AnimationName>
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</c:AnimationOffset>
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<c:Model>
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<Resource>Models/Core/UnitCube.mesh</Resource>
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<Color A="1" B="19.6078434" G="19.6078434" R="1"/>
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<Resource>Models/AssaultAnims.mesh</Resource>
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<Color A="1" B="0.984313726" G="1" R="1"/>
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<Transparent>true</Transparent>
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</c:Model>
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<c:Transform>
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<Position X="0" Y="0.803468645" Z="0"/>
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<Scale X="0.100000001" Y="0.100000001" Z="0.100000001"/>
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<Position X="-0.690088332" Y="0" Z="0"/>
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</c:Transform>
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</Components>
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<Children>
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<Entity>
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<Components>
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<c:BoneAttachment>
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<BoneName>R_Arm_Weapon_Joint</BoneName>
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</c:BoneAttachment>
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<c:Model>
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<Resource>Models/WepTest.mesh</Resource>
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</c:Model>
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<c:Transform>
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<Position X="0.14501974" Y="1.07601345" Z="-0.237269819"/>
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<Orientation X="1.05669272" Y="0.762659967" Z="-0.223463327"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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<Entity>
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<Components>
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<c:PointLight>
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<Radius>10</Radius>
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</c:PointLight>
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<c:Transform>
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<Position X="0" Y="1.0823108" Z="0.738871336"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity name="L_Foot">
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<Entity>
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<Components>
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<c:BoneAttachment>
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<BoneName>L_Foot</BoneName>
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<ScaleOffset X="0.200000003" Y="0.200000003" Z="0.200000003"/>
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</c:BoneAttachment>
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<c:Model>
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<Resource>Models/Core/UnitCube.mesh</Resource>
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<Color A="1" B="1" G="19.6078434" R="1"/>
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<Resource>Models/Core/UnitPlane.mesh</Resource>
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</c:Model>
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<c:Transform>
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<Position X="0" Y="0.803468645" Z="0"/>
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<Scale X="0.100000001" Y="0.100000001" Z="0.100000001"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity name="L_Leg_Bottom">
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<Components>
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<c:BoneAttachment>
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<BoneName>L_Leg_Bottom</BoneName>
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<ScaleOffset X="0.200000003" Y="0.200000003" Z="0.200000003"/>
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</c:BoneAttachment>
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<c:Model>
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<Resource>Models/Core/UnitCube.mesh</Resource>
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<Color A="1" B="1" G="19.6078434" R="1"/>
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</c:Model>
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<c:Transform>
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<Position X="0" Y="0.803468645" Z="0"/>
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<Scale X="0.100000001" Y="0.100000001" Z="0.100000001"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity name="L_Leg_Top">
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<Components>
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<c:BoneAttachment>
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<BoneName>L_Leg_Top</BoneName>
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<ScaleOffset X="0.200000003" Y="0.200000003" Z="0.200000003"/>
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</c:BoneAttachment>
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<c:Model>
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<Resource>Models/Core/UnitCube.mesh</Resource>
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<Color A="1" B="1" G="19.6078434" R="1"/>
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</c:Model>
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<c:Transform>
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<Position X="0" Y="0.803468645" Z="0"/>
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<Scale X="0.100000001" Y="0.100000001" Z="0.100000001"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity name="Hip">
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<Components>
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<c:BoneAttachment>
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<BoneName>Hip</BoneName>
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<ScaleOffset X="0.200000003" Y="0.200000003" Z="0.200000003"/>
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</c:BoneAttachment>
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<c:Model>
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<Resource>Models/Core/UnitCube.mesh</Resource>
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<Color A="1" B="1" G="19.6078434" R="19.6078434"/>
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</c:Model>
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<c:Transform>
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<Position X="0" Y="0.803468645" Z="0"/>
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<Scale X="0.100000001" Y="0.100000001" Z="0.100000001"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity name="Spine_1">
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<Components>
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<c:BoneAttachment>
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<BoneName>Spine_1</BoneName>
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<ScaleOffset X="0.200000003" Y="0.200000003" Z="0.200000003"/>
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</c:BoneAttachment>
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<c:Model>
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<Resource>Models/Core/UnitCube.mesh</Resource>
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<Color A="1" B="1" G="19.6078434" R="19.6078434"/>
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</c:Model>
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<c:Transform>
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<Position X="0" Y="0.803468645" Z="0"/>
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<Scale X="0.0500000007" Y="0.100000001" Z="0.0500000007"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity name="Spine_2">
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<Components>
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<c:BoneAttachment>
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<BoneName>Spine_2</BoneName>
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<ScaleOffset X="0.200000003" Y="0.200000003" Z="0.200000003"/>
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</c:BoneAttachment>
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<c:Model>
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<Resource>Models/Core/UnitCube.mesh</Resource>
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<Color A="1" B="1" G="19.6078434" R="19.6078434"/>
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</c:Model>
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<c:Transform>
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<Position X="0" Y="0.803468645" Z="0"/>
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<Scale X="0.0500000007" Y="0.100000001" Z="0.0500000007"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity name="Spine_3">
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<Components>
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<c:BoneAttachment>
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<BoneName>Spine_3</BoneName>
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<ScaleOffset X="0.200000003" Y="0.200000003" Z="0.200000003"/>
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</c:BoneAttachment>
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<c:Model>
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<Resource>Models/Core/UnitCube.mesh</Resource>
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<Color A="1" B="1" G="19.6078434" R="19.6078434"/>
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</c:Model>
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<c:Transform>
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<Position X="0" Y="0.803468645" Z="0"/>
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<Scale X="0.0500000007" Y="0.100000001" Z="0.0500000007"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity name="Neck">
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<Components>
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<c:BoneAttachment>
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<BoneName>Neck</BoneName>
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<ScaleOffset X="0.200000003" Y="0.200000003" Z="0.200000003"/>
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</c:BoneAttachment>
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<c:Model>
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<Resource>Models/Core/UnitCube.mesh</Resource>
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<Color A="1" B="19.6078434" G="19.6078434" R="19.6078434"/>
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</c:Model>
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<c:Transform>
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<Position X="0" Y="0.803468645" Z="0"/>
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<Scale X="0.0500000007" Y="0.100000001" Z="0.0500000007"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity name="R_Shoulder">
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<Components>
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<c:BoneAttachment>
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<BoneName>R_Shoulder</BoneName>
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<ScaleOffset X="0.200000003" Y="0.200000003" Z="0.200000003"/>
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</c:BoneAttachment>
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<c:Model>
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<Resource>Models/Core/UnitCube.mesh</Resource>
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<Color A="1" B="19.6078434" G="19.6078434" R="1"/>
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</c:Model>
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<c:Transform>
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<Position X="0" Y="0.803468645" Z="0"/>
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<Scale X="0.100000001" Y="0.0500000007" Z="0.100000001"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity name="R_Arm">
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<Components>
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<c:BoneAttachment>
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<BoneName>R_Arm</BoneName>
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<ScaleOffset X="0.200000003" Y="0.200000003" Z="0.200000003"/>
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</c:BoneAttachment>
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<c:Model>
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<Resource>Models/Core/UnitCube.mesh</Resource>
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<Color A="1" B="19.6078434" G="19.6078434" R="1"/>
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</c:Model>
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<c:Transform>
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<Position X="0" Y="0.803468645" Z="0"/>
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<Scale X="0.100000001" Y="0.100000001" Z="0.100000001"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity name="R_Elbow">
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<Components>
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<c:BoneAttachment>
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<BoneName>R_Elbow</BoneName>
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<ScaleOffset X="0.200000003" Y="0.200000003" Z="0.200000003"/>
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</c:BoneAttachment>
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<c:Model>
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<Resource>Models/Core/UnitCube.mesh</Resource>
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<Color A="1" B="19.6078434" G="19.6078434" R="1"/>
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</c:Model>
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<c:Transform>
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<Position X="0" Y="0.803468645" Z="0"/>
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<Scale X="0.100000001" Y="0.100000001" Z="0.100000001"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity name="R_Hand">
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<Components>
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<c:BoneAttachment>
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<BoneName>R_Hand</BoneName>
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<ScaleOffset X="0.200000003" Y="0.200000003" Z="0.200000003"/>
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</c:BoneAttachment>
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<c:Model>
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<Resource>Models/Core/UnitCube.mesh</Resource>
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<Color A="1" B="19.6078434" G="19.6078434" R="1"/>
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</c:Model>
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<c:Transform>
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<Position X="0" Y="0.803468645" Z="0"/>
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<Scale X="0.100000001" Y="0.100000001" Z="0.100000001"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity name="Chin">
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<Components>
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<c:BoneAttachment>
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<BoneName>Chin</BoneName>
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<ScaleOffset X="0.200000003" Y="0.200000003" Z="0.200000003"/>
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</c:BoneAttachment>
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<c:Model>
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<Resource>Models/Core/UnitCube.mesh</Resource>
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<Color A="1" B="19.6078434" G="19.6078434" R="19.6078434"/>
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</c:Model>
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<c:Transform>
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<Position X="0" Y="0.803468645" Z="0"/>
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<Scale X="0.0500000007" Y="0.0500000007" Z="0.0500000007"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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<Entity name="Derp">
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<Components>
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<c:Animation>
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<AnimationName>Run</AnimationName>
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<Time>0.086866227306570662</Time>
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<Speed>0.099999986588954926</Speed>
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</c:Animation>
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<c:Model>
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<Resource>Models/Supertest2.mesh</Resource>
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</c:Model>
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<c:Transform>
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<Position X="0.650099277" Y="0" Z="0"/>
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</c:Transform>
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</Components>
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<Children>
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<Entity name="R_Leg_Top">
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<Components>
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<c:BoneAttachment>
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<BoneName>R_Leg_Top</BoneName>
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<PositionOffset X="-0.600000024" Y="0" Z="0"/>
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<ScaleOffset X="0.200000003" Y="0.200000003" Z="0.200000003"/>
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</c:BoneAttachment>
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<c:Model>
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<Resource>Models/Core/UnitCube.mesh</Resource>
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<Color A="1" B="19.6078434" G="19.6078434" R="1"/>
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</c:Model>
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||||
<c:Transform>
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||||
<Position X="-0.526000023" Y="0.85917443" Z="0.00200000009"/>
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<Scale X="0.100000001" Y="0.100000001" Z="0.100000001"/>
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<Orientation X="0.0076949019" Y="0.0273150932" Z="0.00913804397"/>
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<Scale X="10" Y="1" Z="10"/>
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</c:Transform>
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</Components>
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<Children/>
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||||
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