Added animation blending and offset animation component
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@@ -271,7 +271,7 @@ RawModelAssimp::RawModelAssimp(std::string fileName)
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skelAnim.Keyframes.push_back(animationFrame);
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}
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m_Skeleton->Animations[animationName] = skelAnim;
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m_Skeleton->Animations[animationName1] = skelAnim;
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}
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}
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