PickingPass now publishes an event that others can listen to to get pickingdata.

This commit is contained in:
Tleety
2015-12-11 13:51:08 +01:00
parent 8c563a2d76
commit 725a8896ce
3 changed files with 20 additions and 13 deletions
+5 -1
View File
@@ -6,11 +6,13 @@
#include "FrameBuffer.h"
#include "ShaderProgram.h"
#include "Util/UnorderedMapVec2.h"
#include "../Core/EventBroker.h"
#include "EPicking.h"
class PickingPass
{
public:
PickingPass(IRenderer* renderer);
PickingPass(IRenderer* renderer, EventBroker* eb);
~PickingPass();
void InitializeTextures();
void InitializeFrameBuffers();
@@ -30,6 +32,8 @@ public:
private:
void GenerateTexture(GLuint* texture, GLenum wrapping, GLenum filtering, glm::vec2 dimensions, GLint internalFormat, GLint format, GLenum type) const;
EventBroker* m_EventBroker;
const IRenderer* m_Renderer;
ShaderProgram m_PickingProgram;