PickingPass now publishes an event that others can listen to to get pickingdata.
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@@ -6,11 +6,13 @@
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#include "FrameBuffer.h"
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#include "ShaderProgram.h"
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#include "Util/UnorderedMapVec2.h"
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#include "../Core/EventBroker.h"
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#include "EPicking.h"
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class PickingPass
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{
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public:
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PickingPass(IRenderer* renderer);
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PickingPass(IRenderer* renderer, EventBroker* eb);
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~PickingPass();
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void InitializeTextures();
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void InitializeFrameBuffers();
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@@ -30,6 +32,8 @@ public:
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private:
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void GenerateTexture(GLuint* texture, GLenum wrapping, GLenum filtering, glm::vec2 dimensions, GLint internalFormat, GLint format, GLenum type) const;
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EventBroker* m_EventBroker;
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const IRenderer* m_Renderer;
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ShaderProgram m_PickingProgram;
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