From 72db672dbf55bf207df7aef8a7ccf3a41d2f50dd Mon Sep 17 00:00:00 2001 From: William Moberg Date: Wed, 17 Feb 2016 16:06:35 +0100 Subject: [PATCH] Ray will not hit objects in octree if they are transparent or invisible. --- src/Engine/Collision/Collision.cpp | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/src/Engine/Collision/Collision.cpp b/src/Engine/Collision/Collision.cpp index 87d8bf26..99566404 100644 --- a/src/Engine/Collision/Collision.cpp +++ b/src/Engine/Collision/Collision.cpp @@ -693,8 +693,9 @@ boost::optional EntityFirstHitByRay(const Ray& ray, std::vector