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@@ -27,6 +27,7 @@ struct EntityWrapper
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bool HasComponent(const std::string& componentType);
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void AttachComponent(const char* componentName);
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EntityWrapper Parent();
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EntityWrapper BaseParent();
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EntityWrapper FirstChildByName(const std::string& name);
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EntityWrapper FirstParentWithComponent(const std::string& componentType);
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EntityWrapper Clone(EntityWrapper parent = EntityWrapper::Invalid);
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@@ -18,7 +18,7 @@ public:
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World(const World& other);
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// Create empty entity
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EntityID CreateEntity(EntityID parent = 0);
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EntityID CreateEntity(EntityID parent = EntityID_Invalid);
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// Delete entity and all components within
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void DeleteEntity(EntityID entity);
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// Check if an entity exists
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