Try some stuff

This commit is contained in:
FakeShemp
2016-02-18 23:33:10 +01:00
parent f2ab02d860
commit 73a4336206
2 changed files with 9 additions and 13 deletions
+1 -1
View File
@@ -36,7 +36,7 @@ public:
glm::mat4 lightV() const { return m_LightView[m_ShadowLevel]; }
private:
glm::mat4 CalculateFrustum(RenderScene & scene, std::shared_ptr<DirectionalLightJob> directionalLightJob, glm::mat4& p, glm::mat4& v, ShadowCamera shad_cam);
glm::mat4 CalculateFrustum(RenderScene & scene, std::shared_ptr<DirectionalLightJob> directionalLightJob, ShadowCamera shad_cam);
std::array<glm::vec3, 8> UpdateFrustumPoints(Camera* cam, glm::vec3 center, glm::vec3 view_dir);
void UpdateSplitDist(std::array<ShadowCamera, MAX_SPLITS> shadow_cams, float far_distance, float near_distance);
glm::mat4 FindNewFrustum(ShadowCamera shadow_cam);