Revert "Shadows"

This commit is contained in:
Tobias Dahl
2016-03-03 14:24:43 +01:00
parent 1deb506fb2
commit 73b8bff1f3
21 changed files with 9 additions and 2280 deletions
+1 -3
View File
@@ -11,12 +11,11 @@
#include "Util/UnorderedMapVec2.h"
#include "Util/CommonFunctions.h"
#include "Texture.h"
#include "ShadowPass.h"
class DrawFinalPass
{
public:
DrawFinalPass(IRenderer* renderer, LightCullingPass* lightCullingPass, CubeMapPass* cubeMapPass, SSAOPass* ssaoPass, ShadowPass* shadowPass);
DrawFinalPass(IRenderer* renderer, LightCullingPass* lightCullingPass, CubeMapPass* cubeMapPass, SSAOPass* ssaoPass);
~DrawFinalPass() { }
void InitializeTextures();
void InitializeFrameBuffers();
@@ -66,7 +65,6 @@ private:
const LightCullingPass* m_LightCullingPass;
const CubeMapPass* m_CubeMapPass;
const SSAOPass* m_SSAOPass;
const ShadowPass* m_ShadowPass;
ShaderProgram* m_ForwardPlusProgram;
ShaderProgram* m_ExplosionEffectProgram;