Revert "Shadows"

This commit is contained in:
Tobias Dahl
2016-03-03 14:24:43 +01:00
parent 1deb506fb2
commit 73b8bff1f3
21 changed files with 9 additions and 2280 deletions
@@ -1,7 +1,6 @@
#version 430
#define MIN_AMBIENT_LIGHT 0.3
#define MAX_SPLITS 4
uniform mat4 M;
uniform mat4 V;
@@ -84,7 +83,6 @@ in VertexData{
vec2 TextureCoordinate;
vec4 ExplosionColor;
float ExplosionPercentageElapsed;
vec4 PositionLightSpace[MAX_SPLITS];
}Input;
out vec4 sceneColor;