Merge branch 'Movement' of github.com:teamfisk/TacticalZ into Movement
This commit is contained in:
@@ -68,6 +68,7 @@
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<xs:include schemaLocation="Components/NetworkComponent.xsd"/>
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<xs:include schemaLocation="Components/ServerIdentity.xsd"/>
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<xs:include schemaLocation="Components/ServerList.xsd"/>
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<xs:include schemaLocation="Components/Unpickable.xsd"/>
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<xs:include schemaLocation="Components/ConfigBtnResolution.xsd"/>
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<xs:include schemaLocation="Components/ConfigBtnFloat.xsd"/>
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<xs:include schemaLocation="Components/EndScreen.xsd"/>
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@@ -1,2 +1,6 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<PlayerSpawn xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="PlayerSpawn.xsd"/>
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<PlayerSpawn xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="PlayerSpawn.xsd">
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<AssaultFile>Schema/Entities/PlayerAssaultBlue.xml</AssaultFile>
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<DefenderFile>Schema/Entities/PlayerDefenderBlue.xml</DefenderFile>
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<SniperFile></SniperFile>
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</PlayerSpawn>
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@@ -7,5 +7,12 @@
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<xs:annotation>
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<xs:documentation>Combined with a Spawner and a Team component, defines a spawn point for a player team.</xs:documentation>
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</xs:annotation>
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<xs:complexType>
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<xs:all>
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<xs:element name="AssaultFile" type="t:string" minOccurs="0"/>
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<xs:element name="DefenderFile" type="t:string" minOccurs="0"/>
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<xs:element name="SniperFile" type="t:string" minOccurs="0"/>
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</xs:all>
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</xs:complexType>
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</xs:element>
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</xs:schema>
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@@ -10,5 +10,6 @@
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<KeepRatioY>false</KeepRatioY>
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<KeepRatio>false</KeepRatio>
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<Linear>true</Linear>
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<ClampToBorder>false</ClampToBorder>
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<BlurBackground>false</BlurBackground>
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</Sprite>
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@@ -39,6 +39,9 @@
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<xs:element name="Linear" type="t:bool" minOccurs="0">
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<xs:annotation><xs:documentation>If it should use Linear or Nearest sampling method.</xs:documentation></xs:annotation>
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</xs:element>
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<xs:element name="ClampToBorder" type="t:bool" minOccurs="0">
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<xs:annotation><xs:documentation>If it should clamp to border or repeat the texture.</xs:documentation></xs:annotation>
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</xs:element>
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<xs:element name="BlurBackground" type="t:bool" minOccurs="0">
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<xs:annotation><xs:documentation>Wether the background should be blurred begind this sprite.</xs:documentation></xs:annotation>
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</xs:element>
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@@ -0,0 +1,3 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<Unpickable xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="Unpickable.xsd">
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</Unpickable>
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@@ -0,0 +1,11 @@
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<?xml version="1.0"?>
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<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
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<xs:import schemaLocation="../Types.xsd" namespace="types"/>
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<xs:element name="Unpickable">
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<xs:annotation>
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<xs:documentation>Makes the entity unpickable</xs:documentation>
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</xs:annotation>
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</xs:element>
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</xs:schema>
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+10216
-10071
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Load Diff
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Load Diff
@@ -2,18 +2,58 @@
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<Entity name="ScoreBoard_Main_Origin" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
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<Components>
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<c:Transform/>
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<c:NetworkComponent/>
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<c:Transform>
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<Orientation X="0" Y="4.71199989" Z="0"/>
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</c:Transform>
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</Components>
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<Children>
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<Entity name="Spawner_2">
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<Components>
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<c:Spawner>
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<EntityFile>Schema/Entities/ScoreBoard_Red.xml</EntityFile>
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</c:Spawner>
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<c:Transform>
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<Position X="-16.5" Y="0" Z="0"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity name="Background_Main">
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<Components>
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<c:Model>
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<GlowIntensity>0.80000019073486328</GlowIntensity>
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<Resource>Models/Props/ScoreBoard/Scoreboard.mesh</Resource>
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<Shadow>false</Shadow>
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</c:Model>
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<c:Transform>
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<Orientation X="0" Y="3.13400006" Z="0"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity name="Background_Spectator">
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<Components>
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<c:Model>
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<Resource>Models/Core/UnitCube.mesh</Resource>
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<GlowIntensity>0.70000028610229492</GlowIntensity>
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<Resource>Models/Props/ScoreBoard/Spectatorboard.mesh</Resource>
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<Shadow>false</Shadow>
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</c:Model>
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<c:Transform>
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<Position X="0" Y="-19" Z="0"/>
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<Scale X="30" Y="12" Z="1"/>
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<Orientation X="0" Y="3.13300014" Z="0"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity name="Spawner_1">
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<Components>
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<c:Spawner>
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<EntityFile>Schema/Entities/ScoreBoard_Blue.xml</EntityFile>
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</c:Spawner>
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<c:Transform>
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<Position X="16.5" Y="0" Z="0"/>
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</c:Transform>
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</Components>
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<Children/>
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@@ -30,48 +70,6 @@
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</Components>
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<Children/>
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</Entity>
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<Entity name="Background_Main">
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<Components>
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<c:Model>
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<Resource>Models/Core/UnitCube.mesh</Resource>
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</c:Model>
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<c:Transform>
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<Scale X="69" Y="25" Z="1"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity name="Spawner_1">
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<Components>
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<c:Spawner>
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<EntityFile>Schema/Entities/ScoreBoard_Red.xml</EntityFile>
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</c:Spawner>
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<c:Transform>
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<Position X="16.5" Y="0" Z="0"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity name="Spawner_2">
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<Components>
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<c:Spawner>
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<EntityFile>Schema/Entities/ScoreBoard_Blue.xml</EntityFile>
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</c:Spawner>
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<c:Transform>
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<Position X="-16.5" Y="0" Z="0"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity name="EndScreenCameraSpawner">
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<Components>
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<c:Spawner>
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<EntityFile>Schema/Entities/EndScreen.xml</EntityFile>
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</c:Spawner>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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@@ -72,6 +72,7 @@
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<xs:element ref="c:ServerIdentity" minOccurs="0"/>
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<xs:element ref="c:ServerList" minOccurs="0"/>
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<xs:element ref="c:EndScreen" minOccurs="0"/>
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<xs:element ref="c:Unpickable" minOccurs="0"/>
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<xs:element ref="c:Fade" minOccurs="0"/>
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<xs:element ref="c:ConfigBtnResolution" minOccurs="0"/>
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<xs:element ref="c:ConfigBtnFloat" minOccurs="0"/>
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