Merge branch 'Movement' of github.com:teamfisk/TacticalZ into Movement

This commit is contained in:
viktorljung
2016-03-13 23:12:59 +01:00
55 changed files with 16122 additions and 11222 deletions
+1
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@@ -68,6 +68,7 @@
<xs:include schemaLocation="Components/NetworkComponent.xsd"/>
<xs:include schemaLocation="Components/ServerIdentity.xsd"/>
<xs:include schemaLocation="Components/ServerList.xsd"/>
<xs:include schemaLocation="Components/Unpickable.xsd"/>
<xs:include schemaLocation="Components/ConfigBtnResolution.xsd"/>
<xs:include schemaLocation="Components/ConfigBtnFloat.xsd"/>
<xs:include schemaLocation="Components/EndScreen.xsd"/>
+5 -1
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@@ -1,2 +1,6 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<PlayerSpawn xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="PlayerSpawn.xsd"/>
<PlayerSpawn xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="PlayerSpawn.xsd">
<AssaultFile>Schema/Entities/PlayerAssaultBlue.xml</AssaultFile>
<DefenderFile>Schema/Entities/PlayerDefenderBlue.xml</DefenderFile>
<SniperFile></SniperFile>
</PlayerSpawn>
@@ -7,5 +7,12 @@
<xs:annotation>
<xs:documentation>Combined with a Spawner and a Team component, defines a spawn point for a player team.</xs:documentation>
</xs:annotation>
<xs:complexType>
<xs:all>
<xs:element name="AssaultFile" type="t:string" minOccurs="0"/>
<xs:element name="DefenderFile" type="t:string" minOccurs="0"/>
<xs:element name="SniperFile" type="t:string" minOccurs="0"/>
</xs:all>
</xs:complexType>
</xs:element>
</xs:schema>
+1
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@@ -10,5 +10,6 @@
<KeepRatioY>false</KeepRatioY>
<KeepRatio>false</KeepRatio>
<Linear>true</Linear>
<ClampToBorder>false</ClampToBorder>
<BlurBackground>false</BlurBackground>
</Sprite>
+3
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@@ -39,6 +39,9 @@
<xs:element name="Linear" type="t:bool" minOccurs="0">
<xs:annotation><xs:documentation>If it should use Linear or Nearest sampling method.</xs:documentation></xs:annotation>
</xs:element>
<xs:element name="ClampToBorder" type="t:bool" minOccurs="0">
<xs:annotation><xs:documentation>If it should clamp to border or repeat the texture.</xs:documentation></xs:annotation>
</xs:element>
<xs:element name="BlurBackground" type="t:bool" minOccurs="0">
<xs:annotation><xs:documentation>Wether the background should be blurred begind this sprite.</xs:documentation></xs:annotation>
</xs:element>
@@ -0,0 +1,3 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Unpickable xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="Unpickable.xsd">
</Unpickable>
@@ -0,0 +1,11 @@
<?xml version="1.0"?>
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
<xs:element name="Unpickable">
<xs:annotation>
<xs:documentation>Makes the entity unpickable</xs:documentation>
</xs:annotation>
</xs:element>
</xs:schema>
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+43 -45
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@@ -2,18 +2,58 @@
<Entity name="ScoreBoard_Main_Origin" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Components>
<c:Transform/>
<c:NetworkComponent/>
<c:Transform>
<Orientation X="0" Y="4.71199989" Z="0"/>
</c:Transform>
</Components>
<Children>
<Entity name="Spawner_2">
<Components>
<c:Spawner>
<EntityFile>Schema/Entities/ScoreBoard_Red.xml</EntityFile>
</c:Spawner>
<c:Transform>
<Position X="-16.5" Y="0" Z="0"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="Background_Main">
<Components>
<c:Model>
<GlowIntensity>0.80000019073486328</GlowIntensity>
<Resource>Models/Props/ScoreBoard/Scoreboard.mesh</Resource>
<Shadow>false</Shadow>
</c:Model>
<c:Transform>
<Orientation X="0" Y="3.13400006" Z="0"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="Background_Spectator">
<Components>
<c:Model>
<Resource>Models/Core/UnitCube.mesh</Resource>
<GlowIntensity>0.70000028610229492</GlowIntensity>
<Resource>Models/Props/ScoreBoard/Spectatorboard.mesh</Resource>
<Shadow>false</Shadow>
</c:Model>
<c:Transform>
<Position X="0" Y="-19" Z="0"/>
<Scale X="30" Y="12" Z="1"/>
<Orientation X="0" Y="3.13300014" Z="0"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="Spawner_1">
<Components>
<c:Spawner>
<EntityFile>Schema/Entities/ScoreBoard_Blue.xml</EntityFile>
</c:Spawner>
<c:Transform>
<Position X="16.5" Y="0" Z="0"/>
</c:Transform>
</Components>
<Children/>
@@ -30,48 +70,6 @@
</Components>
<Children/>
</Entity>
<Entity name="Background_Main">
<Components>
<c:Model>
<Resource>Models/Core/UnitCube.mesh</Resource>
</c:Model>
<c:Transform>
<Scale X="69" Y="25" Z="1"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="Spawner_1">
<Components>
<c:Spawner>
<EntityFile>Schema/Entities/ScoreBoard_Red.xml</EntityFile>
</c:Spawner>
<c:Transform>
<Position X="16.5" Y="0" Z="0"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="Spawner_2">
<Components>
<c:Spawner>
<EntityFile>Schema/Entities/ScoreBoard_Blue.xml</EntityFile>
</c:Spawner>
<c:Transform>
<Position X="-16.5" Y="0" Z="0"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="EndScreenCameraSpawner">
<Components>
<c:Spawner>
<EntityFile>Schema/Entities/EndScreen.xml</EntityFile>
</c:Spawner>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
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@@ -72,6 +72,7 @@
<xs:element ref="c:ServerIdentity" minOccurs="0"/>
<xs:element ref="c:ServerList" minOccurs="0"/>
<xs:element ref="c:EndScreen" minOccurs="0"/>
<xs:element ref="c:Unpickable" minOccurs="0"/>
<xs:element ref="c:Fade" minOccurs="0"/>
<xs:element ref="c:ConfigBtnResolution" minOccurs="0"/>
<xs:element ref="c:ConfigBtnFloat" minOccurs="0"/>