Working on OctTree tests
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#include <list>
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#include <tuple>
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#include <boost/any.hpp>
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#include "GLM.h"
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#include "Core/World.h"
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#include "Core/Util/Any.h"
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//octTree
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//#include <windows.h>
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//last!
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#define private public
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#include <Engine\Core\OctTree.h>
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class HardcodedTestWorld : public World
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{
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public:
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EntityID OctTreeEntityIdSaved;
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//constructor
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HardcodedTestWorld()
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: World()
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{
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registerTestComponents();
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createTestEntities();
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}
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private:
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void registerTestComponents()
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{
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ComponentWrapperFactory f;
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f = ComponentWrapperFactory("Test");
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f.AddProperty("TestInteger", 1337);
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f.AddProperty("TestFloat", 13.37f);
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f.AddProperty("TestString", std::string("Carlito"));
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RegisterComponent(f);
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f = ComponentWrapperFactory("Debug");
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f.AddProperty("Name", std::string("Unnamed"));
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RegisterComponent(f);
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f = ComponentWrapperFactory("Transform");
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f.AddProperty("Position", glm::vec3(0.f, 0.f, 0.f));
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f.AddProperty("Orientation", glm::quat());
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f.AddProperty("Scale", glm::vec3(1.f, 1.f, 1.f));
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RegisterComponent(f);
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f = ComponentWrapperFactory("Model");
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f.AddProperty("Resource", std::string());
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f.AddProperty("Color", glm::vec4(1.f, 1.f, 1.f, 1.f));
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f.AddProperty("Visible", true);
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RegisterComponent(f);
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}
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void createTestEntities()
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{
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World& world = *this;
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// Create an entity
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EntityID e = world.CreateEntity();
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// Attach a Debug component
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ComponentWrapper debug = world.AttachComponent(e, "Debug");
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// Set the Name field of the Debug component using subscript operator
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debug["Name"] = "Carlito";
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// Attach a Transform component
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world.AttachComponent(e, "Transform");
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// Fetch the component based on EntityID and component type
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ComponentWrapper transform = world.GetComponent(e, "Transform");
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// Set the fields of the Transform component
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transform["Position"] = glm::vec3(0.f, 0.f, 0.f);
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transform["Scale"] = glm::vec3(1.f, 1.f, 1.f);
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// Move on the X axis by fetching field as reference
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((glm::vec3&)transform["Position"]).x += 10.f;
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// Shrink by a factor of 100
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((glm::vec3&)transform["Scale"]) /= 100.f;
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// Loop through all Transform components and print them
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for (auto& transform : world.GetComponents("Transform")) {
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glm::vec3 pos = transform["Position"];
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std::cout << "Position: " << pos.x << " " << pos.y << " " << pos.z << std::endl;
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glm::vec3 scale = transform["Scale"];
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std::cout << "Scale: " << scale.x << " " << scale.y << " " << scale.z << std::endl;
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// Fetch the Debug component also present in this entity
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ComponentWrapper debug = world.GetComponent(transform.EntityID, "Debug");
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std::cout << "Name: " << (std::string)debug["Name"] << std::endl;
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}
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//Create some test widgets
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//{
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// EntityID entityScaleWidget = world.CreateEntity();
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// ComponentWrapper transform = world.AttachComponent(entityScaleWidget, "Transform");
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// transform["Position"] = glm::vec3(-1.5f, 0.f, 0.f);
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// ComponentWrapper model = world.AttachComponent(entityScaleWidget, "Model");
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// model["Resource"] = "Models/ScaleWidget.obj";
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//}
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//{
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// EntityID entityRotationWidget = world.CreateEntity();
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// ComponentWrapper transform = world.AttachComponent(entityRotationWidget, "Transform");
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// transform["Position"] = glm::vec3(1.5f, 0.f, 0.f);
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// ComponentWrapper model = world.AttachComponent(entityRotationWidget, "Model");
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// model["Resource"] = "Models/RotationWidget.obj";
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//}
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//{
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// EntityID entityDummyScene = world.CreateEntity();
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// ComponentWrapper transform = world.AttachComponent(entityDummyScene, "Transform");
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// transform["Position"] = glm::vec3(0, 0.f, 0.f);
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// ComponentWrapper model = world.AttachComponent(entityDummyScene, "Model");
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// model["Resource"] = "Models/DummyScene.obj";
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//}
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//add octTree
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{
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//ComponentWrapper debug = world.AttachComponent(e, "Debug");
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//// Set the Name field of the Debug component using subscript operator
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//debug["Name"] = "Blah";
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auto minCorner = glm::vec3(0.0f, 0.0f, 0.0f);
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auto maxCorner = glm::vec3(1.0f, 1.0f, 1.0f);
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auto someAABB = AABB(minCorner, maxCorner);
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auto someOctTree = OctTree(someAABB, 2);
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//auto min1 = someOctTree.m_Children[i]->m_Box.MinCorner();
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//auto max1 = someOctTree.m_Children[i]->m_Box.MaxCorner();
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float boxDrawFactor = 1.05f;
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auto halfSizeFactor = 0.0f;
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halfSizeFactor = someAABB.HalfSize().x;
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//the first box first
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EntityID entityDummyScene = world.CreateEntity();
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ComponentWrapper transform = world.AttachComponent(entityDummyScene, "Transform");
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transform["Position"] = someAABB.Center()*1.0f;
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transform["Scale"] = glm::vec3(1.0f, 1.0f, 1.0f)*halfSizeFactor*boxDrawFactor;
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ComponentWrapper model = world.AttachComponent(entityDummyScene, "Model");
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model["Resource"] = "Models/Core/UnitBox.obj";
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model["Color"] = glm::vec4(0.0f, 0.0f, 0.0f, 1.0f);
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//just draw the first 8 children - looks nicer in code if i split it this way
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for (size_t i = 0; i < 8; i++)
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{
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auto cen1 = someOctTree.m_Children[i]->m_Box.Center();
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halfSizeFactor = someOctTree.m_Children[i]->m_Box.HalfSize().x;
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EntityID entityDummyScene = world.CreateEntity();
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ComponentWrapper transform = world.AttachComponent(entityDummyScene, "Transform");
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transform["Position"] = cen1*1.0f;
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transform["Scale"] = glm::vec3(1.0f, 1.0f, 1.0f)*0.97f*halfSizeFactor*boxDrawFactor;
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ComponentWrapper model = world.AttachComponent(entityDummyScene, "Model");
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model["Resource"] = "Models/Core/UnitBox.obj";
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model["Color"] = glm::vec4(0.0f, 0.0f, 0.0f, 1.0f);
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//OutputDebugStringA((std::to_string(cen1.x) + std::to_string(cen1.y) + std::to_string(cen1.z)).c_str());
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//OctTreeEntityIdSaved = entityDummyScene;
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}
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//then draw the childrens children
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//for (size_t j = 0; j < 8; j++)
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//{
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// auto someChild = someOctTree.m_Children[j];
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// for (size_t i = 0; i < 8; i++)
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// {
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// auto cen1 = someChild->m_Children[i]->m_Box.Center();
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// auto boxScale = someChild->m_Children[i]->m_Box.HalfSize();
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// EntityID entityDummyScene = world.CreateEntity();
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// ComponentWrapper transform = world.AttachComponent(entityDummyScene, "Transform");
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// transform["Position"] = cen1*1.0f;
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// transform["Scale"] = glm::vec3(1.0f, 1.0f, 1.0f)*0.97f*boxScale*boxDrawFactor;
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// ComponentWrapper model = world.AttachComponent(entityDummyScene, "Model");
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// model["Resource"] = "Models/Core/UnitBox.obj";
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// model["Color"] = glm::vec4(0.0f, 1.0f, 0.0f, 1.0f);
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// //OctTreeEntityIdSaved = entityDummyScene;
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// }
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//}
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}
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}
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};
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