Fixed inconsistent editor input controls. Left mouse = select and move. Right mouse = camera.
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@@ -30,10 +30,6 @@ public:
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virtual void Update(double dt) override;
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virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& cEditorWidget, double dt) override;
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void debugPrintVector(const char* name, glm::vec3 axisNDC);
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void debugPrintVector(const char* name, glm::vec4 axisNDC);
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void debugPrintVector(const char* name, glm::vec2 axisNDC);
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private:
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IRenderer* m_Renderer;
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