Updated all uses of EntityXMLFile to use the new EntityFile to load entities into a world.
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@@ -21,12 +21,13 @@
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class EntityXMLFilePreprocessor
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{
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friend class EntityFile;
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public:
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EntityXMLFilePreprocessor(const EntityXMLFile* entityFile);
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private:
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void RegisterComponents(World* world);
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private:
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const EntityXMLFile* m_EntityFile;
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std::map<std::string, unsigned int> m_ComponentCounts;
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std::map<std::string, ComponentInfo> m_ComponentInfo;
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