Merge pull request #168 from teamfisk/SniperSprintBranch

Sniper sprint effect
This commit is contained in:
Tobias Dahl
2016-03-04 03:31:53 +01:00
5 changed files with 76 additions and 3 deletions
@@ -30,6 +30,8 @@ private:
bool m_LeftFoot = false;
// To get a difference when calculating the walking state.
glm::vec3 m_LastPosition = glm::vec3();
// Used to track afterimages for sprint effect.
float m_SprintEffectTimer;
// The logic for making the sound play when player is moving
void playerStep(double dt);
// Spawn a hexagon at origin of an Entity