No longer needs this walk logic in SoundSystem

This commit is contained in:
stiffly
2016-02-08 16:21:49 +01:00
parent 6f163bf3a3
commit 7752832ce5
2 changed files with 2 additions and 21 deletions
+1 -10
View File
@@ -18,9 +18,7 @@ SoundSystem::SoundSystem(World* world, EventBroker* eventbroker)
}
void SoundSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper& cComponent, double dt)
{
}
{ }
void SoundSystem::Update(double dt)
{ }
@@ -52,13 +50,6 @@ bool SoundSystem::OnInputCommand(const Events::InputCommand & e)
return true;
}
}
if (e.Command == "Forward" || e.Command == "Right") {
if (e.Value == 0) {
// Key released
// Reset the distance moved (player walk logic)
m_DistanceMoved = 0.f;
}
}
if (e.Command == "TakeDamage" && e.Value > 0) {
Events::PlayerDamage ev;
ev.Player = m_LocalPlayer;