Merge remote-tracking branch 'origin/master' into HEAD
Conflicts: src/Engine/Rendering/CubeMapPass.cpp src/Engine/Rendering/DrawFinalPass.cpp
This commit is contained in:
@@ -12,55 +12,56 @@ void CollisionSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper& c
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if (!boundingBox) {
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return;
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}
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ComponentWrapper& cTransform = entity["Transform"];
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EntityAABB& boxA = *boundingBox;
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bool everHitTheGround = false;
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glm::vec3 size = boxA.Size();
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float diameter = std::min(size.x, size.z);
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glm::vec3 prevOrigin = (glm::vec3)cPhysics["PrevOrigin"];
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glm::vec3 toCurrentPos = boxA.Origin() - prevOrigin;
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float rayLength = glm::length(toCurrentPos) + 0.5f*diameter;
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//If the entity has moved farther than the size of its box, we need to handle it specially.
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bool traceCollision = rayLength > diameter;
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//hack solution: If prevOrigin is less than -9000 in all dimensions,
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//then it means it is not set, i.e. this is the first collision check for the entity.
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if (traceCollision && glm::any(glm::greaterThan((glm::vec3)cPhysics["PrevOrigin"], glm::vec3(-9000.f)))) {
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Ray ray(prevOrigin, toCurrentPos);
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m_OctreeResult.clear();
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m_Octree->ObjectsPossiblyHitByRay(ray, m_OctreeResult);
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for (auto& boxB : m_OctreeResult) {
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if (boxA.Entity == boxB.Entity) {
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continue;
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}
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bool hit;
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float dist;
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if (boxB.Entity.HasComponent("Model")) {
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RawModel* model;
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std::string res = (std::string)boxB.Entity["Model"]["Resource"];
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try {
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model = ResourceManager::Load<RawModel, true>(res);
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} catch (const std::exception&) {
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auto prevPosIt = m_PrevPositions.find(entity);
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if (prevPosIt != m_PrevPositions.end()) {
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glm::vec3 size = boxA.Size();
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float diameter = std::min(size.x, size.z);
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glm::vec3 prevOrigin = prevPosIt->second;
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glm::vec3 toCurrentPos = boxA.Origin() - prevOrigin;
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float rayLength = glm::length(toCurrentPos) + 0.5f*diameter;
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//If the entity has moved farther than the size of its box, we need to handle it specially.
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if (rayLength > diameter) {
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Ray ray(prevOrigin, toCurrentPos);
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m_OctreeResult.clear();
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m_Octree->ObjectsPossiblyHitByRay(ray, m_OctreeResult);
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for (auto& boxB : m_OctreeResult) {
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if (boxA.Entity == boxB.Entity) {
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continue;
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}
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float u, v;
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hit = Collision::RayVsModel(ray, model->Vertices(), model->m_Indices, Transform::ModelMatrix(boxB.Entity), dist, u, v);
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} else {
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hit = Collision::RayVsAABB(ray, boxB, dist);
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}
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if (hit && dist < rayLength) {
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//Set the entity to where it was colliding, minus the maximum box size.
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//TODO: Perhaps this should be done slightly more properly.
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glm::vec3 newOriginPos = ray.Origin() + (dist - 0.707107f*diameter) * ray.Direction();
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glm::vec3 resolve = newOriginPos - boxA.Origin();
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(glm::vec3&)cTransform["Position"] += resolve;
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boxA = *Collision::EntityAbsoluteAABB(entity);
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if (resolve.y > 0) {
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everHitTheGround = true;
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(bool)cPhysics["IsOnGround"] = true;
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((glm::vec3&)cPhysics["Velocity"]).y = 0.f;
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bool hit;
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float dist;
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if (boxB.Entity.HasComponent("Model")) {
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RawModel* model;
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std::string res = (std::string)boxB.Entity["Model"]["Resource"];
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try {
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model = ResourceManager::Load<RawModel, true>(res);
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} catch (const std::exception&) {
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continue;
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}
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float u, v;
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hit = Collision::RayVsModel(ray, model->Vertices(), model->m_Indices, Transform::ModelMatrix(boxB.Entity), dist, u, v);
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} else {
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hit = Collision::RayVsAABB(ray, boxB, dist);
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}
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if (hit && dist < rayLength) {
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//Set the entity to where it was colliding, minus the maximum box size.
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//TODO: Perhaps this should be done slightly more properly.
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glm::vec3 newOriginPos = ray.Origin() + (dist - 0.707107f*diameter) * ray.Direction();
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glm::vec3 resolve = newOriginPos - boxA.Origin();
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(glm::vec3&)cTransform["Position"] += resolve;
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boxA = *Collision::EntityAbsoluteAABB(entity);
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if (resolve.y > 0) {
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everHitTheGround = true;
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(bool)cPhysics["IsOnGround"] = true;
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((glm::vec3&)cPhysics["Velocity"]).y = 0.f;
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}
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break;
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}
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break;
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}
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}
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}
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@@ -86,10 +87,13 @@ void CollisionSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper& c
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glm::mat4 modelMatrix = Transform::ModelMatrix(boxB.Entity);
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glm::vec3 inOutVelocity = (glm::vec3)cPhysics["Velocity"];
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bool notMovingxz = glm::all(glm::lessThan(glm::abs(glm::vec2(inOutVelocity.x, inOutVelocity.z)), glm::vec2(0.01f))) && prevPosIt != m_PrevPositions.end();
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bool isOnGround = (bool)cPhysics["IsOnGround"];
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float verticalStepHeight = (float)(double)cPhysics["VerticalStepHeight"];
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if (Collision::AABBvsTriangles(boxA, model->Vertices(), model->m_Indices, modelMatrix, inOutVelocity, verticalStepHeight, isOnGround, resolutionVector)) {
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(glm::vec3&)cTransform["Position"] += resolutionVector;
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//Move the position to previous position if it is not moving in the xz-plane, else resolve with the resolution vector.
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(glm::vec3&)cTransform["Position"] += notMovingxz ? prevPosIt->second - boxA.Origin() : resolutionVector;
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boxA = *Collision::EntityAbsoluteAABB(entity);
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cPhysics["Velocity"] = inOutVelocity;
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if (isOnGround) {
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everHitTheGround = true;
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@@ -99,6 +103,7 @@ void CollisionSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper& c
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} else if (Collision::AABBVsAABB(boxA, boxB, resolutionVector)) {
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//Enter here if boxB has no Model.
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(glm::vec3&)cTransform["Position"] += resolutionVector;
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boxA = *Collision::EntityAbsoluteAABB(entity);
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if (resolutionVector.y > 0) {
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everHitTheGround = true;
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(bool)cPhysics["IsOnGround"] = true;
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@@ -112,5 +117,5 @@ void CollisionSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper& c
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(bool)cPhysics["IsOnGround"] = false;
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}
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(glm::vec3&)cPhysics["PrevOrigin"] = boxA.Origin();
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m_PrevPositions[entity] = boxA.Origin();
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}
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@@ -51,6 +51,40 @@ EntityWrapper EntityWrapper::FirstParentWithComponent(const std::string& compone
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return EntityWrapper::Invalid;
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}
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EntityWrapper EntityWrapper::Clone(EntityWrapper parent /*= Invalid*/)
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{
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if (!Valid()) {
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return EntityWrapper::Invalid;
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}
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EntityWrapper clone = cloneRecursive(*this, EntityWrapper::Invalid);
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this->World->SetParent(clone.ID, parent.ID);
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return clone;
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}
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std::vector<EntityWrapper> EntityWrapper::ChildrenWithComponent(const std::string& componentType)
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{
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std::vector<EntityWrapper> childrenWithComponent;
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childrenWithComponentRecursive(componentType, *this, childrenWithComponent);
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return childrenWithComponent;
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}
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void EntityWrapper::DeleteChildren()
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{
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auto itPair = this->World->GetDirectChildren(this->ID);
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if (itPair.first == itPair.second) {
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return;
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}
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std::vector<EntityID> entitiesToDelete;
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for (auto it = itPair.first; it != itPair.second; it++) {
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entitiesToDelete.push_back(it->second);
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}
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for (auto& e : entitiesToDelete) {
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this->World->DeleteEntity(e);
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}
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}
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bool EntityWrapper::IsChildOf(EntityWrapper potentialParent)
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{
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EntityWrapper entity = *this;
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@@ -90,6 +124,11 @@ ComponentWrapper EntityWrapper::operator[](const char* componentName)
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}
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}
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ComponentWrapper EntityWrapper::operator[](const std::string& componentName)
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{
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return this->operator[](componentName.c_str());
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}
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bool EntityWrapper::operator==(const EntityWrapper& e) const
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{
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return (this->ID == e.ID) && (this->World == e.World);
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@@ -111,7 +150,7 @@ EntityWrapper EntityWrapper::firstChildByNameRecursive(const std::string& name,
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return EntityWrapper::Invalid;
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}
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auto itPair = this->World->GetChildren(parent);
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auto itPair = this->World->GetDirectChildren(parent);
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if (itPair.first == itPair.second) {
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return EntityWrapper::Invalid;
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}
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@@ -131,3 +170,42 @@ EntityWrapper EntityWrapper::firstChildByNameRecursive(const std::string& name,
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return EntityWrapper::Invalid;
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}
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EntityWrapper EntityWrapper::cloneRecursive(EntityWrapper entity, EntityWrapper parent)
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{
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EntityWrapper clone = EntityWrapper(entity.World, entity.World->CreateEntity(parent.ID));
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entity.World->SetName(clone.ID, entity.Name());
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// Clone components
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for (auto& kv : entity.World->GetComponentPools()) {
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if (kv.second->KnowsEntity(entity.ID)) {
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ComponentWrapper c1 = kv.second->GetByEntity(entity.ID);
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ComponentWrapper c2 = entity.World->AttachComponent(clone.ID, kv.first);
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c1.Copy(c2);
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}
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}
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// Clone children
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auto children = entity.World->GetDirectChildren(entity.ID);
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for (auto it = children.first; it != children.second; ++it) {
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EntityWrapper child(entity.World, it->second);
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cloneRecursive(child, clone);
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}
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return clone;
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}
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void EntityWrapper::childrenWithComponentRecursive(const std::string& componentType, EntityWrapper& entity, std::vector<EntityWrapper>& childrenWithComponent)
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{
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auto itPair = this->World->GetDirectChildren(entity.ID);
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if (itPair.first == itPair.second) {
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return;
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}
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for (auto it = itPair.first; it != itPair.second; ++it) {
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EntityWrapper child = EntityWrapper(entity.World, it->second);
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if (child.HasComponent(componentType)) {
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childrenWithComponent.push_back(child);
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}
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childrenWithComponentRecursive(componentType, child, childrenWithComponent);
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}
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}
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@@ -33,8 +33,8 @@ void _LOG(_LOG_LEVEL logLevel, const char* file, const char* func, unsigned int
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va_end(args);
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if (logLevel == LOG_LEVEL_ERROR) {
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std::cerr << file << ":" << line << " " << func << std::endl;
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std::cerr << _LOG_LEVEL_PREFIX[logLevel] << message << std::endl;
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//std::cerr << file << ":" << line << " " << func << std::endl;
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//std::cerr << _LOG_LEVEL_PREFIX[logLevel] << message << std::endl;
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} else {
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std::cout << _LOG_LEVEL_PREFIX[logLevel] << message << std::endl;
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}
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@@ -127,7 +127,7 @@ void World::SetParent(EntityID entity, EntityID parent)
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m_EntityChildren.insert(std::make_pair(parent, entity));
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}
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const std::pair<std::unordered_multimap<EntityID, EntityID>::const_iterator, std::unordered_multimap<EntityID, EntityID>::const_iterator> World::GetChildren(EntityID entity)
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const std::pair<std::unordered_multimap<EntityID, EntityID>::const_iterator, std::unordered_multimap<EntityID, EntityID>::const_iterator> World::GetDirectChildren(EntityID entity)
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{
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return m_EntityChildren.equal_range(entity);
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}
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@@ -598,6 +598,19 @@ bool EditorGUI::OnKeyDown(const Events::KeyDown& e)
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entityImport(m_World);
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}
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if (e.ModCtrl && e.KeyCode == GLFW_KEY_C) {
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m_CopyTarget = m_CurrentSelection;
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}
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if (e.ModCtrl && e.KeyCode == GLFW_KEY_V) {
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if (m_OnEntityPaste != nullptr) {
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EntityWrapper copy = m_OnEntityPaste(m_CopyTarget, m_CurrentSelection);
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if (copy != EntityWrapper::Invalid) {
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SelectEntity(copy);
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}
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}
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}
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if (e.KeyCode == GLFW_KEY_DELETE) {
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if (m_CurrentSelection.Valid()) {
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entityDelete(m_CurrentSelection);
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@@ -28,6 +28,7 @@ EditorSystem::EditorSystem(SystemParams params, IRenderer* renderer, RenderFrame
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m_EditorGUI->SetEntityDeleteCallback(std::bind(&EditorSystem::OnEntityDelete, this, std::placeholders::_1));
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m_EditorGUI->SetEntityChangeParentCallback(std::bind(&EditorSystem::OnEntityChangeParent, this, std::placeholders::_1, std::placeholders::_2));
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m_EditorGUI->SetEntityChangeNameCallback(std::bind(&EditorSystem::OnEntityChangeName, this, std::placeholders::_1, std::placeholders::_2));
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m_EditorGUI->SetEntityPasteCallback(std::bind(&EditorSystem::OnEntityPaste, this, std::placeholders::_1, std::placeholders::_2));
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m_EditorGUI->SetComponentAttachCallback(std::bind(&EditorSystem::OnComponentAttach, this, std::placeholders::_1, std::placeholders::_2));
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m_EditorGUI->SetComponentDeleteCallback(std::bind(&EditorSystem::OnComponentDelete, this, std::placeholders::_1, std::placeholders::_2));
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m_EditorGUI->SetWidgetModeCallback(std::bind(&EditorSystem::setWidgetMode, this, std::placeholders::_1));
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@@ -160,6 +161,11 @@ void EditorSystem::OnEntityChangeName(EntityWrapper entity, const std::string& n
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}
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}
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EntityWrapper EditorSystem::OnEntityPaste(EntityWrapper entityToCopy, EntityWrapper parent)
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{
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return entityToCopy.Clone(parent);
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}
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void EditorSystem::OnComponentAttach(EntityWrapper entity, const std::string& componentType)
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{
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if (entity.Valid()) {
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@@ -261,8 +261,14 @@ void Client::parseEntityDeletion(Packet & packet)
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if (m_ServerIDToClientID.find(entityToDelete) != m_ServerIDToClientID.end()) {
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EntityID localEntity = m_ServerIDToClientID.at(entityToDelete);
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if (m_World->ValidEntity(localEntity)) {
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m_World->DeleteEntity(localEntity);
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deleteFromServerClientMaps(entityToDelete, localEntity);
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if (m_World->HasComponent(localEntity,"Player")) {
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Events::PlayerDeath e;
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e.Player = EntityWrapper(m_World, localEntity);
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m_EventBroker->Publish(e);
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} else {
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m_World->DeleteEntity(localEntity);
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deleteFromServerClientMaps(entityToDelete, localEntity);
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}
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}
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}
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}
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@@ -186,7 +186,7 @@ void Server::addInputCommandsToPacket(Packet& packet)
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void Server::addPlayersToPacket(Packet & packet, EntityID entityID)
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{
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auto itPair = m_World->GetChildren(entityID);
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auto itPair = m_World->GetDirectChildren(entityID);
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std::unordered_map<std::string, ComponentPool*> worldComponentPools = m_World->GetComponentPools();
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// Loop through every child
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for (auto it = itPair.first; it != itPair.second; it++) {
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@@ -234,7 +234,7 @@ void Server::addPlayersToPacket(Packet & packet, EntityID entityID)
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void Server::addChildrenToPacket(Packet & packet, EntityID entityID)
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{
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auto itPair = m_World->GetChildren(entityID);
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auto itPair = m_World->GetDirectChildren(entityID);
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std::unordered_map<std::string, ComponentPool*> worldComponentPools = m_World->GetComponentPools();
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// Loop through every child
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for (auto it = itPair.first; it != itPair.second; it++) {
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@@ -601,7 +601,7 @@ void Server::parsePlayerTransform(Packet& packet)
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bool Server::shouldSendToClient(EntityWrapper childEntity)
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{
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auto children = m_World->GetChildren(childEntity.ID);
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auto children = m_World->GetDirectChildren(childEntity.ID);
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for (auto it = children.first; it != children.second; it++) {
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EntityWrapper child(m_World, it->second);
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if(child.HasComponent("CapturePoint")) {
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@@ -17,7 +17,7 @@ void CubeMapPass::LoadTextures(std::string input)
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m_CubeMapTextures.push_back(img);
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}
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GenerateCubeMapTexture();
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m_PreviusCubeMapTexture = input;
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m_PreviusCubeMapTexture = input;
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}
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}
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@@ -187,10 +187,11 @@ void DrawFinalPass::Draw(RenderScene& scene)
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state->StencilMask(0x00);
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DrawModelRenderQueues(scene.Jobs.OpaqueObjects, scene);
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GLERROR("OpaqueObjects");
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state->BlendFunc(GL_ONE, GL_ONE);
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DrawModelRenderQueues(scene.Jobs.TransparentObjects, scene);
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GLERROR("TransparentObjects");
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//state->BlendFunc(GL_ONE, GL_ONE);
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state->BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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GLERROR("TransparentObjects");
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//state->BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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DrawSprites(scene.Jobs.SpriteJob, scene);
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GLERROR("SpriteJobs");
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