diff --git a/src/Engine/Editor/EditorRenderSystem.cpp b/src/Engine/Editor/EditorRenderSystem.cpp index de783f66..572dd83d 100644 --- a/src/Engine/Editor/EditorRenderSystem.cpp +++ b/src/Engine/Editor/EditorRenderSystem.cpp @@ -25,9 +25,7 @@ void EditorRenderSystem::Update(double dt) auto cSceneLight = m_World->GetComponents("SceneLight"); if (cSceneLight != nullptr) { - //m_RenderFrame->Gamma = (double)(*cSceneLight->begin())["Gamma"]; - //m_RenderFrame->Exposure = (double)(*cSceneLight->begin())["Exposure"]; - //scene.AmbientColor = (glm::vec4)(*cSceneLight->begin())["AmbientColor"]; + //these are hardcoded since they want special light treatment and a component just for widgets is stupid. m_RenderFrame->Gamma = 2.2; m_RenderFrame->Exposure = 1.0; scene.AmbientColor = glm::vec4(0.8, 0.8, 0.8, 1.0);