Made CollisionSystem aware of entities
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@@ -59,7 +59,6 @@ bool AABBVsAABB(const AABB& a, const AABB& b);
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//Return true if the boxes are intersecting.
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//Also outputs the minimum translation that box [a] would need in order to resolve collision.
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bool AABBVsAABB(const AABB& a, const AABB& b, glm::vec3& minimumTranslation);
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bool IsSameBoxProbably(const AABB& first, const AABB& second, const float epsilon = 0.0001f);
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// Calculates an absolute AABB from an entity AABB component
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boost::optional<EntityAABB> EntityAbsoluteAABB(EntityWrapper& entity);
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@@ -7,7 +7,6 @@
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#include "../Common.h"
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#include "../Core/System.h"
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#include "../Core/EventBroker.h"
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#include "../Core/EKeyUp.h"
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#include "../Core/Octree.h"
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#include "EntityAABB.h"
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@@ -18,20 +17,13 @@ public:
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: System(world, eventBroker)
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, PureSystem("Collidable")
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, m_Octree(octree)
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, zPress(false)
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{
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//TODO: Debug stuff, remove later.
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EVENT_SUBSCRIBE_MEMBER(m_EKeyUp, &CollisionSystem::OnKeyUp);
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}
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{ }
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virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt) override;
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private:
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Octree<EntityAABB>* m_Octree;
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bool zPress;
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EventRelay<CollisionSystem, Events::KeyUp> m_EKeyUp;
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bool OnKeyUp(const Events::KeyUp &event);
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std::vector<EntityAABB> m_OctreeResult;
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};
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#endif
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