DrawScreenQuad implemented and working.
Started work on HDR coloring.
This commit is contained in:
Tleety
2016-01-20 13:34:56 +01:00
parent 5d6d0f82b9
commit 78a1037983
14 changed files with 269 additions and 50 deletions
+5 -4
View File
@@ -17,11 +17,13 @@ public:
void InitializeTextures();
void InitializeFrameBuffers();
void InitializeShaderPrograms();
void Draw(RenderScene& scene);
//Getters
//Todo: Should not be public
FrameBuffer m_BloomFrameBuffer;
GLuint m_BloomTexture;
GLuint m_SceneTexture;
GLuint m_DepthBuffer;
private:
void GenerateTexture(GLuint* texture, GLenum wrapping, GLenum filtering, glm::vec2 dimensions, GLint internalFormat, GLint format, GLenum type) const;
@@ -32,7 +34,6 @@ private:
const LightCullingPass* m_LightCullingPass;
ShaderProgram* m_ForwardPlusProgram;
};
#endif