DrawScreenQuad implemented and working.
Started work on HDR coloring.
This commit is contained in:
Tleety
2016-01-20 13:34:56 +01:00
parent 5d6d0f82b9
commit 78a1037983
14 changed files with 269 additions and 50 deletions
+3 -27
View File
@@ -69,12 +69,6 @@ void Renderer::InitializeWindow()
void Renderer::InitializeShaders()
{
m_BasicForwardProgram = ResourceManager::Load<ShaderProgram>("#m_BasicForwardProgram");
m_DrawScreenQuadProgram = ResourceManager::Load<ShaderProgram>("#DrawScreenQuadProgram");
m_DrawScreenQuadProgram->AddShader(std::shared_ptr<Shader>(new VertexShader("Shaders/DrawScreenQuad.vert.glsl")));
m_DrawScreenQuadProgram->AddShader(std::shared_ptr<Shader>(new FragmentShader("Shaders/DrawScreenQuad.frag.glsl")));
m_DrawScreenQuadProgram->Compile();
m_DrawScreenQuadProgram->Link();
}
void Renderer::InputUpdate(double dt)
@@ -105,6 +99,8 @@ void Renderer::Draw(RenderFrame& frame)
m_LightCullingPass->FillLightList(*scene);
m_LightCullingPass->CullLights(*scene);
m_DrawFinalPass->Draw(*scene);
m_DrawScreenQuadPass->Draw(m_DrawFinalPass->m_SceneTexture);
//m_DrawScreenQuadPass->Draw(m_DrawFinalPass->m_BloomTexture);
//m_DrawScenePass->Draw(rq);
GLERROR("Renderer::Draw m_DrawScenePass->Draw");
@@ -119,27 +115,6 @@ PickData Renderer::Pick(glm::vec2 screenCoord)
return m_PickingPass->Pick(screenCoord);
}
void Renderer::DrawScreenQuad(GLuint textureToDraw)
{
glBindFramebuffer(GL_FRAMEBUFFER, 0);
glDisable(GL_DEPTH_TEST);
glDisable(GL_CULL_FACE);
glClearColor(0.f, 0.f, 0.f, 1.f);
glClear(GL_COLOR_BUFFER_BIT);
m_DrawScreenQuadProgram->Bind();
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, textureToDraw);
glBindVertexArray(m_ScreenQuad->VAO);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_ScreenQuad->ElementBuffer);
glDrawElementsBaseVertex(GL_TRIANGLES, m_ScreenQuad->MaterialGroups()[0].EndIndex - m_ScreenQuad->MaterialGroups()[0].StartIndex +1
, GL_UNSIGNED_INT, 0, m_ScreenQuad->MaterialGroups()[0].StartIndex);
}
void Renderer::InitializeTextures()
{
m_ErrorTexture = ResourceManager::Load<Texture>("Textures/Core/ErrorTexture.png");
@@ -171,4 +146,5 @@ void Renderer::InitializeRenderPasses()
m_PickingPass = new PickingPass(this, m_EventBroker);
m_LightCullingPass = new LightCullingPass(this);
m_DrawFinalPass = new DrawFinalPass(this, m_LightCullingPass);
m_DrawScreenQuadPass = new DrawScreenQuadPass(this);
}