Proper GLFW message handling and pinkness!
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@@ -16,7 +16,7 @@ public:
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Game(int argc, char* argv[]);
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Game(int argc, char* argv[]);
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~Game();
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~Game();
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bool Running() const { return true; }
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bool Running() const { return !glfwWindowShouldClose(m_Renderer->Window()); }
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void Tick();
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void Tick();
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private:
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private:
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@@ -51,6 +51,8 @@ void DummyRenderer::Initialize()
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void DummyRenderer::Draw(RenderQueueCollection& rq)
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void DummyRenderer::Draw(RenderQueueCollection& rq)
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{
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{
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glClearColor(255.f / 255, 163.f / 255, 176.f / 255, 0.f);
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glClear(GL_COLOR_BUFFER_BIT);
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glfwSwapBuffers(m_Window);
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glfwSwapBuffers(m_Window);
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}
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}
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