BoostIcons should now track correctly
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@@ -1,6 +1,42 @@
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#include "Game/Systems/BoostIconsHUDSystem.h"
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void BoostIconsHUDSystem::Update(double dt)
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void BoostIconsHUDSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper& capturePoint, double dt)
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{
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//Logic here
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EntityWrapper assaultEntity = entity.FirstChildByName("Assault");
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EntityWrapper defenderEntity = entity.FirstChildByName("Defender");
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EntityWrapper sniperEntity = entity.FirstChildByName("Sniper");
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if(assaultEntity.Valid()) {
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if (assaultEntity.HasComponent("Fill")) {
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EntityWrapper parentWithAssaultBoost = assaultEntity.FirstParentWithComponent("BoostAssault");
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if (parentWithAssaultBoost.Valid()) {
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(double&)assaultEntity["Fill"]["Percentage"] = 1.0;
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} else {
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(double&)assaultEntity["Fill"]["Percentage"] = 0.0;
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}
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}
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}
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if (defenderEntity.Valid()) {
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if (defenderEntity.HasComponent("Fill")) {
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EntityWrapper parentWithAssaultBoost = defenderEntity.FirstParentWithComponent("BoostDefender");
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if (parentWithAssaultBoost.Valid()) {
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(double&)defenderEntity["Fill"]["Percentage"] = 1.0;
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} else {
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(double&)defenderEntity["Fill"]["Percentage"] = 0.0;
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}
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}
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}
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if (sniperEntity.Valid()) {
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if (sniperEntity.HasComponent("Fill")) {
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EntityWrapper parentWithAssaultBoost = sniperEntity.FirstParentWithComponent("BoostSniper");
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if (parentWithAssaultBoost.Valid()) {
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(double&)sniperEntity["Fill"]["Percentage"] = 1.0;
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} else {
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(double&)sniperEntity["Fill"]["Percentage"] = 0.0;
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}
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}
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}
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}
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