diff --git a/resources/Schema/Entities/MovementTest.xml b/resources/Schema/Entities/MovementTest.xml
index 199174ae..1378f623 100644
--- a/resources/Schema/Entities/MovementTest.xml
+++ b/resources/Schema/Entities/MovementTest.xml
@@ -146,7 +146,6 @@
-
diff --git a/src/Game/Systems/SpawnerSystem.cpp b/src/Game/Systems/SpawnerSystem.cpp
index 8cb5b99d..f9357113 100644
--- a/src/Game/Systems/SpawnerSystem.cpp
+++ b/src/Game/Systems/SpawnerSystem.cpp
@@ -50,7 +50,8 @@ EntityWrapper SpawnerSystem::Spawn(EntityWrapper spawner, EntityWrapper parent /
// Set its position and orientation to that of the SpawnPoint
spawnedEntity["Transform"]["Position"] = Transform::AbsolutePosition(spawnPoint.World, spawnPoint.ID);
- spawnedEntity["Transform"]["Orientation"] = glm::eulerAngles(Transform::AbsoluteOrientation(spawnPoint.World, spawnPoint.ID));
+ // TODO: Quaternions, bitch
+ //spawnedEntity["Transform"]["Orientation"] = glm::eulerAngles(Transform::AbsoluteOrientation(spawnPoint.World, spawnPoint.ID));
return spawnedEntity;
}