Dashing now works great both with shift and doubletap. Added Dash Component. Changed default Player.xml to have a Dash Component. Disabled Sprint. You can now disable DoubleTapToDash in Input.Ini. Added command "SpecialAbility".
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@@ -30,4 +30,5 @@
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<xs:include schemaLocation="Components/Fill.xsd"/>
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<xs:include schemaLocation="Components/Lifetime.xsd"/>
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<xs:include schemaLocation="Components/HiddenForLocalPlayer.xsd"/>
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<xs:include schemaLocation="Components/Dash.xsd"/>
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</xs:schema>
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@@ -0,0 +1,4 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<Dash xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="Dash.xsd">
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<Something>true</Something>
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</Dash>
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@@ -0,0 +1,18 @@
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<?xml version="1.0"?>
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<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
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<xs:import schemaLocation="../Types.xsd" namespace="types"/>
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<xs:element name="Dash">
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<xs:annotation>
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<xs:documentation>A dash component for one of the classes</xs:documentation>
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</xs:annotation>
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<xs:complexType>
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<xs:all>
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<xs:element name="Something" type="t:bool" minOccurs="0">
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<xs:annotation><xs:documentation>Yada</xs:documentation></xs:annotation>
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</xs:element>
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</xs:all>
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</xs:complexType>
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</xs:element>
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</xs:schema>
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@@ -6,6 +6,7 @@
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<Origin X="0" Y="0.772000015" Z="0"/>
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<Size X="1" Y="1.60000002" Z="1"/>
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</c:AABB>
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<c:Dash/>
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<c:Collidable/>
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<c:Health/>
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<c:Physics>
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