Run, Strafe and jump animations now playing
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@@ -12,8 +12,8 @@ template <typename EventContext>
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class EditorCameraInputController : public FirstPersonInputController<EventContext>
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{
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public:
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EditorCameraInputController(EventBroker* eventBroker, unsigned int playerID)
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: FirstPersonInputController(eventBroker, playerID)
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EditorCameraInputController(EventBroker* eventBroker, unsigned int playerID, EntityWrapper playerEntity)
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: FirstPersonInputController(eventBroker, playerID, playerEntity)
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{
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EVENT_SUBSCRIBE_MEMBER(m_EMousePress, &EditorCameraInputController::OnMousePress);
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EVENT_SUBSCRIBE_MEMBER(m_EMouseRelease, &EditorCameraInputController::OnMouseRelease);
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