Run, Strafe and jump animations now playing
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@@ -62,6 +62,7 @@ public:
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double progress;
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bool Start;
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bool SingleBlend;
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double Weight;
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std::unordered_map<EntityWrapper, double> StartWeights;
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};
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@@ -19,6 +19,8 @@ struct AutoAnimationBlend : Event
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bool Restart = false;
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bool SingleLevelBlend = false;
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double Weight = -1.0;
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EntityWrapper AnimationEntity = EntityWrapper::Invalid;
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};
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