Run, Strafe and jump animations now playing
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@@ -631,7 +631,6 @@
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<c:Model>
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<Resource>Models/Characters/Assault/AssaultBlue.mesh</Resource>
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<Color A="1" B="1" G="0.952941179" R="1"/>
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<Visible>false</Visible>
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</c:Model>
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<c:Transform/>
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</Components>
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@@ -719,12 +718,12 @@
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<Components>
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<c:BlendOverride>
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<Master>ReloadSwitchBlend</Master>
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<Slave>MovementBlend</Slave>
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<Slave>FinalMovementBlend</Slave>
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</c:BlendOverride>
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<c:Transform/>
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</Components>
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<Children>
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<Entity name="MovementBlend">
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<Entity name="FinalMovementBlend">
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<Components>
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<c:Blend>
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<Pose1>StandCrouchBlend</Pose1>
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@@ -987,7 +986,7 @@
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<c:Animation>
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<AnimationName>DashForwardF</AnimationName>
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<Time>1</Time>
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<Speed>1</Speed>
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<Speed>2</Speed>
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<Loop>false</Loop>
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</c:Animation>
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<c:Transform/>
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@@ -999,7 +998,7 @@
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<c:Animation>
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<AnimationName>DashBackwardF</AnimationName>
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<Time>1</Time>
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<Speed>1</Speed>
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<Speed>2</Speed>
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<Loop>false</Loop>
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</c:Animation>
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<c:Transform/>
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@@ -1023,7 +1022,7 @@
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<c:Animation>
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<AnimationName>DashLeftF</AnimationName>
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<Time>1</Time>
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<Speed>1</Speed>
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<Speed>3</Speed>
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<Loop>false</Loop>
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</c:Animation>
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<c:Transform/>
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@@ -1035,7 +1034,7 @@
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<c:Animation>
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<AnimationName>DashRightF</AnimationName>
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<Time>1</Time>
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<Speed>1</Speed>
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<Speed>3</Speed>
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<Loop>false</Loop>
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</c:Animation>
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<c:Transform/>
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