Run, Strafe and jump animations now playing
This commit is contained in:
@@ -19,7 +19,7 @@ EditorSystem::EditorSystem(SystemParams params, IRenderer* renderer, RenderFrame
|
||||
m_ActualCamera = m_EditorCamera;
|
||||
m_EditorWorld->AttachComponent(m_EditorCamera.ID, "Transform");
|
||||
m_EditorWorld->AttachComponent(m_EditorCamera.ID, "Camera");
|
||||
m_EditorCameraInputController = new EditorCameraInputController<EditorSystem>(m_EventBroker, -1);
|
||||
m_EditorCameraInputController = new EditorCameraInputController<EditorSystem>(m_EventBroker, -1, EntityWrapper::Invalid);
|
||||
|
||||
m_EditorGUI = new EditorGUI(m_World, m_EventBroker);
|
||||
m_EditorGUI->SetEntitySelectedCallback(std::bind(&EditorSystem::OnEntitySelected, this, std::placeholders::_1));
|
||||
|
||||
Reference in New Issue
Block a user