Run, Strafe and jump animations now playing
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@@ -196,7 +196,7 @@ bool AnimationSystem::OnAutoAnimationBlend(Events::AutoAnimationBlend& e)
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abj.BlendInfo.progress = 0.0;
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abj.BlendInfo.Start = e.Start;
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abj.BlendInfo.SingleBlend = e.SingleLevelBlend;
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abj.BlendInfo.Weight = e.Weight;
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EntityWrapper nodeEntity = subTreeRoot.FirstChildByName(e.NodeName); // more than one
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if (nodeEntity.Valid()) {
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