Run, Strafe and jump animations now playing

This commit is contained in:
viktorljung
2016-03-04 08:35:02 +01:00
parent dbafab2cef
commit 7ba0e4ea9d
11 changed files with 253 additions and 25 deletions
@@ -12,8 +12,8 @@ template <typename EventContext>
class EditorCameraInputController : public FirstPersonInputController<EventContext> class EditorCameraInputController : public FirstPersonInputController<EventContext>
{ {
public: public:
EditorCameraInputController(EventBroker* eventBroker, unsigned int playerID) EditorCameraInputController(EventBroker* eventBroker, unsigned int playerID, EntityWrapper playerEntity)
: FirstPersonInputController(eventBroker, playerID) : FirstPersonInputController(eventBroker, playerID, playerEntity)
{ {
EVENT_SUBSCRIBE_MEMBER(m_EMousePress, &EditorCameraInputController::OnMousePress); EVENT_SUBSCRIBE_MEMBER(m_EMousePress, &EditorCameraInputController::OnMousePress);
EVENT_SUBSCRIBE_MEMBER(m_EMouseRelease, &EditorCameraInputController::OnMouseRelease); EVENT_SUBSCRIBE_MEMBER(m_EMouseRelease, &EditorCameraInputController::OnMouseRelease);
@@ -6,12 +6,13 @@
#include "../Core/ELockMouse.h" #include "../Core/ELockMouse.h"
#include "../Game/Events/EDashAbility.h" #include "../Game/Events/EDashAbility.h"
#include "InputHandler.h" #include "InputHandler.h"
#include "Rendering/EAutoAnimationBlend.h"
template <typename EventContext> template <typename EventContext>
class FirstPersonInputController : public InputController<EventContext> class FirstPersonInputController : public InputController<EventContext>
{ {
public: public:
FirstPersonInputController(EventBroker* eventBroker, int playerID); FirstPersonInputController(EventBroker* eventBroker, int playerID, EntityWrapper playerEntity);
virtual const glm::vec3 Movement() const { return m_Movement; } virtual const glm::vec3 Movement() const { return m_Movement; }
virtual const glm::vec3 Rotation() const { return m_Rotation; } virtual const glm::vec3 Rotation() const { return m_Rotation; }
@@ -34,6 +35,8 @@ public:
protected: protected:
const int m_PlayerID; const int m_PlayerID;
EntityWrapper m_PlayerEntity;
bool m_MouseLocked = false; bool m_MouseLocked = false;
glm::vec3 m_Rotation; glm::vec3 m_Rotation;
glm::vec3 m_Movement; glm::vec3 m_Movement;
@@ -65,9 +68,10 @@ protected:
}; };
template <typename EventContext> template <typename EventContext>
FirstPersonInputController<EventContext>::FirstPersonInputController(EventBroker* eventBroker, int playerID) FirstPersonInputController<EventContext>::FirstPersonInputController(EventBroker* eventBroker, int playerID, EntityWrapper playerEntity)
: InputController(eventBroker) : InputController(eventBroker)
, m_PlayerID(playerID) , m_PlayerID(playerID)
, m_PlayerEntity(playerEntity)
{ {
EVENT_SUBSCRIBE_MEMBER(m_ELockMouse, &FirstPersonInputController::OnLockMouse); EVENT_SUBSCRIBE_MEMBER(m_ELockMouse, &FirstPersonInputController::OnLockMouse);
EVENT_SUBSCRIBE_MEMBER(m_EUnlockMouse, &FirstPersonInputController::OnUnlockMouse); EVENT_SUBSCRIBE_MEMBER(m_EUnlockMouse, &FirstPersonInputController::OnUnlockMouse);
@@ -118,13 +122,75 @@ bool FirstPersonInputController<EventContext>::OnCommand(const Events::InputComm
if (e.Command == "Forward") { if (e.Command == "Forward") {
float val = glm::clamp(e.Value, -1.f, 1.f); float val = glm::clamp(e.Value, -1.f, 1.f);
m_Movement.z = -val; m_Movement.z = -val;
if (m_PlayerEntity.Valid()) {
EntityWrapper playerModel = m_PlayerEntity.FirstChildByName("PlayerModel");
if (playerModel.Valid()) {
if (val > 0) {
Events::AutoAnimationBlend aeb;
aeb.Duration = 0.1;
aeb.NodeName = "Run";
aeb.RootNode = playerModel;
aeb.Start = true;
m_EventBroker->Publish(aeb);
} else if (val < 0) {
Events::AutoAnimationBlend aeb;
aeb.Duration = 0.1;
aeb.NodeName = "Run";
aeb.RootNode = playerModel;
aeb.Start = true;
aeb.Reverse = true;
m_EventBroker->Publish(aeb);
} else {
}
}
}
} }
if (e.Command == "Right") { if (e.Command == "Right") {
float val = glm::clamp(e.Value, -1.f, 1.f); float val = glm::clamp(e.Value, -1.f, 1.f);
m_Movement.x = val; m_Movement.x = val;
if (m_PlayerEntity.Valid()) {
EntityWrapper playerModel = m_PlayerEntity.FirstChildByName("PlayerModel");
if (playerModel.Valid()) {
if (val > 0) {
Events::AutoAnimationBlend aeb;
aeb.Duration = 0.1;
aeb.NodeName = "Right";
aeb.RootNode = playerModel;
aeb.Start = true;
m_EventBroker->Publish(aeb);
} else if (val < 0) {
Events::AutoAnimationBlend aeb;
aeb.Duration = 0.1;
aeb.NodeName = "Left";
aeb.RootNode = playerModel;
aeb.Start = true;
m_EventBroker->Publish(aeb);
} else {
}
}
}
} }
if (glm::length2(m_Movement) > 0) { if (glm::length2(m_Movement) > 0) {
m_Movement = glm::normalize(m_Movement); m_Movement = glm::normalize(m_Movement);
} else {
if (m_PlayerEntity.Valid()) {
EntityWrapper playerModel = m_PlayerEntity.FirstChildByName("PlayerModel");
if (playerModel.Valid()) {
Events::AutoAnimationBlend aeb;
aeb.Duration = 0.1;
aeb.NodeName = "Idle";
aeb.RootNode = playerModel;
m_EventBroker->Publish(aeb);
}
}
} }
} }
@@ -159,6 +225,32 @@ bool FirstPersonInputController<EventContext>::OnCommand(const Events::InputComm
if (e.Command == "Crouch") { if (e.Command == "Crouch") {
m_Crouching = e.Value > 0; m_Crouching = e.Value > 0;
if (m_PlayerEntity.Valid()) {
EntityWrapper playerModel = m_PlayerEntity.FirstChildByName("PlayerModel");
if (playerModel.Valid()) {
if (e.Value == 0.f) {
Events::AutoAnimationBlend aeb;
aeb.Duration = 0.3;
aeb.NodeName = "StandMovement";
aeb.RootNode = playerModel;
aeb.Start = true;
aeb.Restart = true;
aeb.SingleLevelBlend = true;
m_EventBroker->Publish(aeb);
} else if(e.Value == 1.0f) {
Events::AutoAnimationBlend aeb;
aeb.Duration = 0.3;
aeb.NodeName = "CrouchMovement";
aeb.RootNode = playerModel;
aeb.Start = true;
aeb.Restart = true;
aeb.SingleLevelBlend = true;
m_EventBroker->Publish(aeb);
}
}
}
} }
if (e.Command == "SpecialAbility") { if (e.Command == "SpecialAbility") {
+1
View File
@@ -62,6 +62,7 @@ public:
double progress; double progress;
bool Start; bool Start;
bool SingleBlend; bool SingleBlend;
double Weight;
std::unordered_map<EntityWrapper, double> StartWeights; std::unordered_map<EntityWrapper, double> StartWeights;
}; };
@@ -19,6 +19,8 @@ struct AutoAnimationBlend : Event
bool Restart = false; bool Restart = false;
bool SingleLevelBlend = false; bool SingleLevelBlend = false;
double Weight = -1.0;
EntityWrapper AnimationEntity = EntityWrapper::Invalid; EntityWrapper AnimationEntity = EntityWrapper::Invalid;
}; };
+6 -7
View File
@@ -631,7 +631,6 @@
<c:Model> <c:Model>
<Resource>Models/Characters/Assault/AssaultBlue.mesh</Resource> <Resource>Models/Characters/Assault/AssaultBlue.mesh</Resource>
<Color A="1" B="1" G="0.952941179" R="1"/> <Color A="1" B="1" G="0.952941179" R="1"/>
<Visible>false</Visible>
</c:Model> </c:Model>
<c:Transform/> <c:Transform/>
</Components> </Components>
@@ -719,12 +718,12 @@
<Components> <Components>
<c:BlendOverride> <c:BlendOverride>
<Master>ReloadSwitchBlend</Master> <Master>ReloadSwitchBlend</Master>
<Slave>MovementBlend</Slave> <Slave>FinalMovementBlend</Slave>
</c:BlendOverride> </c:BlendOverride>
<c:Transform/> <c:Transform/>
</Components> </Components>
<Children> <Children>
<Entity name="MovementBlend"> <Entity name="FinalMovementBlend">
<Components> <Components>
<c:Blend> <c:Blend>
<Pose1>StandCrouchBlend</Pose1> <Pose1>StandCrouchBlend</Pose1>
@@ -987,7 +986,7 @@
<c:Animation> <c:Animation>
<AnimationName>DashForwardF</AnimationName> <AnimationName>DashForwardF</AnimationName>
<Time>1</Time> <Time>1</Time>
<Speed>1</Speed> <Speed>2</Speed>
<Loop>false</Loop> <Loop>false</Loop>
</c:Animation> </c:Animation>
<c:Transform/> <c:Transform/>
@@ -999,7 +998,7 @@
<c:Animation> <c:Animation>
<AnimationName>DashBackwardF</AnimationName> <AnimationName>DashBackwardF</AnimationName>
<Time>1</Time> <Time>1</Time>
<Speed>1</Speed> <Speed>2</Speed>
<Loop>false</Loop> <Loop>false</Loop>
</c:Animation> </c:Animation>
<c:Transform/> <c:Transform/>
@@ -1023,7 +1022,7 @@
<c:Animation> <c:Animation>
<AnimationName>DashLeftF</AnimationName> <AnimationName>DashLeftF</AnimationName>
<Time>1</Time> <Time>1</Time>
<Speed>1</Speed> <Speed>3</Speed>
<Loop>false</Loop> <Loop>false</Loop>
</c:Animation> </c:Animation>
<c:Transform/> <c:Transform/>
@@ -1035,7 +1034,7 @@
<c:Animation> <c:Animation>
<AnimationName>DashRightF</AnimationName> <AnimationName>DashRightF</AnimationName>
<Time>1</Time> <Time>1</Time>
<Speed>1</Speed> <Speed>3</Speed>
<Loop>false</Loop> <Loop>false</Loop>
</c:Animation> </c:Animation>
<c:Transform/> <c:Transform/>
+1 -1
View File
@@ -19,7 +19,7 @@ EditorSystem::EditorSystem(SystemParams params, IRenderer* renderer, RenderFrame
m_ActualCamera = m_EditorCamera; m_ActualCamera = m_EditorCamera;
m_EditorWorld->AttachComponent(m_EditorCamera.ID, "Transform"); m_EditorWorld->AttachComponent(m_EditorCamera.ID, "Transform");
m_EditorWorld->AttachComponent(m_EditorCamera.ID, "Camera"); m_EditorWorld->AttachComponent(m_EditorCamera.ID, "Camera");
m_EditorCameraInputController = new EditorCameraInputController<EditorSystem>(m_EventBroker, -1); m_EditorCameraInputController = new EditorCameraInputController<EditorSystem>(m_EventBroker, -1, EntityWrapper::Invalid);
m_EditorGUI = new EditorGUI(m_World, m_EventBroker); m_EditorGUI = new EditorGUI(m_World, m_EventBroker);
m_EditorGUI->SetEntitySelectedCallback(std::bind(&EditorSystem::OnEntitySelected, this, std::placeholders::_1)); m_EditorGUI->SetEntitySelectedCallback(std::bind(&EditorSystem::OnEntitySelected, this, std::placeholders::_1));
+1 -1
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@@ -196,7 +196,7 @@ bool AnimationSystem::OnAutoAnimationBlend(Events::AutoAnimationBlend& e)
abj.BlendInfo.progress = 0.0; abj.BlendInfo.progress = 0.0;
abj.BlendInfo.Start = e.Start; abj.BlendInfo.Start = e.Start;
abj.BlendInfo.SingleBlend = e.SingleLevelBlend; abj.BlendInfo.SingleBlend = e.SingleLevelBlend;
abj.BlendInfo.Weight = e.Weight;
EntityWrapper nodeEntity = subTreeRoot.FirstChildByName(e.NodeName); // more than one EntityWrapper nodeEntity = subTreeRoot.FirstChildByName(e.NodeName); // more than one
if (nodeEntity.Valid()) { if (nodeEntity.Valid()) {
+16
View File
@@ -207,6 +207,22 @@ BlendTree::AutoBlendInfo BlendTree::AutoBlendStep(AutoBlendInfo blendInfo)
{ {
std::vector<Node*> goalNodes = FindNodesByName(blendInfo.NodeName); std::vector<Node*> goalNodes = FindNodesByName(blendInfo.NodeName);
if(blendInfo.Weight >= 0 && blendInfo.Weight <= 1.0) {
for (auto it = goalNodes.begin(); it != goalNodes.end(); it++) {
EntityWrapper entity = (*it)->Entity;
if (entity.Valid()) {
if (entity.HasComponent("Blend")) {
(double&)entity["Blend"]["Weight"] = blendInfo.Weight;
}
}
}
return blendInfo;
}
if (blendInfo.Start) { if (blendInfo.Start) {
for (auto it = goalNodes.begin(); it != goalNodes.end(); it++) { for (auto it = goalNodes.begin(); it != goalNodes.end(); it++) {
EntityWrapper entity = (*it)->Entity; EntityWrapper entity = (*it)->Entity;
-4
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@@ -45,10 +45,6 @@ void PlayerDeathSystem::createDeathEffect(EntityWrapper player)
//copy the data from player to explosioneffectmodel //copy the data from player to explosioneffectmodel
playerEntityModel.Copy(deathEffectEW["Model"]); playerEntityModel.Copy(deathEffectEW["Model"]);
playerEntityAnimation.Copy(deathEffectEW["Animation"]); playerEntityAnimation.Copy(deathEffectEW["Animation"]);
//freeze the animation
deathEffectEW["Animation"]["Speed1"] = 0.0;
deathEffectEW["Animation"]["Speed2"] = 0.0;
deathEffectEW["Animation"]["Speed3"] = 0.0;
//copy the models position,orientation //copy the models position,orientation
deathEffectEW["Transform"]["Position"] = (glm::vec3)player["Transform"]["Position"]; deathEffectEW["Transform"]["Position"] = (glm::vec3)player["Transform"]["Position"];
+129 -7
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@@ -42,11 +42,25 @@ void PlayerMovementSystem::updateMovementControllers(double dt)
cameraOrientation.x = glm::clamp(cameraOrientation.x, -glm::half_pi<float>(), glm::half_pi<float>()); cameraOrientation.x = glm::clamp(cameraOrientation.x, -glm::half_pi<float>(), glm::half_pi<float>());
// Set third person model aim pitch // Set third person model aim pitch
EntityWrapper playerModel = player.FirstChildByName("PlayerModel"); EntityWrapper playerModel = player.FirstChildByName("PlayerModel");
//Third-person aim
if (playerModel.Valid()) { if (playerModel.Valid()) {
//ComponentWrapper cAnimationOffset = playerModel["AnimationOffset"]; EntityWrapper aimPrimaryEntity = playerModel.FirstChildByName("AimPrimary");
//float pitch = cameraOrientation.x + 0.2f; if(aimPrimaryEntity.Valid()){
//double time = (pitch + glm::half_pi<float>()) / glm::pi<float>(); if(aimPrimaryEntity.HasComponent("Animation")) {
//cAnimationOffset["Time"] = time; float pitch = cameraOrientation.x + 0.2f;
double time = (pitch + glm::half_pi<float>()) / glm::pi<float>();
(double&)aimPrimaryEntity["Animation"]["Time"] = time;
}
}
EntityWrapper aimSecondaryEntity = playerModel.FirstChildByName("AimSecondary");
if (aimSecondaryEntity.Valid()) {
if (aimSecondaryEntity.HasComponent("Animation")) {
float pitch = cameraOrientation.x + 0.2f;
double time = (pitch + glm::half_pi<float>()) / glm::pi<float>();
(double&)aimSecondaryEntity["Animation"]["Time"] = time;
}
}
} }
} }
@@ -140,10 +154,64 @@ void PlayerMovementSystem::updateMovementControllers(double dt)
if (isOnGround) { if (isOnGround) {
(bool)cPhysics["IsOnGround"] = false; (bool)cPhysics["IsOnGround"] = false;
velocity.y = player["Player"]["JumpSpeed"]; velocity.y = player["Player"]["JumpSpeed"];
if (player.Valid()) {
EntityWrapper playerModel = player.FirstChildByName("PlayerModel");
if (playerModel.Valid()) {
{
Events::AutoAnimationBlend aeb;
aeb.Duration = 0.15;
aeb.NodeName = "Jump";
aeb.RootNode = playerModel;
aeb.Start = true;
aeb.Restart = true;
m_EventBroker->Publish(aeb);
}
{
Events::AutoAnimationBlend aeb;
aeb.Duration = 0.25;
aeb.NodeName = "StandCrouchBlend";
aeb.RootNode = playerModel;
aeb.Start = true;
aeb.Restart = false;
aeb.AnimationEntity = playerModel.FirstChildByName("Jump");
m_EventBroker->Publish(aeb);
}
}
}
} else if (player.HasComponent("DoubleJump") && !controller->DoubleJumping()) { } else if (player.HasComponent("DoubleJump") && !controller->DoubleJumping()) {
//Enter here if player can double jump and is doing so. //Enter here if player can double jump and is doing so.
(bool)cPhysics["IsOnGround"] = false; (bool)cPhysics["IsOnGround"] = false;
velocity.y = player["DoubleJump"]["DoubleJumpSpeed"]; velocity.y = player["DoubleJump"]["DoubleJumpSpeed"];
if (player.Valid()) {
EntityWrapper playerModel = player.FirstChildByName("PlayerModel");
if (playerModel.Valid()) {
{
Events::AutoAnimationBlend aeb;
aeb.Duration = 0.15;
aeb.NodeName = "Jump";
aeb.RootNode = playerModel;
aeb.Start = true;
aeb.Restart = true;
m_EventBroker->Publish(aeb);
}
{
Events::AutoAnimationBlend aeb;
aeb.Duration = 0.25;
aeb.NodeName = "StandCrouchBlend";
aeb.RootNode = playerModel;
aeb.Start = true;
aeb.Restart = false;
aeb.AnimationEntity = playerModel.FirstChildByName("Jump");
m_EventBroker->Publish(aeb);
}
}
}
// If IsServer and network is off this will not work // If IsServer and network is off this will not work
if (IsClient) { if (IsClient) {
//put a hexagon at the players feet //put a hexagon at the players feet
@@ -234,7 +302,7 @@ void PlayerMovementSystem::playerStep(double dt)
bool PlayerMovementSystem::OnPlayerSpawned(Events::PlayerSpawned& e) bool PlayerMovementSystem::OnPlayerSpawned(Events::PlayerSpawned& e)
{ {
// When a player spawns, create an input controller for them // When a player spawns, create an input controller for them
m_PlayerInputControllers[e.Player] = new FirstPersonInputController<PlayerMovementSystem>(m_EventBroker, e.PlayerID); m_PlayerInputControllers[e.Player] = new FirstPersonInputController<PlayerMovementSystem>(m_EventBroker, e.PlayerID, e.Player);
if (e.PlayerID == -1) { if (e.PlayerID == -1) {
// Keep track of the local player // Keep track of the local player
m_LocalPlayer = e.Player; m_LocalPlayer = e.Player;
@@ -267,18 +335,72 @@ void PlayerMovementSystem::spawnHexagon(EntityWrapper target)
bool PlayerMovementSystem::OnDashAbility(Events::DashAbility & e) bool PlayerMovementSystem::OnDashAbility(Events::DashAbility & e)
{ {
EntityWrapper player(m_World, e.Player); EntityWrapper player(m_World, e.Player);
if (!player.Valid() || !IsClient || player.ID == LocalPlayer.ID) { if (!player.Valid() || !IsClient){// || player.ID == LocalPlayer.ID) {
return false; return false;
} }
auto entityFile = ResourceManager::Load<EntityFile>("Schema/Entities/DashEffect.xml"); auto entityFile = ResourceManager::Load<EntityFile>("Schema/Entities/DashEffect.xml");
EntityWrapper dashEffect = entityFile->MergeInto(m_World); EntityWrapper dashEffect = entityFile->MergeInto(m_World);
auto playerModel = player.FirstChildByName("PlayerModel"); EntityWrapper playerModel = player.FirstChildByName("PlayerModel");
/*
auto playerEntityModel = playerModel["Model"]; auto playerEntityModel = playerModel["Model"];
if (player.HasComponent("Physics")) {
glm::vec3 velocity = (glm::vec3)player["Physics"]["Velocity"];
glm::vec2 direction = glm::vec2(velocity.x, velocity.z);
std::string DashName = "";
if (glm::abs(direction.x) > glm::abs(direction.y)) {
if(glm::sign(direction.x) > 0) {
DashName = "DashRight";
} else {
DashName = "DashLeft";
}
} else {
if (glm::sign(direction.y) > 0) {
DashName = "DashForward";
} else {
DashName = "DashBackward";
}
}
{
Events::AutoAnimationBlend aeb;
aeb.Duration = 0.1;
aeb.NodeName = DashName;
aeb.RootNode = playerModel;
aeb.Restart = true;
aeb.Start = true;
m_EventBroker->Publish(aeb);
}
{
Events::AutoAnimationBlend aeb;
aeb.Duration = 0.3;
aeb.NodeName = "StandCrouchBlend";
aeb.RootNode = playerModel;
aeb.Delay = 0.3;
aeb.Start = true;
aeb.Restart = false;
aeb.AnimationEntity = playerModel.FirstChildByName(DashName);
m_EventBroker->Publish(aeb);
}
}
*/
/*
auto playerEntityAnimation = playerModel["Animation"]; auto playerEntityAnimation = playerModel["Animation"];
playerEntityModel.Copy(dashEffect["Model"]); playerEntityModel.Copy(dashEffect["Model"]);
playerEntityAnimation.Copy(dashEffect["Animation"]); playerEntityAnimation.Copy(dashEffect["Animation"]);
dashEffect["ExplosionEffect"]["EndColor"] = (glm::vec4)playerEntityModel["Color"]; dashEffect["ExplosionEffect"]["EndColor"] = (glm::vec4)playerEntityModel["Color"];
((glm::vec4&)dashEffect["ExplosionEffect"]["EndColor"]).w = 0.f; ((glm::vec4&)dashEffect["ExplosionEffect"]["EndColor"]).w = 0.f;
*/
return true; return true;
} }
@@ -103,7 +103,7 @@ void AssaultWeaponBehaviour::OnReload(ComponentWrapper cWeapon, WeaponInfo& wi)
// Play animation // Play animation
EntityWrapper modelEntity = wi.FirstPersonEntity.Parent().Parent(); EntityWrapper modelEntity = wi.FirstPersonEntity.Parent().Parent();
if (modelEntity.Valid()) { if (modelEntity.Valid()) {
EntityWrapper blendTree = modelEntity.FirstChildByName("AssaultWeaponBlendTree"); EntityWrapper blendTree = modelEntity.FirstChildByName("BlendTreeAssaultWeapon");
EntityWrapper reloadBlend = blendTree.FirstChildByName("Reload"); EntityWrapper reloadBlend = blendTree.FirstChildByName("Reload");
Events::AutoAnimationBlend eFireBlend; Events::AutoAnimationBlend eFireBlend;