Added a ShieldComponent and a test area in QA map for defender shield

This commit is contained in:
Tleety
2016-02-03 11:58:06 +01:00
parent 455e59a04f
commit 7bae2d0873
5 changed files with 302 additions and 19 deletions
+1
View File
@@ -30,6 +30,7 @@ public:
private:
void GenerateTexture(GLuint* texture, GLenum wrapping, GLenum filtering, glm::vec2 dimensions, GLint internalFormat, GLint format, GLenum type) const;
void GenerateMipMapTexture(GLuint* texture, GLenum wrapping, glm::vec2 dimensions, GLint format, GLenum type, GLint numMipMaps) const;
void DrawModelRenderQueues(std::list<std::shared_ptr<RenderJob>>& job, RenderScene& scene);
void BindExplosionUniforms(GLuint shaderHandle, std::shared_ptr<ExplosionEffectJob>& job, RenderScene& scene);