Don't force to spectator camera if player presses pickTeam/Class prematurely. Players team should be remembered after picked, spawn request is not erased anymore.

This commit is contained in:
William Moberg
2016-03-08 18:26:17 +01:00
parent d7f09b1a8f
commit 7bc3c9f7b1
3 changed files with 18 additions and 8 deletions
+2
View File
@@ -24,6 +24,8 @@ private:
bool OnPlayerDeath(Events::PlayerDeath& e);
EventRelay<PlayerDeathSystem, Events::EntityDeleted> m_EEntityDeleted;
bool OnEntityDeleted(Events::EntityDeleted& e);
EventRelay<PlayerDeathSystem, Events::InputCommand> m_EInputCommand;
bool OnInputCommand(Events::InputCommand& e);
void setSpectatorCamera();
void createDeathEffect(EntityWrapper player);