Don't force to spectator camera if player presses pickTeam/Class prematurely. Players team should be remembered after picked, spawn request is not erased anymore.
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@@ -24,6 +24,8 @@ private:
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bool OnPlayerDeath(Events::PlayerDeath& e);
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EventRelay<PlayerDeathSystem, Events::EntityDeleted> m_EEntityDeleted;
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bool OnEntityDeleted(Events::EntityDeleted& e);
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EventRelay<PlayerDeathSystem, Events::InputCommand> m_EInputCommand;
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bool OnInputCommand(Events::InputCommand& e);
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void setSpectatorCamera();
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void createDeathEffect(EntityWrapper player);
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