Enabled rendering "transparency"

This commit is contained in:
2015-12-13 23:39:37 +01:00
parent 7c1182c28f
commit 7bc492134d
+4
View File
@@ -144,6 +144,10 @@ void Renderer::Draw(RenderQueueCollection& rq)
glfwSwapBuffers(m_Window); glfwSwapBuffers(m_Window);
} }
glClearColor(255.f / 255, 163.f / 255, 176.f / 255, 1.f);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
void Renderer::DrawScreenQuad(GLuint textureToDraw) void Renderer::DrawScreenQuad(GLuint textureToDraw)
{ {
glBindFramebuffer(GL_FRAMEBUFFER, 0); glBindFramebuffer(GL_FRAMEBUFFER, 0);