Merge remote-tracking branch 'origin/master' into TCPConnections

This commit is contained in:
Jocke
2016-02-03 10:29:36 +01:00
127 changed files with 3135 additions and 690 deletions
@@ -4,13 +4,14 @@
#include "../Core/System.h"
#include "../Core/Octree.h"
#include "Collision.h"
#include "EntityAABB.h"
class CollidableOctreeSystem : public ImpureSystem, public PureSystem
{
public:
CollidableOctreeSystem(World* world, EventBroker* eventBroker, Octree<AABB>* octree)
CollidableOctreeSystem(World* world, EventBroker* eventBroker, Octree<EntityAABB>* octree, const std::string& componentType)
: System(world, eventBroker)
, PureSystem("Collidable")
, PureSystem(componentType)
, m_Octree(octree)
{ }
@@ -18,7 +19,7 @@ public:
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt) override;
private:
Octree<AABB>* m_Octree;
Octree<EntityAABB>* m_Octree;
};
#endif
+2 -2
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@@ -15,6 +15,7 @@
#include "../Core/Transform.h"
#include "../Core/Entity.h"
#include "../Core/EntityWrapper.h"
#include "EntityAABB.h"
class World;
struct ComponentWrapper;
@@ -58,10 +59,9 @@ bool AABBVsAABB(const AABB& a, const AABB& b);
//Return true if the boxes are intersecting.
//Also outputs the minimum translation that box [a] would need in order to resolve collision.
bool AABBVsAABB(const AABB& a, const AABB& b, glm::vec3& minimumTranslation);
bool IsSameBoxProbably(const AABB& first, const AABB& second, const float epsilon = 0.0001f);
// Calculates an absolute AABB from an entity AABB component
boost::optional<AABB> EntityAbsoluteAABB(EntityWrapper& entity);
boost::optional<EntityAABB> EntityAbsoluteAABB(EntityWrapper& entity);
}
+5 -12
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@@ -7,30 +7,23 @@
#include "../Common.h"
#include "../Core/System.h"
#include "../Core/EventBroker.h"
#include "../Core/EKeyUp.h"
#include "../Core/Octree.h"
#include "EntityAABB.h"
class CollisionSystem : public PureSystem
{
public:
CollisionSystem(World* world, EventBroker* eventBroker, Octree<AABB>* octree)
CollisionSystem(World* world, EventBroker* eventBroker, Octree<EntityAABB>* octree)
: System(world, eventBroker)
, PureSystem("Collidable")
, m_Octree(octree)
, zPress(false)
{
//TODO: Debug stuff, remove later.
EVENT_SUBSCRIBE_MEMBER(m_EKeyUp, &CollisionSystem::OnKeyUp);
}
{ }
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt) override;
private:
Octree<AABB>* m_Octree;
bool zPress;
EventRelay<CollisionSystem, Events::KeyUp> m_EKeyUp;
bool OnKeyUp(const Events::KeyUp &event);
Octree<EntityAABB>* m_Octree;
std::vector<EntityAABB> m_OctreeResult;
};
#endif
+7 -7
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@@ -2,7 +2,7 @@
#define Events_TriggerEnter_h__
#include "../Core/EventBroker.h"
#include "../Core/Entity.h"
#include "../Core/EntityWrapper.h"
namespace Events
{
@@ -11,27 +11,27 @@ namespace Events
struct TriggerTouch : Event
{
/** The id of the entity that touches the trigger. */
EntityID Entity;
EntityWrapper Entity;
/** The id of the trigger entity. */
EntityID Trigger;
EntityWrapper Trigger;
};
/** Thrown once, when an entity has completely left a trigger. */
struct TriggerLeave : Event
{
/** The id of the entity that left the trigger. */
EntityID Entity;
EntityWrapper Entity;
/** The id of the trigger entity. */
EntityID Trigger;
EntityWrapper Trigger;
};
/** Thrown once, when an entity is completely contained inside a trigger. */
struct TriggerEnter : Event
{
/** The id of the entity that entered the trigger. */
EntityID Entity;
EntityWrapper Entity;
/** The id of the trigger entity. */
EntityID Trigger;
EntityWrapper Trigger;
};
}
+22
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@@ -0,0 +1,22 @@
#ifndef EntityAABB_h__
#define EntityAABB_h__
#include "../Core/AABB.h"
#include "../Core/EntityWrapper.h"
struct EntityAABB : AABB
{
EntityAABB() = default;
EntityAABB(const glm::vec3& minPos, const glm::vec3& maxPos)
: AABB(minPos, maxPos)
{ }
EntityAABB(const AABB& aabb)
: AABB(aabb)
{ }
EntityWrapper Entity;
};
#endif
+10 -8
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@@ -8,13 +8,14 @@
#include "../Core/EventBroker.h"
#include "../Core/Octree.h"
#include "ETrigger.h"
#include "EntityAABB.h"
class AABB;
class TriggerSystem : public PureSystem
{
public:
TriggerSystem(World* world, EventBroker* eventBroker, Octree<AABB>* octree)
TriggerSystem(World* world, EventBroker* eventBroker, Octree<EntityAABB>* octree)
: System(world, eventBroker)
, PureSystem("Trigger")
, m_Octree(octree)
@@ -27,9 +28,10 @@ public:
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt) override;
private:
Octree<AABB>* m_Octree;
std::unordered_map<EntityID, std::unordered_set<EntityID>> m_EntitiesTouchingTrigger;
std::unordered_map<EntityID, std::unordered_set<EntityID>> m_EntitiesCompletelyInTrigger;
Octree<EntityAABB>* m_Octree;
std::vector<EntityAABB> m_OctreeOut;
std::unordered_map<EntityWrapper, std::unordered_set<EntityWrapper>> m_EntitiesTouchingTrigger;
std::unordered_map<EntityWrapper, std::unordered_set<EntityWrapper>> m_EntitiesCompletelyInTrigger;
//TODO: Only exists for debug purposes, remove later.
EventRelay<TriggerSystem, Events::TriggerEnter> m_EEnter;
@@ -40,13 +42,13 @@ private:
bool OnLeave(const Events::TriggerLeave &event);
//True if leave event was thrown.
bool throwLeaveIfWasInTrigger(std::unordered_set<EntityID>& triggerSet, EntityID pId, EntityID tId);
bool throwLeaveIfWasInTrigger(std::unordered_set<EntityWrapper>& triggerSet, EntityWrapper colliderENtity, EntityWrapper triggerEntity);
template<typename Event>
void publish(EntityID pId, EntityID tId)
void publish(EntityWrapper collider, EntityWrapper trigger)
{
Event e;
e.Trigger = tId;
e.Entity = pId;
e.Trigger = trigger;
e.Entity = collider;
m_EventBroker->Publish(e);
}
};
+1
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@@ -5,6 +5,7 @@
#include <map>
#include <unordered_map>
#include <algorithm>
#include <array>
#include "Core/Util/Logging.h"
#include "Core/Util/IfDebug.h"
-1
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@@ -9,7 +9,6 @@ public:
AABB() = default;
//No checks are made. Values in minPos must be less than values in maxPos, i.e. min.x < max.x, etc.
AABB(const glm::vec3& minPos, const glm::vec3& maxPos);
AABB(const glm::vec4& minPos, const glm::vec4& maxPos);
//No checks are made. Size must consist of non-negative numbers.
static AABB FromOriginSize(const glm::vec3& origin, const glm::vec3& size);
virtual ~AABB();
+1 -1
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@@ -81,7 +81,7 @@ class ComponentWrapperFactory
{
public:
ComponentWrapperFactory() = default;
ComponentWrapperFactory(std::string componentTypeName, std::size_t allocation = 0)
ComponentWrapperFactory(std::string componentTypeName, unsigned int allocation = 0)
{
m_ComponentInfo.Name = componentTypeName;
m_ComponentInfo.Meta->Allocation = allocation;
+1 -1
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@@ -143,7 +143,7 @@ private:
~EntityFile();
public:
static std::size_t GetTypeStride(std::string typeName);
static unsigned int GetTypeStride(std::string typeName);
static void WriteAttributeData(char* outData, const ComponentInfo::Field_t& field, const std::map<std::string, std::string>& attributes);
static void WriteValueData(char* outData, const ComponentInfo::Field_t& field, const char* valueData);
+4 -1
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@@ -23,6 +23,7 @@ struct EntityWrapper
static const EntityWrapper Invalid;
const std::string Name();
bool HasComponent(const std::string& componentType);
EntityWrapper Parent();
EntityWrapper FirstChildByName(const std::string& name);
@@ -34,7 +35,9 @@ struct EntityWrapper
bool operator==(const EntityWrapper& e) const;
bool operator!=(const EntityWrapper& e) const;
explicit operator EntityID() const;
operator bool();
private:
EntityWrapper firstChildByNameRecursive(const std::string& name, EntityID parent);
};
namespace std
+2
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@@ -8,8 +8,10 @@
namespace Transform
{
glm::mat4 AbsoluteTransformation(EntityWrapper entity);
glm::vec3 AbsolutePosition(EntityWrapper entity);
glm::vec3 AbsolutePosition(World* world, EntityID entity);
glm::vec3 AbsoluteOrientationEuler(EntityWrapper entity);
glm::quat AbsoluteOrientation(EntityWrapper entity);
glm::quat AbsoluteOrientation(World* world, EntityID entity);
glm::vec3 AbsoluteScale(EntityWrapper entity);
+2 -2
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@@ -42,7 +42,7 @@ enum class FileWatcher::FileEventFlags
};
inline FileWatcher::FileEventFlags operator|(FileWatcher::FileEventFlags a, FileWatcher::FileEventFlags b) { return static_cast<FileWatcher::FileEventFlags>(static_cast<int>(a) | static_cast<int>(b)); }
inline bool operator&(FileWatcher::FileEventFlags a, FileWatcher::FileEventFlags b) { return static_cast<int>(a)& static_cast<int>(b); }
inline bool operator&(FileWatcher::FileEventFlags a, FileWatcher::FileEventFlags b) { return (static_cast<int>(a) & static_cast<int>(b)) != 0; }
class FileWatcher::Worker
{
@@ -54,7 +54,7 @@ public:
private:
struct FileInfo
{
int Size;
std::size_t Size;
std::time_t Timestamp;
};
+6 -34
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@@ -29,41 +29,9 @@ enum _LOG_LEVEL
extern _LOG_LEVEL LOG_LEVEL;
const static char* _LOG_LEVEL_PREFIX[] =
{
"EE: ",
"",
"WW: ",
"DD: "
};
extern const char* _LOG_LEVEL_PREFIX[];
static void _LOG(_LOG_LEVEL logLevel, const char* file, const char* func, unsigned int line, const char* format, ...)
{
if (logLevel > LOG_LEVEL) {
return;
}
char* message = nullptr;
va_list args;
va_start(args, format);
size_t size = vsnprintf(message, 0, format, args) + 1;
va_end(args);
va_start(args, format);
message = new char[size];
vsnprintf(message, size, format, args);
va_end(args);
if (logLevel == LOG_LEVEL_ERROR) {
std::cerr << file << ":" << line << " " << func << std::endl;
std::cerr << _LOG_LEVEL_PREFIX[logLevel] << message << std::endl;
} else {
std::cout << _LOG_LEVEL_PREFIX[logLevel] << message << std::endl;
}
delete[] message;
}
extern void _LOG(_LOG_LEVEL logLevel, const char* file, const char* func, unsigned int line, const char* format, ...);
#define LOG(logLevel, format, ...) \
_LOG(logLevel, __BASE_FILE__, __func__, __LINE__, format, ##__VA_ARGS__)
@@ -77,7 +45,11 @@ static void _LOG(_LOG_LEVEL logLevel, const char* file, const char* func, unsign
#define LOG_INFO(format, ...) \
LOG(LOG_LEVEL_INFO, format, ##__VA_ARGS__)
#ifdef DEBUG
#define LOG_DEBUG(format, ...) \
LOG(LOG_LEVEL_DEBUG, format, ##__VA_ARGS__)
#else
#define LOG_DEBUG(format, ...)
#endif
#endif // Logging_h__
@@ -23,7 +23,7 @@ public:
m_SpeedMultiplier = m_Config->Get<float>("Editor.CameraSpeed", 3.f);
}
virtual const glm::vec3 Movement() const override { return m_Movement * m_SpeedMultiplier; }
virtual const glm::vec3 Movement() const override { return m_Movement * static_cast<float>(m_SpeedMultiplier); }
void Enable() { m_Enabled = true; }
void Disable() { m_Enabled = false; }
@@ -69,7 +69,7 @@ public:
protected:
ConfigFile* m_Config;
bool m_Enabled = false;
float m_SpeedMultiplier = 1.f;
double m_SpeedMultiplier = 1.f;
EventRelay<EventContext, Events::MousePress> m_EMousePress;
bool OnMousePress(const Events::MousePress& e)
@@ -105,7 +105,7 @@ protected:
return false;
}
m_SpeedMultiplier += e.DeltaY * (0.1f * m_SpeedMultiplier);
m_SpeedMultiplier += e.DeltaY * (0.1 * m_SpeedMultiplier);
m_Config->Set("Editor.CameraSpeed", m_SpeedMultiplier);
m_Config->SaveToDisk();
return true;
+30
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@@ -7,6 +7,7 @@
#include <nativefiledialog/nfd.h>
#include <boost/filesystem.hpp>
#include <boost/any.hpp>
#include <boost/algorithm/string/replace.hpp>
#include "../Common.h"
#include "../GLM.h"
#include <glm/gtx/common.hpp>
@@ -18,6 +19,8 @@
#include "../Core/ResourceManager.h"
#include "../Core/EPause.h"
#include "../Core/EKeyDown.h"
#include "../Core/ELockMouse.h"
#include "../Core/EFileDropped.h"
#include "../Rendering/Texture.h"
class EditorGUI
@@ -32,6 +35,12 @@ public:
Scale
};
enum class WidgetSpace
{
Global,
Local
};
void Draw();
void SelectEntity(EntityWrapper entity);
@@ -73,6 +82,9 @@ public:
// Called when the user selects a widget mode.
typedef std::function<void(WidgetMode)> OnWidgetMode_t;
void SetWidgetModeCallback(OnWidgetMode_t f) { m_OnWidgetMode = f; }
// Called when the user selects a widget space.
typedef std::function<void(WidgetSpace)> OnWidgetSpace_t;
void SetWidgetSpaceCallback(OnWidgetSpace_t f) { m_OnWidgetSpace = f; }
private:
World* m_World;
@@ -93,8 +105,12 @@ private:
EntityWrapper m_CurrentlyDragging = EntityWrapper::Invalid;
std::string m_LastErrorMessage;
WidgetMode m_CurrentWidgetMode = WidgetMode::Translate;
WidgetSpace m_CurrentWidgetSpace = WidgetSpace::Global;
std::set<std::string> m_ModalsToOpen;
std::map<std::string, boost::any> m_ModalData;
std::string m_DroppedFile = "";
bool m_Paused = false;
bool m_MouseLocked = false;
// Callbacks
OnEntitySelectedCallback_t m_OnEntitySelected = nullptr;
@@ -107,10 +123,21 @@ private:
OnComponentAttach_t m_OnComponentAttach = nullptr;
OnComponentDelete_t m_OnComponentDelete = nullptr;
OnWidgetMode_t m_OnWidgetMode = nullptr;
OnWidgetSpace_t m_OnWidgetSpace = nullptr;
// Events
EventRelay<EditorGUI, Events::KeyDown> m_EKeyDown;
bool OnKeyDown(const Events::KeyDown& e);
EventRelay<EditorGUI, Events::FileDropped> m_EFileDropped;
bool OnFileDropped(const Events::FileDropped& e);
EventRelay<EditorGUI, Events::Pause> m_EPause;
bool OnPause(const Events::Pause& e);
EventRelay<EditorGUI, Events::Resume> m_EResume;
bool OnResume(const Events::Resume& e);
EventRelay<EditorGUI, Events::LockMouse> m_ELockMouse;
bool OnLockMouse(const Events::LockMouse& e);
EventRelay<EditorGUI, Events::UnlockMouse> m_EUnlockMouse;
bool OnUnlockMouse(const Events::UnlockMouse& e);
// Utility functions
boost::filesystem::path fileOpenDialog();
@@ -118,6 +145,9 @@ private:
const std::string formatEntityName(EntityWrapper entity);
GLuint tryLoadTexture(std::string filePath);
void openModal(const std::string& modal);
void setWidgetMode(WidgetMode mode);
void toggleWidgetSpace();
static bool compareCharArray(const char* c1, const char* c2);
// Entity file handling methods
void entityImport(World* world);
+2
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@@ -41,6 +41,7 @@ private:
double m_LastTime = 0.f;
bool m_Enabled = true;
EditorGUI::WidgetMode m_WidgetMode = EditorGUI::WidgetMode::Translate;
EditorGUI::WidgetSpace m_WidgetSpace = EditorGUI::WidgetSpace::Global;
EntityWrapper m_Widget = EntityWrapper::Invalid;
EntityWrapper m_CurrentSelection = EntityWrapper::Invalid;
@@ -57,6 +58,7 @@ private:
void OnEntityChangeName(EntityWrapper entity, const std::string& name);
void OnComponentAttach(EntityWrapper entity, const std::string& componentType);
void OnComponentDelete(EntityWrapper entity, const std::string& componentType);
void OnWidgetSpace(EditorGUI::WidgetSpace widgetSpace);
// Events
EventRelay<EditorSystem, Events::MousePress> m_EMousePress;
+2
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@@ -2,6 +2,7 @@
#define Events_InputCommand_h__
#include "Core/EventBroker.h"
#include "Core/EntityWrapper.h"
namespace Events
{
@@ -10,6 +11,7 @@ struct InputCommand : Event
{
/** Numerical ID of the player. */
int PlayerID;
EntityWrapper Player;
/** The command that was sent. */
std::string Command;
/** The value of the command. */
@@ -15,7 +15,11 @@ public:
virtual const glm::vec3 Rotation() const { return m_Rotation; }
virtual bool Jumping() const { return m_Jumping; }
virtual bool Crouching() const { return m_Crouching; }
virtual bool DoubleJumping() const { return m_DoubleJumping; }
virtual void SetDoubleJumping(bool isDoubleJumping) {
m_DoubleJumping = isDoubleJumping;
}
void LockMouse();
void UnlockMouse();
virtual bool OnCommand(const Events::InputCommand& e) override;
@@ -27,8 +31,9 @@ protected:
glm::vec3 m_Rotation;
glm::vec3 m_Movement;
bool m_Jumping = false;
bool m_DoubleJumping = false;
bool m_Crouching = false;
EventRelay<EventContext, Events::LockMouse> m_ELockMouse;
bool OnLockMouse(const Events::LockMouse& e);
EventRelay<EventContext, Events::UnlockMouse> m_EUnlockMouse;
@@ -36,7 +41,7 @@ protected:
};
template <typename EventContext>
FirstPersonInputController<EventContext>::FirstPersonInputController(EventBroker* eventBroker, int playerID)
FirstPersonInputController<EventContext>::FirstPersonInputController(EventBroker* eventBroker, int playerID)
: InputController(eventBroker)
, m_PlayerID(playerID)
{
@@ -113,14 +118,14 @@ bool FirstPersonInputController<EventContext>::OnCommand(const Events::InputComm
template <typename EventContext>
bool FirstPersonInputController<EventContext>::OnUnlockMouse(const Events::UnlockMouse& e)
{
m_MouseLocked = false;
m_MouseLocked = false;
return true;
}
template <typename EventContext>
bool FirstPersonInputController<EventContext>::OnLockMouse(const Events::LockMouse& e)
{
m_MouseLocked = true;
m_MouseLocked = true;
return true;
}
+1 -1
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@@ -12,7 +12,7 @@
#include <fstream>
#include <iostream>
#define INPUTSIZE 4097
#define INPUTSIZE 32000
typedef unsigned int PlayerID;
typedef unsigned int PacketID;
+1
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@@ -34,6 +34,7 @@ private:
// Sending messages to client logic
std::map<PlayerID, PlayerDefinition> m_ConnectedPlayers;
// HACK: Fix INPUTSIZE
char readBuffer[INPUTSIZE] = { 0 };
int bytesRead = 0;
// time for previouse message
@@ -0,0 +1,29 @@
#ifndef AnimationSystem_h__
#define AnimationSystem_h__
#include "GLM.h"
#include "Common.h"
#include "Core/System.h"
#include "Core/ResourceManager.h"
#include "Rendering/Model.h"
#include "Rendering/EAnimationComplete.h"
#include "Rendering/Skeleton.h"
class AnimationSystem : public PureSystem
{
public:
AnimationSystem(World* world, EventBroker* eventBroker)
: System(world, eventBroker)
, PureSystem("Animation")
{
}
~AnimationSystem() { }
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& animationComponent, double dt) override;
private:
};
#endif
+10
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@@ -30,9 +30,18 @@ public:
private:
void GenerateTexture(GLuint* texture, GLenum wrapping, GLenum filtering, glm::vec2 dimensions, GLint internalFormat, GLint format, GLenum type) const;
void GenerateMipMapTexture(GLuint* texture, GLenum wrapping, glm::vec2 dimensions, GLint format, GLenum type, GLint numMipMaps) const;
void DrawModelRenderQueues(std::list<std::shared_ptr<RenderJob>>& job, RenderScene& scene);
void BindExplosionUniforms(GLuint shaderHandle, std::shared_ptr<ExplosionEffectJob>& job, RenderScene& scene);
void BindModelUniforms(GLuint shaderHandle, std::shared_ptr<ModelJob>& job, RenderScene& scene);
void BindExplosionTextures(std::shared_ptr<ExplosionEffectJob>& job);
void BindModelTextures(std::shared_ptr<ModelJob>& job);
Texture* m_WhiteTexture;
Texture* m_BlackTexture;
Texture* m_NeutralNormalTexture;
Texture* m_GreyTexture;
FrameBuffer m_FinalPassFrameBuffer;
GLuint m_BloomTexture;
@@ -43,6 +52,7 @@ private:
const LightCullingPass* m_LightCullingPass;
ShaderProgram* m_ForwardPlusProgram;
ShaderProgram* m_ExplosionEffectProgram;
};
#endif
@@ -0,0 +1,18 @@
#ifndef Events_AnimationComplete_h__
#define Events_AnimationComplete_h__
#include "../Core/EventBroker.h"
#include "../Core/EntityWrapper.h"
namespace Events
{
struct AnimationComplete : Event
{
EntityWrapper Entity;
std::string Name;
};
}
#endif
@@ -0,0 +1,106 @@
#ifndef ExplosionEffectJob_h__
#define ExplosionEffectJob_h__
#include <cstdint>
#include "../Common.h"
#include "../GLM.h"
#include "../Core/ComponentWrapper.h"
#include "Texture.h"
#include "Model.h"
#include "RenderJob.h"
#include "../Core/ResourceManager.h"
#include "Camera.h"
#include "../Core/World.h"
struct ExplosionEffectJob : ModelJob
{
ExplosionEffectJob(ComponentWrapper explosionEffectComponent, ::Model* model, Camera* camera, glm::mat4 matrix, ::RawModel::MaterialGroup matGroup, ComponentWrapper modelComponent, ::World* world, glm::vec4 fillColor, float fillPercentage)
: ModelJob(model, camera, matrix, matGroup, modelComponent, world, fillColor, fillPercentage)
{
ExplosionOrigin = (glm::vec3)explosionEffectComponent["ExplosionOrigin"];
TimeSinceDeath = (double)explosionEffectComponent["TimeSinceDeath"];
ExplosionDuration = (double)explosionEffectComponent["ExplosionDuration"];
EndColor = (glm::vec4)explosionEffectComponent["EndColor"];
Randomness = (bool)explosionEffectComponent["Randomness"];
RandomnessScalar = (double)explosionEffectComponent["RandomnessScalar"];
Velocity = (glm::vec2)explosionEffectComponent["Velocity"];
ColorByDistance = (bool)explosionEffectComponent["ColorByDistance"];
ExponentialAccelaration = (bool)explosionEffectComponent["ExponentialAccelaration"];
};
glm::vec3 ExplosionOrigin;
double TimeSinceDeath = 0.f; //Seconds
double ExplosionDuration = 2.f;
//bool Gravity = true;
//double GravityForce = 1.f; // Speed
//double ObjectRadius = 2.f; // TODO: Change this for object radius when it's available
glm::vec4 EndColor;
bool Randomness = false;
float RandomnessScalar = 1.f;
glm::vec2 Velocity;
bool ColorByDistance = false;
//bool ReverseAnimation = false;
//bool Wireframe = false;
bool ExponentialAccelaration = false;
std::array<float, 50> RandomNumbers = {
0.3257552917701f,
0.07601508315467f,
0.57408909014151f,
0.0f,
0.8618231368539f,
0.074957156588769f,
0.39413607511396f,
0.54579346698979f,
0.83222648353885f,
0.83635707285086f,
0.34473986148124f,
0.98092448710507f,
0.46346380070944f,
0.7308761201477f,
0.70832470371776f,
0.28268750909841f,
0.26291620883295f,
0.07685032816457f,
0.30760929515008f,
0.2781575388639f ,
0.016950582161988f ,
0.25787915254844f ,
0.76293767279151f ,
0.67730279903733f ,
0.49042877018937f ,
0.13002237823327f ,
0.62803373841012f ,
0.94525353747665f ,
0.32893980076953f ,
0.95952951719962f ,
0.056386206790985f ,
0.012030893476694f ,
0.93090049220757f,
0.83579883064879f,
0.79733513938139f,
0.8796381046435f ,
0.94160434600972f ,
0.76901855588379f ,
0.50253688101775f ,
0.82457069578793f ,
0.80157403359263f ,
0.87291810189975f ,
0.64679548919517f ,
0.42664138899494f ,
0.77171308303797f ,
0.75567959237643f ,
0.45190826265696f ,
0.59844922628181f ,
0.56534937655802f ,
0.195656257307f};
void CalculateHash() override
{
Hash = 0;
}
};
#endif
+7 -5
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@@ -25,21 +25,23 @@ class IRenderer
{
public:
GLFWwindow* Window() const { return m_Window; }
//Returns screen size including window border and header
Rectangle Resolution() const { return m_Resolution; }
void SetResolution(const Rectangle& resolution) { m_Resolution = resolution; }
virtual void SetResolution(const Rectangle& resolution) { m_Resolution = resolution; }
bool Fullscreen() { return m_Fullscreen; }
void SetFullscreen(bool fullscreen) { m_Fullscreen = fullscreen; }
virtual void SetFullscreen(bool fullscreen) { m_Fullscreen = fullscreen; }
bool VSYNC() const { return m_VSYNC; }
void SetVSYNC(bool vsync) { m_VSYNC = vsync; }
virtual void SetVSYNC(bool vsync) { m_VSYNC = vsync; }
//Returns screen size excluding window border and header
Rectangle GetViewportSize() const { return m_ViewportSize; }
virtual void Initialize() = 0;
virtual void Update(double dt) = 0;
virtual void Draw(RenderFrame& rq) = 0;
virtual PickData Pick(glm::vec2 screenCord) = 0;
World* m_World; //Temp world, untill viktor merge.
protected:
Rectangle m_Resolution = Rectangle::Rectangle(1280, 720);
Rectangle m_ViewportSize = Rectangle::Rectangle(1280, 720);
bool m_Fullscreen = false;
bool m_VSYNC = false;
int m_GLVersion[2];
+40 -5
View File
@@ -13,18 +13,35 @@
#include "Camera.h"
#include "../Core/World.h"
#include "../Core/Transform.h"
#include "Skeleton.h"
struct ModelJob : RenderJob
{
ModelJob(Model* model, Camera* camera, glm::mat4 matrix, ::RawModel::MaterialGroup matGroup, ComponentWrapper modelComponent, World* world)
ModelJob(Model* model, Camera* camera, glm::mat4 matrix, ::RawModel::MaterialGroup matGroup, ComponentWrapper modelComponent, World* world, glm::vec4 fillColor, float fillPercentage)
: RenderJob()
{
Model = model;
TextureID = (matGroup.Texture) ? matGroup.Texture->ResourceID : 0;
DiffuseTexture = matGroup.Texture.get();
NormalTexture = matGroup.NormalMap.get();
SpecularTexture = matGroup.SpecularMap.get();
IncandescenceTexture = matGroup.IncandescenceMap.get();
if (modelComponent["DiffuseTexture"]) {
DiffuseTexture = matGroup.Texture.get();
} else {
DiffuseTexture = nullptr;
}
if (modelComponent["NormalMap"]) {
NormalTexture = matGroup.NormalMap.get();
} else {
NormalTexture = nullptr;
}
if (modelComponent["SpecularMap"]) {
SpecularTexture = matGroup.SpecularMap.get();
} else {
SpecularTexture = nullptr;
}
if (modelComponent["GlowMap"]) {
IncandescenceTexture = matGroup.IncandescenceMap.get();
} else {
IncandescenceTexture = nullptr;
}
DiffuseColor = matGroup.DiffuseColor;
SpecularColor = matGroup.SpecularColor;
IncandescenceColor = matGroup.IncandescenceColor;
@@ -37,6 +54,16 @@ struct ModelJob : RenderJob
glm::vec3 worldpos = glm::vec3(camera->ViewMatrix() * glm::vec4(abspos, 1));
Depth = worldpos.z;
World = world;
FillColor = fillColor;
FillPercentage = fillPercentage;
Skeleton = Model->m_RawModel->m_Skeleton;
if (world->HasComponent(Entity, "Animation") && Skeleton != nullptr) {
auto animationComponent = world->GetComponent(Entity, "Animation");
Animation = model->m_RawModel->m_Skeleton->GetAnimation(animationComponent["Name"]);
AnimationTime = (double)animationComponent["Time"];
}
};
unsigned int TextureID;
@@ -51,6 +78,11 @@ struct ModelJob : RenderJob
float Shininess = 0.f;
glm::vec4 Color;
const ::Model* Model = nullptr;
::Skeleton* Skeleton = nullptr;
const ::Skeleton::Animation* Animation = nullptr;
float AnimationTime = 0.f;
glm::vec4 DiffuseColor;
glm::vec4 SpecularColor;
glm::vec4 IncandescenceColor;
@@ -58,6 +90,9 @@ struct ModelJob : RenderJob
unsigned int EndIndex = 0;
World* World;
glm::vec4 FillColor = glm::vec4(0);
float FillPercentage = 0.0;
void CalculateHash() override
{
Hash = TextureID;
+1 -4
View File
@@ -1,8 +1,6 @@
#ifndef PickingPass_h__
#define PickingPass_h__
#include "IRenderer.h"
#include "PickingPassState.h"
#include "FrameBuffer.h"
@@ -10,8 +8,7 @@
#include "Util/UnorderedMapiVec2.h"
#include "../Core/EventBroker.h"
#include "../Core/World.h"
#include "Rendering/Skeleton.h"
class PickingPass
{
+11 -11
View File
@@ -75,21 +75,21 @@ private:
void ReadMeshFile(std::string filePath);
void ReadMeshFileHeader(unsigned int& offset, char* fileData, unsigned int& fileByteSize);
void ReadMesh(unsigned int& offset, char* fileData, unsigned int& fileByteSize);
void ReadVertices(unsigned int& offset, char* fileData, unsigned int& fileByteSize);
void ReadIndices(unsigned int& offset, char* fileData, unsigned int& fileByteSize);
void ReadMeshFileHeader(std::size_t& offset, char* fileData);
void ReadMesh(std::size_t& offset, char* fileData, const unsigned int& fileByteSize);
void ReadVertices(std::size_t& offset, char* fileData, const unsigned int& fileByteSize);
void ReadIndices(std::size_t& offset, char* fileData, const unsigned int& fileByteSize);
void ReadMaterialFile(std::string filePath);
void ReadMaterials(unsigned int &offset, char* fileData, unsigned int& fileByteSize);
void ReadMaterialSingle(unsigned int &offset, char* fileData, unsigned int& fileByteSize);
void ReadMaterials(std::size_t& offset, char* fileData, const unsigned int& fileByteSize);
void ReadMaterialSingle(std::size_t& offset, char* fileData, const unsigned int& fileByteSize);
void ReadAnimationFile(std::string filePath);
void ReadAnimationBindPoses(unsigned int &offset, char* fileData, unsigned int& fileByteSize);
void ReadAnimationJoint(unsigned int &offset, char* fileData, unsigned int& fileByteSize);
void ReadAnimationClips(unsigned int &offset, char* fileData, unsigned int& fileByteSize, unsigned int numberOfClips);
void ReadAnimationClipSingle(unsigned int &offset, char* fileData, unsigned int& fileByteSize, unsigned int clipIndex);
void ReadAnimationKeyFrame(unsigned int &offset, char* fileData, unsigned int& fileByteSize, unsigned int numberOfJoints, Skeleton::Animation& animation);
void ReadAnimationBindPoses(std::size_t& offset, char* fileData, const unsigned int& fileByteSize);
void ReadAnimationJoint(std::size_t& offset, char* fileData, const unsigned int& fileByteSize);
void ReadAnimationClips(std::size_t& offset, char* fileData, const unsigned int& fileByteSize, unsigned int numberOfClips);
void ReadAnimationClipSingle(std::size_t& offset, char* fileData, const unsigned int& fileByteSize, unsigned int clipIndex);
void ReadAnimationKeyFrame(std::size_t& offset, char* fileData, const unsigned int& fileByteSize, unsigned int numberOfJoints, Skeleton::Animation& animation);
//void CreateSkeleton(std::vector<std::tuple<std::string, glm::mat4>> &boneInfo, std::map<std::string, int> &boneNameMapping, aiNode* node, int parentID);
};
+5 -2
View File
@@ -14,11 +14,13 @@
#include "TextJob.h"
#include "PointLightJob.h"
#include "DirectionalLightJob.h"
#include "ExplosionEffectJob.h"
struct RenderScene
{
::Camera* Camera = nullptr;
std::list<std::shared_ptr<RenderJob>> ForwardJobs;
std::list<std::shared_ptr<RenderJob>> OpaqueObjects;
std::list<std::shared_ptr<RenderJob>> TransparentObjects;
std::list<std::shared_ptr<RenderJob>> PointLightJobs;
std::list<std::shared_ptr<RenderJob>> TextJobs;
std::list<std::shared_ptr<RenderJob>> DirectionalLightJobs;
@@ -27,7 +29,8 @@ struct RenderScene
void Clear()
{
ForwardJobs.clear();
OpaqueObjects.clear();
TransparentObjects.clear();
PointLightJobs.clear();
TextJobs.clear();
DirectionalLightJobs.clear();
+9 -6
View File
@@ -29,22 +29,25 @@ private:
const IRenderer* m_Renderer;
RenderFrame* m_RenderFrame;
Camera* m_Camera;
World* m_World;
EntityWrapper m_CurrentCamera = EntityWrapper::Invalid;
EntityWrapper m_LocalPlayer = EntityWrapper::Invalid;
EventRelay<RenderSystem, Events::SetCamera> m_ESetCamera;
bool OnSetCamera(Events::SetCamera &event);
EventRelay<RenderSystem, Events::InputCommand> m_EInputCommand;
bool OnInputCommand(const Events::InputCommand& e);
EventRelay<RenderSystem, Events::PlayerSpawned> m_EPlayerSpawned;
bool OnPlayerSpawned(Events::PlayerSpawned& e);
void fillModels(std::list<std::shared_ptr<RenderJob>>& opaqueJobs, std::list<std::shared_ptr<RenderJob>>& transparentJobs);
void fillText(std::list<std::shared_ptr<RenderJob>>& jobs, World* world);
void fillPointLights(std::list<std::shared_ptr<RenderJob>>& jobs, World* world);
void fillDirectionalLights(std::list<std::shared_ptr<RenderJob>>& jobs, World* world);
EventRelay<RenderSystem, Events::InputCommand> m_EInputCommand;
bool OnInputCommand(const Events::InputCommand& e);
void fillModels(std::list<std::shared_ptr<RenderJob>>& jobs);
void fillLight(std::list<std::shared_ptr<RenderJob>>& jobs);
bool isChildOfACamera(EntityWrapper entity);
bool isChildOfCurrentCamera(EntityWrapper entity);
EventRelay<RenderSystem, Events::PlayerSpawned> m_EPlayerSpawned;
bool OnPlayerSpawned(Events::PlayerSpawned& e);
};
#endif
+2
View File
@@ -73,6 +73,8 @@ private:
void GenerateTexture(GLuint* texture, GLenum wrapping, GLenum filtering, glm::vec2 dimensions, GLint internalFormat, GLint format, GLenum type);
//--------------------ShaderPrograms-------------------//
ShaderProgram* m_BasicForwardProgram;
ShaderProgram* m_ExplosionEffectProgram;
};
#endif