Working stencil buffer for the shield.
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@@ -50,6 +50,7 @@ private:
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GLuint m_BloomTexture;
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GLuint m_SceneTexture;
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GLuint m_DepthBuffer;
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GLuint m_StencilBuffer;
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const IRenderer* m_Renderer;
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const LightCullingPass* m_LightCullingPass;
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@@ -2,6 +2,7 @@
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#define RenderState_h__
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#include <functional>
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#include <boost/range/adaptor/reversed.hpp>
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#include "../Common.h"
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#include "../OpenGL.h"
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#include "../GLM.h"
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