Working stencil buffer for the shield.
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@@ -50,6 +50,7 @@ private:
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GLuint m_BloomTexture;
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GLuint m_SceneTexture;
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GLuint m_DepthBuffer;
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GLuint m_StencilBuffer;
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const IRenderer* m_Renderer;
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const LightCullingPass* m_LightCullingPass;
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