Working stencil buffer for the shield.
This commit is contained in:
@@ -188,7 +188,7 @@
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<Axis X="0" Y="1" Z="0"/>
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</c:RaptorCopter>
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<c:Transform>
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<Orientation X="0" Y="2918.14111" Z="0"/>
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<Orientation X="0" Y="2918.14136" Z="0"/>
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</c:Transform>
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</Components>
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<Children>
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@@ -683,7 +683,7 @@
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<Axis X="0" Y="1" Z="0"/>
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</c:RaptorCopter>
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<c:Transform>
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<Orientation X="0" Y="1217.6123" Z="0"/>
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<Orientation X="0" Y="1217.61243" Z="0"/>
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</c:Transform>
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</Components>
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<Children>
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@@ -730,7 +730,7 @@
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<Axis X="0" Y="1" Z="0"/>
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</c:RaptorCopter>
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<c:Transform>
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<Orientation X="0" Y="1217.6123" Z="0"/>
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<Orientation X="0" Y="1217.61243" Z="0"/>
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</c:Transform>
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</Components>
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<Children>
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@@ -790,7 +790,7 @@
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<Axis X="0" Y="1" Z="0"/>
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</c:RaptorCopter>
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<c:Transform>
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<Orientation X="0" Y="1217.6123" Z="0"/>
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<Orientation X="0" Y="1217.61243" Z="0"/>
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</c:Transform>
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</Components>
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<Children>
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@@ -837,7 +837,7 @@
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<Axis X="0" Y="1" Z="0"/>
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</c:RaptorCopter>
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<c:Transform>
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<Orientation X="0" Y="1217.6123" Z="0"/>
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<Orientation X="0" Y="1217.61243" Z="0"/>
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</c:Transform>
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</Components>
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<Children>
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@@ -883,7 +883,7 @@
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<Axis X="0" Y="1" Z="0"/>
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</c:RaptorCopter>
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<c:Transform>
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<Orientation X="0" Y="1217.6123" Z="0"/>
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<Orientation X="0" Y="1217.61243" Z="0"/>
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</c:Transform>
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</Components>
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<Children>
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@@ -930,7 +930,7 @@
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<Axis X="0" Y="1" Z="0"/>
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</c:RaptorCopter>
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<c:Transform>
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<Orientation X="0" Y="1217.6123" Z="0"/>
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<Orientation X="0" Y="1217.61243" Z="0"/>
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</c:Transform>
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</Components>
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<Children>
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@@ -977,7 +977,7 @@
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<Axis X="0" Y="1" Z="0"/>
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</c:RaptorCopter>
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<c:Transform>
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<Orientation X="0" Y="1217.6123" Z="0"/>
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<Orientation X="0" Y="1217.61243" Z="0"/>
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</c:Transform>
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</Components>
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<Children>
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@@ -1390,7 +1390,7 @@
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<Axis X="0" Y="1" Z="0"/>
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</c:RaptorCopter>
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<c:Transform>
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<Orientation X="0" Y="1750.85364" Z="0"/>
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<Orientation X="0" Y="1750.85376" Z="0"/>
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</c:Transform>
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</Components>
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<Children>
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@@ -1399,7 +1399,7 @@
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<c:ExplosionEffect>
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<ColorByDistance>true</ColorByDistance>
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<Velocity X="0.800000012" Y="0.0379999988" Z="0"/>
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<TimeSinceDeath>1.3668564709912516</TimeSinceDeath>
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<TimeSinceDeath>1.3671759474185377</TimeSinceDeath>
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<ExplosionDuration>3.7999999523162842</ExplosionDuration>
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<EndColor A="0" B="23.5294113" G="11.7647057" R="0"/>
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<Randomness>true</Randomness>
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@@ -1446,7 +1446,7 @@
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<Axis X="0" Y="1" Z="0"/>
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</c:RaptorCopter>
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<c:Transform>
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<Orientation X="0" Y="1750.85364" Z="0"/>
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<Orientation X="0" Y="1750.85376" Z="0"/>
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</c:Transform>
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</Components>
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<Children>
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@@ -1455,7 +1455,7 @@
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<c:ExplosionEffect>
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<Velocity X="0.5" Y="1" Z="0"/>
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<ExplosionOrigin X="0" Y="0.900000036" Z="0"/>
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<TimeSinceDeath>0.316796204374441</TimeSinceDeath>
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<TimeSinceDeath>0.31711568080172703</TimeSinceDeath>
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</c:ExplosionEffect>
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<c:Model>
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<Resource>Models/Assault.mesh</Resource>
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@@ -1498,7 +1498,7 @@
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<Axis X="0" Y="1" Z="0"/>
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</c:RaptorCopter>
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<c:Transform>
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<Orientation X="0" Y="1750.85364" Z="0"/>
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<Orientation X="0" Y="1750.85376" Z="0"/>
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</c:Transform>
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</Components>
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<Children>
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@@ -1513,7 +1513,7 @@
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<ColorByDistance>true</ColorByDistance>
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<Velocity X="0.300000012" Y="2" Z="0"/>
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<ExplosionOrigin X="0" Y="1.30000007" Z="-0.200000003"/>
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<TimeSinceDeath>0.316796204374441</TimeSinceDeath>
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<TimeSinceDeath>0.31711568080172703</TimeSinceDeath>
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<EndColor A="0" B="0.333333343" G="0.933333337" R="3.92156863"/>
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<Randomness>true</Randomness>
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</c:ExplosionEffect>
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@@ -1558,7 +1558,7 @@
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<Axis X="0" Y="1" Z="0"/>
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</c:RaptorCopter>
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<c:Transform>
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<Orientation X="0" Y="857.983582" Z="0"/>
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<Orientation X="0" Y="857.983765" Z="0"/>
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</c:Transform>
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</Components>
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<Children>
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@@ -1568,7 +1568,7 @@
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<ColorByDistance>true</ColorByDistance>
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<Velocity X="0" Y="0.699999988" Z="0"/>
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<ExplosionOrigin X="0" Y="-1.10000002" Z="0"/>
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<TimeSinceDeath>0.95015514958004132</TimeSinceDeath>
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<TimeSinceDeath>0.95047462600732735</TimeSinceDeath>
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<ExplosionDuration>10</ExplosionDuration>
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<EndColor A="1" B="0" G="0" R="1"/>
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<RandomnessScalar>3</RandomnessScalar>
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@@ -1616,7 +1616,7 @@
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<Axis X="0" Y="1" Z="0"/>
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</c:RaptorCopter>
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<c:Transform>
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<Orientation X="0" Y="456.135437" Z="0"/>
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<Orientation X="0" Y="456.13559" Z="0"/>
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</c:Transform>
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</Components>
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<Children>
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@@ -1626,7 +1626,7 @@
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<ColorByDistance>true</ColorByDistance>
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<Velocity X="6" Y="0.100000001" Z="0"/>
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<ExplosionOrigin X="0" Y="-10" Z="0"/>
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<TimeSinceDeath>1.3501834109561059</TimeSinceDeath>
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<TimeSinceDeath>1.350502887383392</TimeSinceDeath>
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<ExponentialAccelaration>true</ExponentialAccelaration>
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<ExplosionDuration>5</ExplosionDuration>
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<Randomness>true</Randomness>
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@@ -1712,7 +1712,8 @@
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<c:Collidable/>
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<c:Health/>
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<c:Physics>
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<Velocity X="2.30999646e-23" Y="-16286.3516" Z="1.05272533e-23"/>
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<Velocity X="2.30999646e-23" Y="0" Z="1.05272533e-23"/>
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<Gravity>false</Gravity>
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</c:Physics>
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<c:Player>
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<MovementSpeed>5</MovementSpeed>
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@@ -1723,7 +1724,7 @@
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</Team>
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</c:Team>
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<c:Transform>
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<Position X="-1.56735241" Y="-13504349" Z="0.929739475"/>
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<Position X="-1.56735241" Y="0.527999997" Z="0.929739475"/>
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</c:Transform>
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</Components>
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<Children>
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@@ -1806,7 +1807,7 @@
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<c:ExplosionEffect>
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<ColorByDistance>true</ColorByDistance>
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<Velocity X="0.800000012" Y="0.0379999988" Z="0"/>
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<TimeSinceDeath>1.3668564709912516</TimeSinceDeath>
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<TimeSinceDeath>1.3671759474185377</TimeSinceDeath>
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<ExplosionDuration>3.7999999523162842</ExplosionDuration>
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<EndColor A="0" B="23.5294113" G="11.7647057" R="0"/>
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<Randomness>true</Randomness>
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@@ -1859,6 +1860,7 @@
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<Resource>Models/AssaultAnimated.mesh</Resource>
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<Color A="1" B="0" G="0" R="1"/>
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</c:Model>
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<c:Shielded/>
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<c:Transform/>
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</Components>
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<Children/>
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@@ -9,7 +9,7 @@ out vec4 fragmentColor;
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void main()
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{
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fragmentColor = vec4(0.5, 0.5, 0.5, 1.0);
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fragmentColor = vec4(0.5, 0.5, 0.5, 0.2);
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}
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