Working stencil buffer for the shield.
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@@ -9,7 +9,7 @@ out vec4 fragmentColor;
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void main()
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{
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fragmentColor = vec4(0.5, 0.5, 0.5, 1.0);
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fragmentColor = vec4(0.5, 0.5, 0.5, 0.2);
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}
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