Merge remote-tracking branch 'origin/master' into WeaponSystem

# Conflicts:
#	include/Engine/Core/EPlayerDamage.h
#	src/Game/Game.cpp
#	src/Game/Systems/Weapon/WeaponSystem.cpp
This commit is contained in:
2016-02-11 22:52:51 +01:00
13 changed files with 827 additions and 87 deletions
+2 -1
View File
@@ -234,7 +234,8 @@ void PlayerMovementSystem::updateVelocity(double dt)
float speed = glm::length(velocity);
static float groundFriction = 7.f;
ImGui::InputFloat("groundFriction", &groundFriction);
static float airFriction = 0.f;
static float airFriction = 2.f;
ImGui::InputFloat("airFriction", &airFriction);
float friction = isOnGround ? groundFriction : airFriction;
if (speed > 0) {