Merge remote-tracking branch 'origin/master' into WeaponSystem
# Conflicts: # include/Engine/Core/EPlayerDamage.h # src/Game/Game.cpp # src/Game/Systems/Weapon/WeaponSystem.cpp
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@@ -94,3 +94,5 @@ bool WeaponSystem::OnPlayerSpawned(Events::PlayerSpawned& e)
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// TODO: Select the active one specified by player component
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return true;
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}
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ePlayerDamage.PlayerShooter = eShoot.Player;
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