Merge remote-tracking branch 'origin/master' into WeaponSystem

# Conflicts:
#	include/Engine/Core/EPlayerDamage.h
#	src/Game/Game.cpp
#	src/Game/Systems/Weapon/WeaponSystem.cpp
This commit is contained in:
2016-02-11 22:52:51 +01:00
13 changed files with 827 additions and 87 deletions
+2
View File
@@ -94,3 +94,5 @@ bool WeaponSystem::OnPlayerSpawned(Events::PlayerSpawned& e)
// TODO: Select the active one specified by player component
return true;
}
ePlayerDamage.PlayerShooter = eShoot.Player;