Merge branch 'master' of https://github.com/teamfisk/TacticalZ into SeeTeamMates
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@@ -202,7 +202,7 @@ void FirstPersonInputController<EventContext>::AssaultDashCheck(double dt, bool
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}
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//dashing with shift
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if (m_ShiftDashing && m_AssaultDashCoolDownTimer <= 0.0f && !isJumping) {
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if (m_ShiftDashing && m_AssaultDashCoolDownTimer <= 0.0f) {
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//player is dashing with shift
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//the wanted-direction is set in playermovement already so we dont need to check what direction we want to dash in!
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m_AssaultDashCoolDownTimer = assaultDashCoolDownMaxTimer;
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@@ -227,7 +227,7 @@ void FirstPersonInputController<EventContext>::AssaultDashCheck(double dt, bool
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}
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m_ValidDoubleTap = false;
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if (!(m_AssaultDashCoolDownTimer <= 0.0f && !isJumping)) {
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if (!(m_AssaultDashCoolDownTimer <= 0.0f)) {
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//if we cant dash at the moment, then just reset the tap-sensitivity-timer
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m_AssaultDashDoubleTapDeltaTime = 0.f;
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return;
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