Added basic ImGui implementation
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@@ -0,0 +1,54 @@
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#include <imgui/imgui.h>
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#include "../OpenGL.h"
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#include "IRenderer.h"
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#include "../Core/EventBroker.h"
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#include "../Core/EMousePress.h"
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#include "../Core/EMouseRelease.h"
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#include "../Core/EMouseMove.h"
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#include "../Core/EKeyDown.h"
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#include "../Core/EKeyUp.h"
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#include "../Core/EKeyboardChar.h"
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class ImGuiRenderPass
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{
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public:
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ImGuiRenderPass(IRenderer* renderer, EventBroker* eventBroker);
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void Update(double dt);
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void Draw();
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private:
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IRenderer* m_Renderer;
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EventBroker* m_EventBroker;
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GLFWwindow* g_Window;
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double g_Time = 0.0;
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GLuint g_FontTexture;
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int g_ShaderHandle;
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int g_VertHandle;
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int g_FragHandle;
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int g_AttribLocationTex;
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int g_AttribLocationProjMtx;
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int g_AttribLocationPosition;
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int g_AttribLocationUV;
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int g_AttribLocationColor;
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GLuint g_VboHandle;
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GLuint g_VaoHandle;
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GLuint g_ElementsHandle;
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EventRelay<ImGuiRenderPass, Events::MousePress> m_EMousePress;
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bool OnMousePress(const Events::MousePress& e);
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EventRelay<ImGuiRenderPass, Events::MouseRelease> m_EMouseRelease;
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bool OnMouseRelease(const Events::MouseRelease& e);
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EventRelay<ImGuiRenderPass, Events::MouseMove> m_EMouseMove;
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bool OnMouseMove(const Events::MouseMove& e);
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EventRelay<ImGuiRenderPass, Events::KeyDown> m_EKeyDown;
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bool OnKeyDown(const Events::KeyDown& e);
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EventRelay<ImGuiRenderPass, Events::KeyUp> m_EKeyUp;
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bool OnKeyUp(const Events::KeyUp& e);
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EventRelay<ImGuiRenderPass, Events::KeyboardChar> m_EKeyboardChar;
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bool OnKeyboardChar(const Events::KeyboardChar& e);
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bool createDeviceObjects();
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bool createFontsTexture();
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};
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@@ -28,6 +28,7 @@ enum lightType
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#include "../Core/EventBroker.h"
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#include "EPicking.h"
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#include "ImGuiRenderPass.h"
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class Renderer : public IRenderer
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{
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@@ -54,6 +55,7 @@ private:
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DrawScenePass* m_DrawScenePass;
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PickingPass* m_PickingPass;
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ImGuiRenderPass* m_ImGuiRenderPass;
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//----------------------Functions----------------------//
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void InitializeWindow();
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