Removed Color TestCode in WeaponSystem

This commit is contained in:
verysecrethero
2016-01-21 16:03:30 +01:00
parent bdebc9de62
commit 7deb32431e
2 changed files with 0 additions and 8 deletions
-7
View File
@@ -31,13 +31,6 @@ void WeaponSystem::Update(World* world, double dt)
ePlayerDamage.PlayerDamagedID = somePickData.Entity;
ePlayerDamage.TypeOfDamage = "Some Weapon";
m_EventBroker->Publish(ePlayerDamage);
//tests:color
m_TestDamageTotal += 0.25f;
if (m_TestDamageTotal > 6.0f) {
m_TestDamageTotal = 0.25f;
}
ComponentWrapper& playerModel = world->GetComponent(somePickData.Entity, "Model");
playerModel["Color"] = glm::vec4(m_TestDamageTotal, 0, 0, 1);
}
m_EShootVector.erase(m_EShootVector.begin() + i - 1);
}