Removed Color TestCode in WeaponSystem
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@@ -33,7 +33,6 @@ private:
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IRenderer* m_Renderer;
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IRenderer* m_Renderer;
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std::vector<std::tuple<EntityID, glm::vec2>> m_EShootVector;
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std::vector<std::tuple<EntityID, glm::vec2>> m_EShootVector;
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double m_TestDamageTotal = 0.0;
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};
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};
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#endif
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#endif
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@@ -31,13 +31,6 @@ void WeaponSystem::Update(World* world, double dt)
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ePlayerDamage.PlayerDamagedID = somePickData.Entity;
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ePlayerDamage.PlayerDamagedID = somePickData.Entity;
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ePlayerDamage.TypeOfDamage = "Some Weapon";
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ePlayerDamage.TypeOfDamage = "Some Weapon";
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m_EventBroker->Publish(ePlayerDamage);
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m_EventBroker->Publish(ePlayerDamage);
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//tests:color
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m_TestDamageTotal += 0.25f;
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if (m_TestDamageTotal > 6.0f) {
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m_TestDamageTotal = 0.25f;
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}
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ComponentWrapper& playerModel = world->GetComponent(somePickData.Entity, "Model");
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playerModel["Color"] = glm::vec4(m_TestDamageTotal, 0, 0, 1);
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}
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}
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m_EShootVector.erase(m_EShootVector.begin() + i - 1);
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m_EShootVector.erase(m_EShootVector.begin() + i - 1);
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}
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}
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