Merge branch 'master' into CoolDeathAnimation

# Conflicts:
#	include/Engine/Rendering/ModelJob.h
#	resources/Shaders/ForwardPlus.frag.glsl
#	src/Engine/Rendering/DrawFinalPass.cpp
#	src/Engine/Rendering/RenderSystem.cpp
This commit is contained in:
2016-01-27 10:31:28 +01:00
44 changed files with 838 additions and 138 deletions
+3
View File
@@ -24,5 +24,8 @@
<xs:include schemaLocation="Components/Team.xsd"/>
<xs:include schemaLocation="Components/UniformScale.xsd"/>
<xs:include schemaLocation="Components/EditorWidget.xsd"/>
<xs:include schemaLocation="Components/HealthHUD.xsd"/>
<xs:include schemaLocation="Components/Animation.xsd"/>
<xs:include schemaLocation="Components/Fill.xsd"/>
<xs:include schemaLocation="Components/Lifetime.xsd"/>
</xs:schema>
+5
View File
@@ -0,0 +1,5 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Fill xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="Fill.xsd">
<Percentage>0.0</Percentage>
<Color R="1" G="1" B="1" A="1"/>
</Fill>
+14
View File
@@ -0,0 +1,14 @@
<?xml version="1.0"?>
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
<xs:element name="Fill">
<xs:complexType>
<xs:all>
<xs:element name="Percentage" type="t:double" minOccurs="0"/>
<xs:element name="Color" type="t:Color" minOccurs="0"/>
</xs:all>
</xs:complexType>
</xs:element>
</xs:schema>
@@ -0,0 +1,2 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Listener xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="Listener.xsd"/>
@@ -0,0 +1,8 @@
<?xml version="1.0"?>
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
<xs:element name="HealthHUD">
</xs:element>
</xs:schema>
+4
View File
@@ -0,0 +1,4 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Lifetime xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="Animation.xsd">
<Lifetime>0</Lifetime>
</Animation>
+13
View File
@@ -0,0 +1,13 @@
<?xml version="1.0"?>
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
<xs:element name="Lifetime">
<xs:complexType>
<xs:all>
<xs:element name="Lifetime" type="t:double" minOccurs="0"/>
</xs:all>
</xs:complexType>
</xs:element>
</xs:schema>
+115
View File
@@ -123,6 +123,121 @@
</Components>
<Children/>
</Entity>
<Entity name="BluSpawn">
<Components>
<c:PlayerSpawn/>
<c:Model>
<Resource>Models/Core/UnitCube.mesh</Resource>
<Visible>false</Visible>
</c:Model>
<c:Spawner>
<EntityFile>Schema/Entities/Player.xml</EntityFile>
</c:Spawner>
<c:Team>
<Team>
<Blue/>
</Team>
</c:Team>
<c:Transform>
<Position X="57.7363472" Y="1.18853188" Z="79.5"/>
</c:Transform>
</Components>
<Children>
<Entity>
<Components>
<c:SpawnPoint/>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity>
<Components>
<c:SpawnPoint/>
<c:Transform>
<Position X="-2.05988312" Y="0" Z="2.79573512"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity>
<Components>
<c:Transform>
<Position X="1.85022807" Y="0" Z="-2.08909845"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity>
<Components>
<c:Transform>
<Position X="2.98651481" Y="0" Z="-4.67667246"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity>
<Components>
<c:Transform>
<Position X="-5.16323137" Y="0" Z="3.62892342"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="RedSpawn">
<Components>
<c:PlayerSpawn/>
<c:Model>
<Resource>Models/Core/UnitCube.mesh</Resource>
<Visible>false</Visible>
</c:Model>
<c:Spawner>
<EntityFile>Schema/Entities/Player.xml</EntityFile>
</c:Spawner>
<c:Team>
<Team>
<Red/>
</Team>
</c:Team>
<c:Transform>
<Position X="-60.2567062" Y="1.60000002" Z="-78.1000061"/>
</c:Transform>
</Components>
<Children>
<Entity>
<Components>
<c:SpawnPoint/>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity>
<Components>
<c:Transform>
<Position X="0" Y="0" Z="2.24403"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity>
<Components>
<c:Transform>
<Position X="2.20245028" Y="0" Z="-1.97843659"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity>
<Components>
<c:Transform>
<Position X="4.79769945" Y="0" Z="-5.2088728"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
@@ -146,7 +146,6 @@
</c:Team>
<c:Transform>
<Position X="0.300000012" Y="0.0270000007" Z="6.67400026"/>
<Orientation X="0" Y="3.20700026" Z="0"/>
</c:Transform>
</Components>
<Children>
+68 -4
View File
@@ -2,12 +2,15 @@
<Entity name="Player" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Components>
<c:Health/>
<c:AABB>
<Origin X="0" Y="0.772000015" Z="0"/>
<Size X="1" Y="1.60000002" Z="1"/>
</c:AABB>
<c:Collidable/>
<c:Physics/>
<c:Physics>
<Velocity X="2.30999646e-23" Y="0" Z="1.05272533e-23"/>
</c:Physics>
<c:Player>
<MovementSpeed>5</MovementSpeed>
</c:Player>
@@ -17,7 +20,7 @@
</Team>
</c:Team>
<c:Transform>
<Position X="-0.246963501" Y="0.0264999941" Z="3.01600003"/>
<Orientation X="0" Y="2.24449515" Z="0"/>
</c:Transform>
</Components>
@@ -35,10 +38,9 @@
<c:Text>
<Resource>Fonts/DroidSans.ttf,100</Resource>
<Color A="1" B="0" G="1" R="0"/>
<Visible>false</Visible>
</c:Text>
<c:Transform>
<Position X="0" Y="0.247910097" Z="-0.447844714"/>
<Position X="0.100000001" Y="0.248000011" Z="-0.248000011"/>
<Scale X="0.100000001" Y="0.113000005" Z="0.5"/>
<Orientation X="0" Y="3.14199996" Z="0"/>
</c:Transform>
@@ -58,6 +60,67 @@
</Components>
<Children/>
</Entity>
<Entity name="HUD">
<Components>
<c:Transform>
<Position X="0" Y="0" Z="-0.5"/>
</c:Transform>
</Components>
<Children>
<Entity name="HealthBar">
<Components>
<c:Fill>
<Percentage>1</Percentage>
<Color A="0" B="1" G="0" R="0"/>
</c:Fill>
<c:HealthHUD/>
<c:Model>
<Resource>Models/Core/UnitHexagon.mesh</Resource>
<Color A="1" B="0.70588237" G="0.70588237" R="0.70588237"/>
</c:Model>
<c:Transform>
<Position X="-0.383000016" Y="-0.185000002" Z="0"/>
<Scale X="0.150000006" Y="0.150000006" Z="0.150000006"/>
<Orientation X="0" Y="0.594000041" Z="0"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="Crosshair">
<Components>
<c:Model>
<Resource>Models/CrosshairQuad.mesh</Resource>
</c:Model>
<c:Transform>
<Position X="0" Y="0" Z="0.200000003"/>
<Scale X="0.00600000005" Y="1" Z="0.00600000005"/>
<Orientation X="1.57000005" Y="0" Z="0"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="Weapon">
<Components>
<c:Model>
<Resource>Models/AssaultWeapon.mesh</Resource>
</c:Model>
<c:Transform>
<Position X="0.180000007" Y="-0.183000013" Z="0"/>
<Orientation X="0" Y="4.64700031" Z="0"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="WeaponMuzzle">
<Components>
<c:Transform>
<Position X="0.215000004" Y="-0.153000012" Z="-0.266000003"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
<Entity name="ThirdPersonCamera">
@@ -78,6 +141,7 @@
<Components>
<c:Animation>
<Name>Hold Pos</Name>
<Time>0.9779997896222552</Time>
<Speed>1</Speed>
</c:Animation>
<c:Model>
+17
View File
@@ -0,0 +1,17 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Entity xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Components>
<c:Model>
<Resource>Models/Core/UnitCylinder.mesh</Resource>
<Color A="0" B="0" G="0" R="39.2156868"/>
</c:Model>
<c:Transform>
<Scale X="0.0400000028" Y="26.2000008" Z="0.0400000028"/>
<Orientation X="1.57070005" Y="0" Z="0"/>
</c:Transform>
</Components>
<Children/>
</Entity>
+19
View File
@@ -0,0 +1,19 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Entity xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Components>
<c:Lifetime>
<Lifetime>0.25</Lifetime>
</c:Lifetime>
<c:Model>
<Resource>Models/CylinderBullet.mesh</Resource>
<Color A="1" B="39.2156868" G="7.84313726" R="0"/>
</c:Model>
<c:Transform>
<Scale X="0.0109999999" Y="0.0289999992" Z="100"/>
</c:Transform>
</Components>
<Children/>
</Entity>
+17
View File
@@ -0,0 +1,17 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Entity xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Components>
<c:Model>
<Resource>Models/Core/UnitCylinder.mesh</Resource>
<Color A="0" B="0" G="0" R="39.2156868"/>
</c:Model>
<c:Transform>
<Scale X="0.0400000028" Y="26.2000008" Z="0.0400000028"/>
<Orientation X="1.57070005" Y="0" Z="0"/>
</c:Transform>
</Components>
<Children/>
</Entity>
+19
View File
@@ -0,0 +1,19 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Entity xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Components>
<c:Lifetime>
<Lifetime>0.25</Lifetime>
</c:Lifetime>
<c:Model>
<Resource>Models/CylinderBullet.mesh</Resource>
<Color A="1" B="0" G="0.525490224" R="39.2156868"/>
</c:Model>
<c:Transform>
<Scale X="0.0110000009" Y="0.029000001" Z="100"/>
</c:Transform>
</Components>
<Children/>
</Entity>
+154 -97
View File
@@ -6,34 +6,115 @@
</Components>
<Children>
<Entity>
<Entity name="Player">
<Components>
<c:Camera/>
<c:Model>
<Resource>Models/Camera.mesh</Resource>
</c:Model>
<c:Health>
<Health>65.990005493164063</Health>
</c:Health>
<c:Player/>
<c:Transform>
<Position X="-0.504807115" Y="6.00582743" Z="9.68687439"/>
<Orientation X="-0.733036518" Y="0.000105090476" Z="5.12391125e-07"/>
<Position X="0" Y="0" Z="2.5"/>
</c:Transform>
</Components>
<Children>
<Entity>
<Entity name="Model">
<Components>
<c:Text>
<Content>Camera #2</Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Alignment>
<Right/>
</Alignment>
</c:Text>
<c:Model>
<Resource>Models/Assault.obj</Resource>
<Color A="1" B="3.92156863" G="3.92156863" R="3.92156863"/>
</c:Model>
<c:Transform>
<Position X="0.700063765" Y="0.310270816" Z="-1"/>
<Scale X="0.100000001" Y="0.100000001" Z="0.100000001"/>
<Orientation X="0" Y="3.14159203" Z="0"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="Camera">
<Components>
<c:Camera>
<FOV>80</FOV>
</c:Camera>
<c:Model>
<Resource>Models/Camera.mesh</Resource>
</c:Model>
<c:Transform>
<Position X="0" Y="1.39121652" Z="-0.043014247"/>
<Orientation X="6.28300047" Y="0" Z="0"/>
</c:Transform>
</Components>
<Children>
<Entity name="HUD">
<Components>
<c:Transform>
<Position X="0" Y="-0.000463247066" Z="-0.744767368"/>
</c:Transform>
</Components>
<Children>
<Entity name="Hexagon">
<Components>
<c:HealthHUD/>
<c:Fill>
<Percentage>0.65990006923675537</Percentage>
<Color A="0" B="0.659900069" G="0" R="0.340099931"/>
</c:Fill>
<c:Model>
<Resource>Models/Core/UnitHexagon.mesh</Resource>
<Color A="0.313725501" B="0.70588237" G="0.70588237" R="0.70588237"/>
</c:Model>
<c:Transform>
<Position X="-0.285538822" Y="-0.282350302" Z="-1.52214652e-05"/>
<Scale X="0.200000003" Y="0.200000003" Z="0.5"/>
<Orientation X="0" Y="0.666000009" Z="0"/>
</c:Transform>
</Components>
<Children>
<Entity name="Ammo">
<Components>
<c:Text>
<Content>24</Content>
<Resource>Fonts/DroidSans.ttf,60</Resource>
</c:Text>
<c:Transform>
<Position X="-1.43861985e-06" Y="0.0125972452" Z="0.0100018298"/>
<Scale X="0.349999994" Y="0.349999994" Z="0.200000003"/>
</c:Transform>
</Components>
<Children>
<Entity>
<Components>
<c:Text>
<Content>262</Content>
<Resource>Fonts/DroidSans.ttf,60</Resource>
</c:Text>
<c:Transform>
<Position X="-4.27209579e-06" Y="-0.0390000008" Z="5.43686883e-06"/>
<Scale X="0.65200001" Y="0.643000007" Z="1"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
<Entity>
<Components>
<c:HealthHUD/>
<c:Text>
<Content>65/100</Content>
<Resource>Fonts/DroidSans.ttf,60</Resource>
<Color A="1" B="0.659900069" G="0" R="0.340099931"/>
</c:Text>
<c:Transform>
<Scale X="0.200000003" Y="0.200000003" Z="0.200000003"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
<Entity>
@@ -42,7 +123,7 @@
<Resource>Models/Core/UnitPlane.mesh</Resource>
</c:Model>
<c:Transform>
<Position X="0" Y="-1" Z="0.600000024"/>
<Position X="0" Y="-0.689623177" Z="0.600000024"/>
<Scale X="100" Y="1" Z="100"/>
</c:Transform>
</Components>
@@ -52,6 +133,7 @@
<Components>
<c:Model>
<Resource>Models/Assault.mesh</Resource>
<Color A="1" B="3.92156863" G="1" R="1"/>
</c:Model>
<c:Transform>
<Position X="-2.5" Y="0" Z="1"/>
@@ -64,7 +146,7 @@
<c:Text>
<Content>Welcome!</Content>
<Resource>Fonts/DroidSans.ttf,1280</Resource>
<Color A="0" B="1" G="7.84313726" R="1"/>
<Color A="0" B="3.92156863" G="3.92156863" R="3.92156863"/>
</c:Text>
<c:Transform>
<Position X="0" Y="0" Z="0.700000048"/>
@@ -75,32 +157,40 @@
<Entity>
<Components>
<c:RaptorCopter>
<Speed>2</Speed>
<Axis X="0" Y="1" Z="0"/>
<Speed>3</Speed>
<Axis X="0.200000003" Y="3.4000001" Z="0.5"/>
</c:RaptorCopter>
<c:Transform>
<Position X="0" Y="2.37320328" Z="0"/>
<Orientation X="0" Y="9868.3418" Z="0"/>
<Orientation X="758.058899" Y="20632.8691" Z="1320.68018"/>
</c:Transform>
</Components>
<Children>
<Entity>
<Components>
<c:Model>
<Resource>Models/Core/UnitSphere.obj</Resource>
<Color A="1" B="7.84313726" G="0" R="7.84313726"/>
</c:Model>
<c:PointLight>
<Color A="1" B="1" G="0" R="1"/>
<Radius>6</Radius>
<Radius>70</Radius>
<Intensity>0.5</Intensity>
</c:PointLight>
<c:Transform>
<Position X="-2.5" Y="0" Z="0"/>
<Scale X="0.100000001" Y="0.100000001" Z="0.100000001"/>
</c:Transform>
</Components>
<Children>
<Entity>
<Components>
<c:Model>
<Resource>Models/Core/UnitSphere.obj</Resource>
<Color A="1" B="0" G="0" R="7.84313726"/>
</c:Model>
<c:PointLight>
<Color A="1" B="0" G="0" R="1"/>
<Radius>8</Radius>
<Radius>70</Radius>
</c:PointLight>
<c:Transform>
<Position X="-5" Y="0" Z="0"/>
@@ -112,21 +202,30 @@
</Entity>
<Entity>
<Components>
<c:Model>
<Resource>Models/Core/UnitSphere.obj</Resource>
<Color A="1" B="0" G="7.84313726" R="7.84313726"/>
</c:Model>
<c:PointLight>
<Color A="1" B="0" G="1" R="1"/>
<Radius>6</Radius>
<Radius>70</Radius>
<Intensity>0.5</Intensity>
</c:PointLight>
<c:Transform>
<Position X="0" Y="0" Z="-2.5"/>
<Scale X="0.100000001" Y="0.100000001" Z="0.100000001"/>
</c:Transform>
</Components>
<Children>
<Entity>
<Components>
<c:Model>
<Resource>Models/Core/UnitSphere.obj</Resource>
<Color A="1" B="0" G="7.84313726" R="0"/>
</c:Model>
<c:PointLight>
<Color A="1" B="0" G="1" R="0"/>
<Radius>8</Radius>
<Radius>70</Radius>
</c:PointLight>
<c:Transform>
<Position X="0" Y="0" Z="-5"/>
@@ -138,21 +237,30 @@
</Entity>
<Entity>
<Components>
<c:Model>
<Resource>Models/Core/UnitSphere.obj</Resource>
<Color A="1" B="7.84313726" G="7.84313726" R="0"/>
</c:Model>
<c:PointLight>
<Color A="1" B="1" G="1" R="0"/>
<Radius>6</Radius>
<Radius>70</Radius>
<Intensity>0.5</Intensity>
</c:PointLight>
<c:Transform>
<Position X="0" Y="0" Z="2.5"/>
<Scale X="0.100000001" Y="0.100000001" Z="0.100000001"/>
</c:Transform>
</Components>
<Children>
<Entity>
<Components>
<c:Model>
<Resource>Models/Core/UnitSphere.obj</Resource>
<Color A="1" B="7.84313726" G="0" R="0"/>
</c:Model>
<c:PointLight>
<Color A="1" B="1" G="0.00784313772" R="0"/>
<Radius>8</Radius>
<Color A="1" B="1" G="0" R="0"/>
<Radius>70</Radius>
</c:PointLight>
<c:Transform>
<Position X="0" Y="0" Z="5"/>
@@ -164,19 +272,28 @@
</Entity>
<Entity>
<Components>
<c:Model>
<Resource>Models/Core/UnitSphere.obj</Resource>
<Color A="1" B="7.84313726" G="7.84313726" R="7.84313726"/>
</c:Model>
<c:PointLight>
<Radius>6</Radius>
<Radius>70</Radius>
<Intensity>0.5</Intensity>
</c:PointLight>
<c:Transform>
<Position X="2.5" Y="0" Z="0"/>
<Scale X="0.100000001" Y="0.100000001" Z="0.100000001"/>
</c:Transform>
</Components>
<Children>
<Entity>
<Components>
<c:Model>
<Resource>Models/Core/UnitSphere.obj</Resource>
<Color A="1" B="7.84313726" G="7.84313726" R="7.84313726"/>
</c:Model>
<c:PointLight>
<Radius>8</Radius>
<Radius>70</Radius>
</c:PointLight>
<c:Transform>
<Position X="5" Y="0" Z="0"/>
@@ -192,6 +309,7 @@
<Components>
<c:Model>
<Resource>Models/Assault.mesh</Resource>
<Color A="1" B="1" G="1" R="3.92156863"/>
</c:Model>
<c:Transform>
<Position X="2.5" Y="0" Z="1"/>
@@ -199,46 +317,15 @@
</Components>
<Children/>
</Entity>
<Entity>
<Components>
<c:Camera/>
<c:Listener/>
<c:Model>
<Resource>Models/Camera.mesh</Resource>
<Visible>false</Visible>
</c:Model>
<c:Transform>
<Position X="-1.27354908" Y="5.18422079" Z="10.6223917"/>
<Orientation X="-0.436328411" Y="-0.0523675606" Z="1.67869363e-08"/>
</c:Transform>
</Components>
<Children>
<Entity>
<Components>
<c:Text>
<Content>Taiwan #1</Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Alignment>
<Right/>
</Alignment>
</c:Text>
<c:Transform>
<Position X="0.716896772" Y="0.296712071" Z="-1"/>
<Scale X="0.100000001" Y="0.100000001" Z="0.100000001"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity>
<Entity name="DirectionalLight">
<Components>
<c:DirectionalLight>
<Color A="1" B="0.996078432" G="1" R="1"/>
<Intensity>0.80000001192092896</Intensity>
<Intensity>0.10000000149011612</Intensity>
</c:DirectionalLight>
<c:Model>
<Resource>Models/DirectionalLightWidget.mesh</Resource>
<Color A="1" B="0" G="3.92156863" R="3.92156863"/>
</c:Model>
<c:Transform>
<Position X="-0.0013256073" Y="1.89540339" Z="6.53467274"/>
@@ -251,6 +338,7 @@
<Components>
<c:Model>
<Resource>Models/Core/UnitCube.mesh</Resource>
<Color A="1" B="1" G="39.2156868" R="1"/>
</c:Model>
<c:Transform>
<Position X="-5.4082036" Y="0" Z="-1.84950542"/>
@@ -258,37 +346,6 @@
</Components>
<Children/>
</Entity>
<Entity>
<Components>
<c:Animation/>
<c:Model>
<Resource>asd</Resource>
<Color A="1" B="1" G="3.92156863" R="1"/>
</c:Model>
<c:Transform>
<Position X="0" Y="0" Z="-6.38434124"/>
<Orientation X="5.046" Y="0" Z="0"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity>
<Components>
<c:Animation>
<Name>running</Name>
<Time>0.93047409991569907</Time>
<Speed>1</Speed>
</c:Animation>
<c:Model>
<Resource>Models/Animtest.mesh</Resource>
<Color A="1" B="11.7647057" G="1" R="11.7647057"/>
</c:Model>
<c:Transform>
<Position X="-1.42184281" Y="1.71298718" Z="-6.31712198"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
+32
View File
@@ -0,0 +1,32 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Entity name="BluSpawn" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Components>
<c:PlayerSpawn/>
<c:Model>
<Resource>Models/Core/UnitCube.mesh</Resource>
</c:Model>
<c:Spawner>
<EntityFile>Schema/Entities/Player.xml</EntityFile>
</c:Spawner>
<c:Team>
<Team>
<Blue/>
</Team>
</c:Team>
<c:Transform>
<Position X="57.7363472" Y="1.18853188" Z="79.5"/>
</c:Transform>
</Components>
<Children>
<Entity>
<Components>
<c:SpawnPoint/>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
+1
View File
@@ -33,6 +33,7 @@
<xs:element ref="c:DirectionalLight" minOccurs="0"/>
<xs:element ref="c:UniformScale" minOccurs="0"/>
<xs:element ref="c:EditorWidget" minOccurs="0"/>
<xs:element ref="c:Lifetime" minOccurs="0"/>
</xs:all>
</xs:complexType>
</xs:element>
+17
View File
@@ -6,9 +6,12 @@ uniform mat4 P;
uniform vec4 Color;
uniform vec4 DiffuseColor;
uniform vec2 ScreenDimensions;
uniform vec4 FillColor;
uniform float FillPercentage;
layout (binding = 0) uniform sampler2D DiffuseTexture;
layout (binding = 1) uniform sampler2D GlowMap;
#define TILE_SIZE 16
struct LightSource {
@@ -137,10 +140,21 @@ void main()
vec4 color_result = (DiffuseColor + Input.ExplosionColor) * (totalLighting.Diffuse + totalLighting.Specular) * diffuseTexel * Color;
float pos = ((P * vec4(Input.Position, 1)).y + 1.0)/2.0;
if(pos <= FillPercentage) {
color_result += FillColor;
}
//bloomColor = vec4(0.3, 0.8, 0.6, 1.0);
sceneColor = vec4(color_result.xyz, clamp(color_result.a, 0, 1));
//These if statements should be removed if they are slow.
color_result += glowTexel;
bloomColor = vec4(clamp(color_result.xyz - 1.0, 0, 100), 1.0);
/*
if(color_result.x > 1 || color_result.y > 1 || color_result.z > 1) {
@@ -150,6 +164,9 @@ void main()
} */
//Tiled Debug Code
/*
if(int(gl_FragCoord.x)%16 == 0 || int(gl_FragCoord.y)%16 == 0 ) {