Merge branch 'master' into CoolDeathAnimation

# Conflicts:
#	include/Engine/Rendering/ModelJob.h
#	resources/Shaders/ForwardPlus.frag.glsl
#	src/Engine/Rendering/DrawFinalPass.cpp
#	src/Engine/Rendering/RenderSystem.cpp
This commit is contained in:
2016-01-27 10:31:28 +01:00
44 changed files with 838 additions and 138 deletions
+1 -1
Submodule assets updated: 7577819337...e4dc9529f2
+1
View File
@@ -12,6 +12,7 @@ struct PlayerSpawned : Event
int PlayerID; int PlayerID;
EntityWrapper Player; EntityWrapper Player;
EntityWrapper Spawner; EntityWrapper Spawner;
std::string PlayerName;
}; };
} }
+4
View File
@@ -23,6 +23,7 @@ struct EntityWrapper
static const EntityWrapper Invalid; static const EntityWrapper Invalid;
const std::string Name();
bool HasComponent(const std::string& componentType); bool HasComponent(const std::string& componentType);
EntityWrapper Parent(); EntityWrapper Parent();
EntityWrapper FirstChildByName(const std::string& name); EntityWrapper FirstChildByName(const std::string& name);
@@ -35,6 +36,9 @@ struct EntityWrapper
bool operator!=(const EntityWrapper& e) const; bool operator!=(const EntityWrapper& e) const;
explicit operator EntityID() const; explicit operator EntityID() const;
operator bool(); operator bool();
private:
EntityWrapper firstChildByNameRecursive(const std::string& name, EntityID parent);
}; };
namespace std namespace std
+2
View File
@@ -8,8 +8,10 @@
namespace Transform namespace Transform
{ {
glm::mat4 AbsoluteTransformation(EntityWrapper entity);
glm::vec3 AbsolutePosition(EntityWrapper entity); glm::vec3 AbsolutePosition(EntityWrapper entity);
glm::vec3 AbsolutePosition(World* world, EntityID entity); glm::vec3 AbsolutePosition(World* world, EntityID entity);
glm::vec3 AbsoluteOrientationEuler(EntityWrapper entity);
glm::quat AbsoluteOrientation(EntityWrapper entity); glm::quat AbsoluteOrientation(EntityWrapper entity);
glm::quat AbsoluteOrientation(World* world, EntityID entity); glm::quat AbsoluteOrientation(World* world, EntityID entity);
glm::vec3 AbsoluteScale(EntityWrapper entity); glm::vec3 AbsoluteScale(EntityWrapper entity);
+2
View File
@@ -2,6 +2,7 @@
#define Events_InputCommand_h__ #define Events_InputCommand_h__
#include "Core/EventBroker.h" #include "Core/EventBroker.h"
#include "Core/EntityWrapper.h"
namespace Events namespace Events
{ {
@@ -10,6 +11,7 @@ struct InputCommand : Event
{ {
/** Numerical ID of the player. */ /** Numerical ID of the player. */
int PlayerID; int PlayerID;
EntityWrapper Player;
/** The command that was sent. */ /** The command that was sent. */
std::string Command; std::string Command;
/** The value of the command. */ /** The value of the command. */
@@ -15,8 +15,8 @@
struct ExplosionEffectJob : ModelJob struct ExplosionEffectJob : ModelJob
{ {
ExplosionEffectJob(ComponentWrapper explosionEffectComponent, ::Model* model, Camera* camera, glm::mat4 matrix, ::RawModel::MaterialGroup matGroup, ComponentWrapper modelComponent, ::World* world) ExplosionEffectJob(ComponentWrapper explosionEffectComponent, ::Model* model, Camera* camera, glm::mat4 matrix, ::RawModel::MaterialGroup matGroup, ComponentWrapper modelComponent, ::World* world, glm::vec4 fillColor, float fillPercentage)
: ModelJob(model, camera, matrix, matGroup, modelComponent, world) : ModelJob(model, camera, matrix, matGroup, modelComponent, world, fillColor, fillPercentage)
{ {
ExplosionOrigin = (glm::vec3)explosionEffectComponent["ExplosionOrigin"]; ExplosionOrigin = (glm::vec3)explosionEffectComponent["ExplosionOrigin"];
TimeSinceDeath = (double)explosionEffectComponent["TimeSinceDeath"]; TimeSinceDeath = (double)explosionEffectComponent["TimeSinceDeath"];
+7 -1
View File
@@ -17,7 +17,7 @@
struct ModelJob : RenderJob struct ModelJob : RenderJob
{ {
ModelJob(::Model* model, ::Camera* camera, glm::mat4 matrix, ::RawModel::MaterialGroup matGroup, ComponentWrapper modelComponent, ::World* world) ModelJob(Model* model, Camera* camera, glm::mat4 matrix, ::RawModel::MaterialGroup matGroup, ComponentWrapper modelComponent, World* world, glm::vec4 fillColor, float fillPercentage)
: RenderJob() : RenderJob()
{ {
Model = model; Model = model;
@@ -39,6 +39,9 @@ struct ModelJob : RenderJob
Depth = worldpos.z; Depth = worldpos.z;
World = world; World = world;
FillColor = fillColor;
FillPercentage = fillPercentage;
Skeleton = Model->m_RawModel->m_Skeleton; Skeleton = Model->m_RawModel->m_Skeleton;
if (world->HasComponent(Entity, "Animation") && Skeleton != nullptr) { if (world->HasComponent(Entity, "Animation") && Skeleton != nullptr) {
@@ -72,6 +75,9 @@ struct ModelJob : RenderJob
unsigned int EndIndex = 0; unsigned int EndIndex = 0;
World* World; World* World;
glm::vec4 FillColor = glm::vec4(0);
float FillPercentage = 0.0;
void CalculateHash() override void CalculateHash() override
{ {
Hash = TextureID; Hash = TextureID;
+1
View File
@@ -29,6 +29,7 @@ private:
const IRenderer* m_Renderer; const IRenderer* m_Renderer;
RenderFrame* m_RenderFrame; RenderFrame* m_RenderFrame;
Camera* m_Camera; Camera* m_Camera;
World* m_World;
EntityWrapper m_CurrentCamera = EntityWrapper::Invalid; EntityWrapper m_CurrentCamera = EntityWrapper::Invalid;
EntityWrapper m_LocalPlayer = EntityWrapper::Invalid; EntityWrapper m_LocalPlayer = EntityWrapper::Invalid;
+21
View File
@@ -0,0 +1,21 @@
#ifndef LifetimeSystem_h__
#define LifetimeSystem_h__
#include "Core/System.h"
class LifetimeSystem : public ImpureSystem, PureSystem
{
public:
LifetimeSystem(World* world, EventBroker* eventBroker)
: System(world, eventBroker)
, PureSystem("Lifetime")
{ }
virtual void Update(double dt) override;
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& cLifetime, double dt) override;
private:
std::vector<EntityWrapper> m_Deletions;
};
#endif
+23
View File
@@ -0,0 +1,23 @@
#ifndef PlayerHUD_h__
#define PlayerHUD_h__
#include "../../Engine/Core/System.h"
#include "../../Engine/GLM.h"
#include "../../Engine/Rendering/ESetCamera.h"
#include <imgui/imgui.h>
class PlayerHUD : public ImpureSystem
{
public:
PlayerHUD(World* world, EventBroker* eventBrokerer);
~PlayerHUD();
virtual void Update(double dt) override;
private:
World* m_World;
EventBroker* m_EventBroker;
};
#endif
+3 -1
View File
@@ -11,6 +11,8 @@
#include "Core/EShoot.h" #include "Core/EShoot.h"
#include "Core/EPlayerSpawned.h" #include "Core/EPlayerSpawned.h"
#include "Input/EInputCommand.h" #include "Input/EInputCommand.h"
#include "Core/EntityFile.h"
#include "Core/EntityFileParser.h"
#include <tuple> #include <tuple>
#include <vector> #include <vector>
@@ -33,7 +35,7 @@ private:
EventRelay<WeaponSystem, Events::PlayerSpawned> m_EPlayerSpawned; EventRelay<WeaponSystem, Events::PlayerSpawned> m_EPlayerSpawned;
bool WeaponSystem::OnPlayerSpawned(const Events::PlayerSpawned& e); bool WeaponSystem::OnPlayerSpawned(const Events::PlayerSpawned& e);
EventRelay<WeaponSystem, Events::Shoot> m_EShoot; EventRelay<WeaponSystem, Events::Shoot> m_EShoot;
bool WeaponSystem::OnShoot(const Events::Shoot& e); bool WeaponSystem::OnShoot(Events::Shoot& e);
EventRelay<WeaponSystem, Events::InputCommand> m_EInputCommand; EventRelay<WeaponSystem, Events::InputCommand> m_EInputCommand;
bool WeaponSystem::OnInputCommand(const Events::InputCommand& e); bool WeaponSystem::OnInputCommand(const Events::InputCommand& e);
}; };
+3
View File
@@ -24,5 +24,8 @@
<xs:include schemaLocation="Components/Team.xsd"/> <xs:include schemaLocation="Components/Team.xsd"/>
<xs:include schemaLocation="Components/UniformScale.xsd"/> <xs:include schemaLocation="Components/UniformScale.xsd"/>
<xs:include schemaLocation="Components/EditorWidget.xsd"/> <xs:include schemaLocation="Components/EditorWidget.xsd"/>
<xs:include schemaLocation="Components/HealthHUD.xsd"/>
<xs:include schemaLocation="Components/Animation.xsd"/> <xs:include schemaLocation="Components/Animation.xsd"/>
<xs:include schemaLocation="Components/Fill.xsd"/>
<xs:include schemaLocation="Components/Lifetime.xsd"/>
</xs:schema> </xs:schema>
+5
View File
@@ -0,0 +1,5 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Fill xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="Fill.xsd">
<Percentage>0.0</Percentage>
<Color R="1" G="1" B="1" A="1"/>
</Fill>
+14
View File
@@ -0,0 +1,14 @@
<?xml version="1.0"?>
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
<xs:element name="Fill">
<xs:complexType>
<xs:all>
<xs:element name="Percentage" type="t:double" minOccurs="0"/>
<xs:element name="Color" type="t:Color" minOccurs="0"/>
</xs:all>
</xs:complexType>
</xs:element>
</xs:schema>
@@ -0,0 +1,2 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Listener xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="Listener.xsd"/>
@@ -0,0 +1,8 @@
<?xml version="1.0"?>
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
<xs:element name="HealthHUD">
</xs:element>
</xs:schema>
+4
View File
@@ -0,0 +1,4 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Lifetime xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="Animation.xsd">
<Lifetime>0</Lifetime>
</Animation>
+13
View File
@@ -0,0 +1,13 @@
<?xml version="1.0"?>
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
<xs:element name="Lifetime">
<xs:complexType>
<xs:all>
<xs:element name="Lifetime" type="t:double" minOccurs="0"/>
</xs:all>
</xs:complexType>
</xs:element>
</xs:schema>
+115
View File
@@ -123,6 +123,121 @@
</Components> </Components>
<Children/> <Children/>
</Entity> </Entity>
<Entity name="BluSpawn">
<Components>
<c:PlayerSpawn/>
<c:Model>
<Resource>Models/Core/UnitCube.mesh</Resource>
<Visible>false</Visible>
</c:Model>
<c:Spawner>
<EntityFile>Schema/Entities/Player.xml</EntityFile>
</c:Spawner>
<c:Team>
<Team>
<Blue/>
</Team>
</c:Team>
<c:Transform>
<Position X="57.7363472" Y="1.18853188" Z="79.5"/>
</c:Transform>
</Components>
<Children>
<Entity>
<Components>
<c:SpawnPoint/>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity>
<Components>
<c:SpawnPoint/>
<c:Transform>
<Position X="-2.05988312" Y="0" Z="2.79573512"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity>
<Components>
<c:Transform>
<Position X="1.85022807" Y="0" Z="-2.08909845"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity>
<Components>
<c:Transform>
<Position X="2.98651481" Y="0" Z="-4.67667246"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity>
<Components>
<c:Transform>
<Position X="-5.16323137" Y="0" Z="3.62892342"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="RedSpawn">
<Components>
<c:PlayerSpawn/>
<c:Model>
<Resource>Models/Core/UnitCube.mesh</Resource>
<Visible>false</Visible>
</c:Model>
<c:Spawner>
<EntityFile>Schema/Entities/Player.xml</EntityFile>
</c:Spawner>
<c:Team>
<Team>
<Red/>
</Team>
</c:Team>
<c:Transform>
<Position X="-60.2567062" Y="1.60000002" Z="-78.1000061"/>
</c:Transform>
</Components>
<Children>
<Entity>
<Components>
<c:SpawnPoint/>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity>
<Components>
<c:Transform>
<Position X="0" Y="0" Z="2.24403"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity>
<Components>
<c:Transform>
<Position X="2.20245028" Y="0" Z="-1.97843659"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity>
<Components>
<c:Transform>
<Position X="4.79769945" Y="0" Z="-5.2088728"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
</Children> </Children>
</Entity> </Entity>
@@ -146,7 +146,6 @@
</c:Team> </c:Team>
<c:Transform> <c:Transform>
<Position X="0.300000012" Y="0.0270000007" Z="6.67400026"/> <Position X="0.300000012" Y="0.0270000007" Z="6.67400026"/>
<Orientation X="0" Y="3.20700026" Z="0"/>
</c:Transform> </c:Transform>
</Components> </Components>
<Children> <Children>
+68 -4
View File
@@ -2,12 +2,15 @@
<Entity name="Player" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd"> <Entity name="Player" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Components> <Components>
<c:Health/>
<c:AABB> <c:AABB>
<Origin X="0" Y="0.772000015" Z="0"/> <Origin X="0" Y="0.772000015" Z="0"/>
<Size X="1" Y="1.60000002" Z="1"/> <Size X="1" Y="1.60000002" Z="1"/>
</c:AABB> </c:AABB>
<c:Collidable/> <c:Collidable/>
<c:Physics/> <c:Physics>
<Velocity X="2.30999646e-23" Y="0" Z="1.05272533e-23"/>
</c:Physics>
<c:Player> <c:Player>
<MovementSpeed>5</MovementSpeed> <MovementSpeed>5</MovementSpeed>
</c:Player> </c:Player>
@@ -17,7 +20,7 @@
</Team> </Team>
</c:Team> </c:Team>
<c:Transform> <c:Transform>
<Position X="-0.246963501" Y="0.0264999941" Z="3.01600003"/> <Orientation X="0" Y="2.24449515" Z="0"/>
</c:Transform> </c:Transform>
</Components> </Components>
@@ -35,10 +38,9 @@
<c:Text> <c:Text>
<Resource>Fonts/DroidSans.ttf,100</Resource> <Resource>Fonts/DroidSans.ttf,100</Resource>
<Color A="1" B="0" G="1" R="0"/> <Color A="1" B="0" G="1" R="0"/>
<Visible>false</Visible>
</c:Text> </c:Text>
<c:Transform> <c:Transform>
<Position X="0" Y="0.247910097" Z="-0.447844714"/> <Position X="0.100000001" Y="0.248000011" Z="-0.248000011"/>
<Scale X="0.100000001" Y="0.113000005" Z="0.5"/> <Scale X="0.100000001" Y="0.113000005" Z="0.5"/>
<Orientation X="0" Y="3.14199996" Z="0"/> <Orientation X="0" Y="3.14199996" Z="0"/>
</c:Transform> </c:Transform>
@@ -58,6 +60,67 @@
</Components> </Components>
<Children/> <Children/>
</Entity> </Entity>
<Entity name="HUD">
<Components>
<c:Transform>
<Position X="0" Y="0" Z="-0.5"/>
</c:Transform>
</Components>
<Children>
<Entity name="HealthBar">
<Components>
<c:Fill>
<Percentage>1</Percentage>
<Color A="0" B="1" G="0" R="0"/>
</c:Fill>
<c:HealthHUD/>
<c:Model>
<Resource>Models/Core/UnitHexagon.mesh</Resource>
<Color A="1" B="0.70588237" G="0.70588237" R="0.70588237"/>
</c:Model>
<c:Transform>
<Position X="-0.383000016" Y="-0.185000002" Z="0"/>
<Scale X="0.150000006" Y="0.150000006" Z="0.150000006"/>
<Orientation X="0" Y="0.594000041" Z="0"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="Crosshair">
<Components>
<c:Model>
<Resource>Models/CrosshairQuad.mesh</Resource>
</c:Model>
<c:Transform>
<Position X="0" Y="0" Z="0.200000003"/>
<Scale X="0.00600000005" Y="1" Z="0.00600000005"/>
<Orientation X="1.57000005" Y="0" Z="0"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="Weapon">
<Components>
<c:Model>
<Resource>Models/AssaultWeapon.mesh</Resource>
</c:Model>
<c:Transform>
<Position X="0.180000007" Y="-0.183000013" Z="0"/>
<Orientation X="0" Y="4.64700031" Z="0"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="WeaponMuzzle">
<Components>
<c:Transform>
<Position X="0.215000004" Y="-0.153000012" Z="-0.266000003"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
</Children> </Children>
</Entity> </Entity>
<Entity name="ThirdPersonCamera"> <Entity name="ThirdPersonCamera">
@@ -78,6 +141,7 @@
<Components> <Components>
<c:Animation> <c:Animation>
<Name>Hold Pos</Name> <Name>Hold Pos</Name>
<Time>0.9779997896222552</Time>
<Speed>1</Speed> <Speed>1</Speed>
</c:Animation> </c:Animation>
<c:Model> <c:Model>
+17
View File
@@ -0,0 +1,17 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Entity xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Components>
<c:Model>
<Resource>Models/Core/UnitCylinder.mesh</Resource>
<Color A="0" B="0" G="0" R="39.2156868"/>
</c:Model>
<c:Transform>
<Scale X="0.0400000028" Y="26.2000008" Z="0.0400000028"/>
<Orientation X="1.57070005" Y="0" Z="0"/>
</c:Transform>
</Components>
<Children/>
</Entity>
+19
View File
@@ -0,0 +1,19 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Entity xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Components>
<c:Lifetime>
<Lifetime>0.25</Lifetime>
</c:Lifetime>
<c:Model>
<Resource>Models/CylinderBullet.mesh</Resource>
<Color A="1" B="39.2156868" G="7.84313726" R="0"/>
</c:Model>
<c:Transform>
<Scale X="0.0109999999" Y="0.0289999992" Z="100"/>
</c:Transform>
</Components>
<Children/>
</Entity>
+17
View File
@@ -0,0 +1,17 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Entity xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Components>
<c:Model>
<Resource>Models/Core/UnitCylinder.mesh</Resource>
<Color A="0" B="0" G="0" R="39.2156868"/>
</c:Model>
<c:Transform>
<Scale X="0.0400000028" Y="26.2000008" Z="0.0400000028"/>
<Orientation X="1.57070005" Y="0" Z="0"/>
</c:Transform>
</Components>
<Children/>
</Entity>
+19
View File
@@ -0,0 +1,19 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Entity xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Components>
<c:Lifetime>
<Lifetime>0.25</Lifetime>
</c:Lifetime>
<c:Model>
<Resource>Models/CylinderBullet.mesh</Resource>
<Color A="1" B="0" G="0.525490224" R="39.2156868"/>
</c:Model>
<c:Transform>
<Scale X="0.0110000009" Y="0.029000001" Z="100"/>
</c:Transform>
</Components>
<Children/>
</Entity>
+148 -91
View File
@@ -6,43 +6,124 @@
</Components> </Components>
<Children> <Children>
<Entity> <Entity name="Player">
<Components> <Components>
<c:Camera/> <c:Health>
<Health>65.990005493164063</Health>
</c:Health>
<c:Player/>
<c:Transform>
<Position X="0" Y="0" Z="2.5"/>
</c:Transform>
</Components>
<Children>
<Entity name="Model">
<Components>
<c:Model>
<Resource>Models/Assault.obj</Resource>
<Color A="1" B="3.92156863" G="3.92156863" R="3.92156863"/>
</c:Model>
<c:Transform>
<Orientation X="0" Y="3.14159203" Z="0"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="Camera">
<Components>
<c:Camera>
<FOV>80</FOV>
</c:Camera>
<c:Model> <c:Model>
<Resource>Models/Camera.mesh</Resource> <Resource>Models/Camera.mesh</Resource>
</c:Model> </c:Model>
<c:Transform> <c:Transform>
<Position X="-0.504807115" Y="6.00582743" Z="9.68687439"/> <Position X="0" Y="1.39121652" Z="-0.043014247"/>
<Orientation X="-0.733036518" Y="0.000105090476" Z="5.12391125e-07"/> <Orientation X="6.28300047" Y="0" Z="0"/>
</c:Transform>
</Components>
<Children>
<Entity name="HUD">
<Components>
<c:Transform>
<Position X="0" Y="-0.000463247066" Z="-0.744767368"/>
</c:Transform>
</Components>
<Children>
<Entity name="Hexagon">
<Components>
<c:HealthHUD/>
<c:Fill>
<Percentage>0.65990006923675537</Percentage>
<Color A="0" B="0.659900069" G="0" R="0.340099931"/>
</c:Fill>
<c:Model>
<Resource>Models/Core/UnitHexagon.mesh</Resource>
<Color A="0.313725501" B="0.70588237" G="0.70588237" R="0.70588237"/>
</c:Model>
<c:Transform>
<Position X="-0.285538822" Y="-0.282350302" Z="-1.52214652e-05"/>
<Scale X="0.200000003" Y="0.200000003" Z="0.5"/>
<Orientation X="0" Y="0.666000009" Z="0"/>
</c:Transform>
</Components>
<Children>
<Entity name="Ammo">
<Components>
<c:Text>
<Content>24</Content>
<Resource>Fonts/DroidSans.ttf,60</Resource>
</c:Text>
<c:Transform>
<Position X="-1.43861985e-06" Y="0.0125972452" Z="0.0100018298"/>
<Scale X="0.349999994" Y="0.349999994" Z="0.200000003"/>
</c:Transform> </c:Transform>
</Components> </Components>
<Children> <Children>
<Entity> <Entity>
<Components> <Components>
<c:Text> <c:Text>
<Content>Camera #2</Content> <Content>262</Content>
<Resource>Fonts/DroidSans.ttf,64</Resource> <Resource>Fonts/DroidSans.ttf,60</Resource>
<Alignment>
<Right/>
</Alignment>
</c:Text> </c:Text>
<c:Transform> <c:Transform>
<Position X="0.700063765" Y="0.310270816" Z="-1"/> <Position X="-4.27209579e-06" Y="-0.0390000008" Z="5.43686883e-06"/>
<Scale X="0.100000001" Y="0.100000001" Z="0.100000001"/> <Scale X="0.65200001" Y="0.643000007" Z="1"/>
</c:Transform> </c:Transform>
</Components> </Components>
<Children/> <Children/>
</Entity> </Entity>
</Children> </Children>
</Entity> </Entity>
</Children>
</Entity>
<Entity>
<Components>
<c:HealthHUD/>
<c:Text>
<Content>65/100</Content>
<Resource>Fonts/DroidSans.ttf,60</Resource>
<Color A="1" B="0.659900069" G="0" R="0.340099931"/>
</c:Text>
<c:Transform>
<Scale X="0.200000003" Y="0.200000003" Z="0.200000003"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
<Entity> <Entity>
<Components> <Components>
<c:Model> <c:Model>
<Resource>Models/Core/UnitPlane.mesh</Resource> <Resource>Models/Core/UnitPlane.mesh</Resource>
</c:Model> </c:Model>
<c:Transform> <c:Transform>
<Position X="0" Y="-1" Z="0.600000024"/> <Position X="0" Y="-0.689623177" Z="0.600000024"/>
<Scale X="100" Y="1" Z="100"/> <Scale X="100" Y="1" Z="100"/>
</c:Transform> </c:Transform>
</Components> </Components>
@@ -52,6 +133,7 @@
<Components> <Components>
<c:Model> <c:Model>
<Resource>Models/Assault.mesh</Resource> <Resource>Models/Assault.mesh</Resource>
<Color A="1" B="3.92156863" G="1" R="1"/>
</c:Model> </c:Model>
<c:Transform> <c:Transform>
<Position X="-2.5" Y="0" Z="1"/> <Position X="-2.5" Y="0" Z="1"/>
@@ -64,7 +146,7 @@
<c:Text> <c:Text>
<Content>Welcome!</Content> <Content>Welcome!</Content>
<Resource>Fonts/DroidSans.ttf,1280</Resource> <Resource>Fonts/DroidSans.ttf,1280</Resource>
<Color A="0" B="1" G="7.84313726" R="1"/> <Color A="0" B="3.92156863" G="3.92156863" R="3.92156863"/>
</c:Text> </c:Text>
<c:Transform> <c:Transform>
<Position X="0" Y="0" Z="0.700000048"/> <Position X="0" Y="0" Z="0.700000048"/>
@@ -75,32 +157,40 @@
<Entity> <Entity>
<Components> <Components>
<c:RaptorCopter> <c:RaptorCopter>
<Speed>2</Speed> <Speed>3</Speed>
<Axis X="0" Y="1" Z="0"/> <Axis X="0.200000003" Y="3.4000001" Z="0.5"/>
</c:RaptorCopter> </c:RaptorCopter>
<c:Transform> <c:Transform>
<Position X="0" Y="2.37320328" Z="0"/> <Orientation X="758.058899" Y="20632.8691" Z="1320.68018"/>
<Orientation X="0" Y="9868.3418" Z="0"/>
</c:Transform> </c:Transform>
</Components> </Components>
<Children> <Children>
<Entity> <Entity>
<Components> <Components>
<c:Model>
<Resource>Models/Core/UnitSphere.obj</Resource>
<Color A="1" B="7.84313726" G="0" R="7.84313726"/>
</c:Model>
<c:PointLight> <c:PointLight>
<Color A="1" B="1" G="0" R="1"/> <Color A="1" B="1" G="0" R="1"/>
<Radius>6</Radius> <Radius>70</Radius>
<Intensity>0.5</Intensity> <Intensity>0.5</Intensity>
</c:PointLight> </c:PointLight>
<c:Transform> <c:Transform>
<Position X="-2.5" Y="0" Z="0"/> <Position X="-2.5" Y="0" Z="0"/>
<Scale X="0.100000001" Y="0.100000001" Z="0.100000001"/>
</c:Transform> </c:Transform>
</Components> </Components>
<Children> <Children>
<Entity> <Entity>
<Components> <Components>
<c:Model>
<Resource>Models/Core/UnitSphere.obj</Resource>
<Color A="1" B="0" G="0" R="7.84313726"/>
</c:Model>
<c:PointLight> <c:PointLight>
<Color A="1" B="0" G="0" R="1"/> <Color A="1" B="0" G="0" R="1"/>
<Radius>8</Radius> <Radius>70</Radius>
</c:PointLight> </c:PointLight>
<c:Transform> <c:Transform>
<Position X="-5" Y="0" Z="0"/> <Position X="-5" Y="0" Z="0"/>
@@ -112,21 +202,30 @@
</Entity> </Entity>
<Entity> <Entity>
<Components> <Components>
<c:Model>
<Resource>Models/Core/UnitSphere.obj</Resource>
<Color A="1" B="0" G="7.84313726" R="7.84313726"/>
</c:Model>
<c:PointLight> <c:PointLight>
<Color A="1" B="0" G="1" R="1"/> <Color A="1" B="0" G="1" R="1"/>
<Radius>6</Radius> <Radius>70</Radius>
<Intensity>0.5</Intensity> <Intensity>0.5</Intensity>
</c:PointLight> </c:PointLight>
<c:Transform> <c:Transform>
<Position X="0" Y="0" Z="-2.5"/> <Position X="0" Y="0" Z="-2.5"/>
<Scale X="0.100000001" Y="0.100000001" Z="0.100000001"/>
</c:Transform> </c:Transform>
</Components> </Components>
<Children> <Children>
<Entity> <Entity>
<Components> <Components>
<c:Model>
<Resource>Models/Core/UnitSphere.obj</Resource>
<Color A="1" B="0" G="7.84313726" R="0"/>
</c:Model>
<c:PointLight> <c:PointLight>
<Color A="1" B="0" G="1" R="0"/> <Color A="1" B="0" G="1" R="0"/>
<Radius>8</Radius> <Radius>70</Radius>
</c:PointLight> </c:PointLight>
<c:Transform> <c:Transform>
<Position X="0" Y="0" Z="-5"/> <Position X="0" Y="0" Z="-5"/>
@@ -138,21 +237,30 @@
</Entity> </Entity>
<Entity> <Entity>
<Components> <Components>
<c:Model>
<Resource>Models/Core/UnitSphere.obj</Resource>
<Color A="1" B="7.84313726" G="7.84313726" R="0"/>
</c:Model>
<c:PointLight> <c:PointLight>
<Color A="1" B="1" G="1" R="0"/> <Color A="1" B="1" G="1" R="0"/>
<Radius>6</Radius> <Radius>70</Radius>
<Intensity>0.5</Intensity> <Intensity>0.5</Intensity>
</c:PointLight> </c:PointLight>
<c:Transform> <c:Transform>
<Position X="0" Y="0" Z="2.5"/> <Position X="0" Y="0" Z="2.5"/>
<Scale X="0.100000001" Y="0.100000001" Z="0.100000001"/>
</c:Transform> </c:Transform>
</Components> </Components>
<Children> <Children>
<Entity> <Entity>
<Components> <Components>
<c:Model>
<Resource>Models/Core/UnitSphere.obj</Resource>
<Color A="1" B="7.84313726" G="0" R="0"/>
</c:Model>
<c:PointLight> <c:PointLight>
<Color A="1" B="1" G="0.00784313772" R="0"/> <Color A="1" B="1" G="0" R="0"/>
<Radius>8</Radius> <Radius>70</Radius>
</c:PointLight> </c:PointLight>
<c:Transform> <c:Transform>
<Position X="0" Y="0" Z="5"/> <Position X="0" Y="0" Z="5"/>
@@ -164,19 +272,28 @@
</Entity> </Entity>
<Entity> <Entity>
<Components> <Components>
<c:Model>
<Resource>Models/Core/UnitSphere.obj</Resource>
<Color A="1" B="7.84313726" G="7.84313726" R="7.84313726"/>
</c:Model>
<c:PointLight> <c:PointLight>
<Radius>6</Radius> <Radius>70</Radius>
<Intensity>0.5</Intensity> <Intensity>0.5</Intensity>
</c:PointLight> </c:PointLight>
<c:Transform> <c:Transform>
<Position X="2.5" Y="0" Z="0"/> <Position X="2.5" Y="0" Z="0"/>
<Scale X="0.100000001" Y="0.100000001" Z="0.100000001"/>
</c:Transform> </c:Transform>
</Components> </Components>
<Children> <Children>
<Entity> <Entity>
<Components> <Components>
<c:Model>
<Resource>Models/Core/UnitSphere.obj</Resource>
<Color A="1" B="7.84313726" G="7.84313726" R="7.84313726"/>
</c:Model>
<c:PointLight> <c:PointLight>
<Radius>8</Radius> <Radius>70</Radius>
</c:PointLight> </c:PointLight>
<c:Transform> <c:Transform>
<Position X="5" Y="0" Z="0"/> <Position X="5" Y="0" Z="0"/>
@@ -192,6 +309,7 @@
<Components> <Components>
<c:Model> <c:Model>
<Resource>Models/Assault.mesh</Resource> <Resource>Models/Assault.mesh</Resource>
<Color A="1" B="1" G="1" R="3.92156863"/>
</c:Model> </c:Model>
<c:Transform> <c:Transform>
<Position X="2.5" Y="0" Z="1"/> <Position X="2.5" Y="0" Z="1"/>
@@ -199,46 +317,15 @@
</Components> </Components>
<Children/> <Children/>
</Entity> </Entity>
<Entity> <Entity name="DirectionalLight">
<Components>
<c:Camera/>
<c:Listener/>
<c:Model>
<Resource>Models/Camera.mesh</Resource>
<Visible>false</Visible>
</c:Model>
<c:Transform>
<Position X="-1.27354908" Y="5.18422079" Z="10.6223917"/>
<Orientation X="-0.436328411" Y="-0.0523675606" Z="1.67869363e-08"/>
</c:Transform>
</Components>
<Children>
<Entity>
<Components>
<c:Text>
<Content>Taiwan #1</Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Alignment>
<Right/>
</Alignment>
</c:Text>
<c:Transform>
<Position X="0.716896772" Y="0.296712071" Z="-1"/>
<Scale X="0.100000001" Y="0.100000001" Z="0.100000001"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity>
<Components> <Components>
<c:DirectionalLight> <c:DirectionalLight>
<Color A="1" B="0.996078432" G="1" R="1"/> <Color A="1" B="0.996078432" G="1" R="1"/>
<Intensity>0.80000001192092896</Intensity> <Intensity>0.10000000149011612</Intensity>
</c:DirectionalLight> </c:DirectionalLight>
<c:Model> <c:Model>
<Resource>Models/DirectionalLightWidget.mesh</Resource> <Resource>Models/DirectionalLightWidget.mesh</Resource>
<Color A="1" B="0" G="3.92156863" R="3.92156863"/>
</c:Model> </c:Model>
<c:Transform> <c:Transform>
<Position X="-0.0013256073" Y="1.89540339" Z="6.53467274"/> <Position X="-0.0013256073" Y="1.89540339" Z="6.53467274"/>
@@ -251,6 +338,7 @@
<Components> <Components>
<c:Model> <c:Model>
<Resource>Models/Core/UnitCube.mesh</Resource> <Resource>Models/Core/UnitCube.mesh</Resource>
<Color A="1" B="1" G="39.2156868" R="1"/>
</c:Model> </c:Model>
<c:Transform> <c:Transform>
<Position X="-5.4082036" Y="0" Z="-1.84950542"/> <Position X="-5.4082036" Y="0" Z="-1.84950542"/>
@@ -258,37 +346,6 @@
</Components> </Components>
<Children/> <Children/>
</Entity> </Entity>
<Entity>
<Components>
<c:Animation/>
<c:Model>
<Resource>asd</Resource>
<Color A="1" B="1" G="3.92156863" R="1"/>
</c:Model>
<c:Transform>
<Position X="0" Y="0" Z="-6.38434124"/>
<Orientation X="5.046" Y="0" Z="0"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity>
<Components>
<c:Animation>
<Name>running</Name>
<Time>0.93047409991569907</Time>
<Speed>1</Speed>
</c:Animation>
<c:Model>
<Resource>Models/Animtest.mesh</Resource>
<Color A="1" B="11.7647057" G="1" R="11.7647057"/>
</c:Model>
<c:Transform>
<Position X="-1.42184281" Y="1.71298718" Z="-6.31712198"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children> </Children>
</Entity> </Entity>
+32
View File
@@ -0,0 +1,32 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Entity name="BluSpawn" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Components>
<c:PlayerSpawn/>
<c:Model>
<Resource>Models/Core/UnitCube.mesh</Resource>
</c:Model>
<c:Spawner>
<EntityFile>Schema/Entities/Player.xml</EntityFile>
</c:Spawner>
<c:Team>
<Team>
<Blue/>
</Team>
</c:Team>
<c:Transform>
<Position X="57.7363472" Y="1.18853188" Z="79.5"/>
</c:Transform>
</Components>
<Children>
<Entity>
<Components>
<c:SpawnPoint/>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
+1
View File
@@ -33,6 +33,7 @@
<xs:element ref="c:DirectionalLight" minOccurs="0"/> <xs:element ref="c:DirectionalLight" minOccurs="0"/>
<xs:element ref="c:UniformScale" minOccurs="0"/> <xs:element ref="c:UniformScale" minOccurs="0"/>
<xs:element ref="c:EditorWidget" minOccurs="0"/> <xs:element ref="c:EditorWidget" minOccurs="0"/>
<xs:element ref="c:Lifetime" minOccurs="0"/>
</xs:all> </xs:all>
</xs:complexType> </xs:complexType>
</xs:element> </xs:element>
+17
View File
@@ -6,9 +6,12 @@ uniform mat4 P;
uniform vec4 Color; uniform vec4 Color;
uniform vec4 DiffuseColor; uniform vec4 DiffuseColor;
uniform vec2 ScreenDimensions; uniform vec2 ScreenDimensions;
uniform vec4 FillColor;
uniform float FillPercentage;
layout (binding = 0) uniform sampler2D DiffuseTexture; layout (binding = 0) uniform sampler2D DiffuseTexture;
layout (binding = 1) uniform sampler2D GlowMap; layout (binding = 1) uniform sampler2D GlowMap;
#define TILE_SIZE 16 #define TILE_SIZE 16
struct LightSource { struct LightSource {
@@ -137,10 +140,21 @@ void main()
vec4 color_result = (DiffuseColor + Input.ExplosionColor) * (totalLighting.Diffuse + totalLighting.Specular) * diffuseTexel * Color; vec4 color_result = (DiffuseColor + Input.ExplosionColor) * (totalLighting.Diffuse + totalLighting.Specular) * diffuseTexel * Color;
float pos = ((P * vec4(Input.Position, 1)).y + 1.0)/2.0;
if(pos <= FillPercentage) {
color_result += FillColor;
}
//bloomColor = vec4(0.3, 0.8, 0.6, 1.0); //bloomColor = vec4(0.3, 0.8, 0.6, 1.0);
sceneColor = vec4(color_result.xyz, clamp(color_result.a, 0, 1)); sceneColor = vec4(color_result.xyz, clamp(color_result.a, 0, 1));
//These if statements should be removed if they are slow. //These if statements should be removed if they are slow.
color_result += glowTexel; color_result += glowTexel;
bloomColor = vec4(clamp(color_result.xyz - 1.0, 0, 100), 1.0); bloomColor = vec4(clamp(color_result.xyz - 1.0, 0, 100), 1.0);
/* /*
if(color_result.x > 1 || color_result.y > 1 || color_result.z > 1) { if(color_result.x > 1 || color_result.y > 1 || color_result.z > 1) {
@@ -150,6 +164,9 @@ void main()
} */ } */
//Tiled Debug Code //Tiled Debug Code
/* /*
if(int(gl_FragCoord.x)%16 == 0 || int(gl_FragCoord.y)%16 == 0 ) { if(int(gl_FragCoord.x)%16 == 0 || int(gl_FragCoord.y)%16 == 0 ) {
+32 -12
View File
@@ -3,6 +3,11 @@
const EntityWrapper EntityWrapper::Invalid = EntityWrapper(nullptr, EntityID_Invalid); const EntityWrapper EntityWrapper::Invalid = EntityWrapper(nullptr, EntityID_Invalid);
const std::string EntityWrapper::Name()
{
return World->GetName(ID);
}
bool EntityWrapper::HasComponent(const std::string& componentName) bool EntityWrapper::HasComponent(const std::string& componentName)
{ {
if (!Valid()) { if (!Valid()) {
@@ -22,18 +27,7 @@ EntityWrapper EntityWrapper::Parent()
EntityWrapper EntityWrapper::FirstChildByName(const std::string& name) EntityWrapper EntityWrapper::FirstChildByName(const std::string& name)
{ {
auto itPair = this->World->GetChildren(this->ID); return firstChildByNameRecursive(name, this->ID);
if (itPair.first == itPair.second) {
return EntityWrapper::Invalid;
}
for (auto it = itPair.first; it != itPair.second; ++it) {
if (this->World->GetName(it->second) == name) {
return EntityWrapper(this->World, it->second);
}
}
return EntityWrapper::Invalid;
} }
EntityWrapper EntityWrapper::FirstParentWithComponent(const std::string& componentType) EntityWrapper EntityWrapper::FirstParentWithComponent(const std::string& componentType)
@@ -108,3 +102,29 @@ EntityWrapper::operator bool()
return this->Valid(); return this->Valid();
} }
EntityWrapper EntityWrapper::firstChildByNameRecursive(const std::string& name, EntityID parent)
{
if (!this->World->ValidEntity(parent)) {
return EntityWrapper::Invalid;
}
auto itPair = this->World->GetChildren(parent);
if (itPair.first == itPair.second) {
return EntityWrapper::Invalid;
}
for (auto it = itPair.first; it != itPair.second; ++it) {
std::string itName = this->World->GetName(it->second);
if (itName == name) {
return EntityWrapper(this->World, it->second);
} else if (it->second != EntityID_Invalid) {
EntityWrapper result = firstChildByNameRecursive(name, it->second);
if (result != EntityWrapper::Invalid) {
return result;
}
}
}
return EntityWrapper::Invalid;
}
+27
View File
@@ -1,5 +1,17 @@
#include "Core/Transform.h" #include "Core/Transform.h"
glm::mat4 Transform::AbsoluteTransformation(EntityWrapper entity)
{
glm::mat4 t = glm::mat4(1.f);
while (entity.Valid()) {
t = glm::translate((glm::vec3&)entity["Transform"]["Position"]) * glm::toMat4(glm::quat((glm::vec3&)entity["Transform"]["Orientation"])) * glm::scale((glm::vec3&)entity["Transform"]["Scale"]) * t;
entity = entity.Parent();
}
return t;
}
glm::vec3 Transform::AbsolutePosition(EntityWrapper entity) glm::vec3 Transform::AbsolutePosition(EntityWrapper entity)
{ {
return AbsolutePosition(entity.World, entity.ID); return AbsolutePosition(entity.World, entity.ID);
@@ -19,6 +31,19 @@ glm::vec3 Transform::AbsolutePosition(World* world, EntityID entity)
return position; return position;
} }
glm::vec3 Transform::AbsoluteOrientationEuler(EntityWrapper entity)
{
glm::vec3 orientation;
while (entity.Valid()) {
ComponentWrapper transform = entity["Transform"];
orientation += (glm::vec3)transform["Orientation"];
entity = entity.Parent();
}
return orientation;
}
glm::quat Transform::AbsoluteOrientation(EntityWrapper entity) glm::quat Transform::AbsoluteOrientation(EntityWrapper entity)
{ {
return AbsoluteOrientation(entity.World, entity.ID); return AbsoluteOrientation(entity.World, entity.ID);
@@ -62,6 +87,8 @@ glm::mat4 Transform::ModelMatrix(EntityWrapper entity)
glm::mat4 Transform::ModelMatrix(EntityID entity, World* world) glm::mat4 Transform::ModelMatrix(EntityID entity, World* world)
{ {
return AbsoluteTransformation(EntityWrapper(world, entity));
glm::vec3 position = Transform::AbsolutePosition(world, entity); glm::vec3 position = Transform::AbsolutePosition(world, entity);
glm::quat orientation = Transform::AbsoluteOrientation(world, entity); glm::quat orientation = Transform::AbsoluteOrientation(world, entity);
glm::vec3 scale = Transform::AbsoluteScale(world, entity); glm::vec3 scale = Transform::AbsoluteScale(world, entity);
+9
View File
@@ -1,4 +1,5 @@
#include "Editor/EditorGUI.h" #include "Editor/EditorGUI.h"
#include "Rendering/ESetCamera.h"
EditorGUI::EditorGUI(World* world, EventBroker* eventBroker) EditorGUI::EditorGUI(World* world, EventBroker* eventBroker)
: m_World(world) : m_World(world)
@@ -305,6 +306,14 @@ bool EditorGUI::drawComponentNode(EntityWrapper entity, const ComponentInfo& ci)
} }
} }
if (ci.Name == "Camera") {
if (ImGui::Button("Activate")) {
Events::SetCamera e;
e.CameraEntity = entity;
m_EventBroker->Publish(e);
}
}
return true; return true;
} }
+1 -1
View File
@@ -48,7 +48,7 @@ void EditorRenderSystem::Update(double dt)
EntityWrapper entity(m_World, cModel.EntityID); EntityWrapper entity(m_World, cModel.EntityID);
glm::mat4 modelMatrix = Transform::ModelMatrix(entity.ID, entity.World); glm::mat4 modelMatrix = Transform::ModelMatrix(entity.ID, entity.World);
for (auto matGroup : model->MaterialGroups()) { for (auto matGroup : model->MaterialGroups()) {
std::shared_ptr<ModelJob> modelJob = std::make_shared<ModelJob>(model, scene.Camera, modelMatrix, matGroup, cModel, entity.World); std::shared_ptr<ModelJob> modelJob = std::make_shared<ModelJob>(model, scene.Camera, modelMatrix, matGroup, cModel, entity.World, glm::vec4(0), 0.f);
scene.ForwardJobs.push_back(modelJob); scene.ForwardJobs.push_back(modelJob);
} }
} }
+1 -1
View File
@@ -203,7 +203,7 @@ bool EditorSystem::OnSetCamera(const Events::SetCamera& e)
m_ActualCamera = e.CameraEntity; m_ActualCamera = e.CameraEntity;
Events::SetCamera e2; Events::SetCamera e2;
e2.CameraEntity = m_EditorCamera; e2.CameraEntity = m_EditorCamera;
m_EventBroker->Publish(e2); //m_EventBroker->Publish(e2);
} }
return true; return true;
} }
+1
View File
@@ -147,6 +147,7 @@ void Client::parsePlayersSpawned(Packet& packet)
e.Player = EntityWrapper(m_World, m_ServerIDToClientID[packet.ReadPrimitive<EntityID>()]); e.Player = EntityWrapper(m_World, m_ServerIDToClientID[packet.ReadPrimitive<EntityID>()]);
e.Spawner = EntityWrapper(m_World, m_ServerIDToClientID[packet.ReadPrimitive<EntityID>()]); e.Spawner = EntityWrapper(m_World, m_ServerIDToClientID[packet.ReadPrimitive<EntityID>()]);
e.PlayerID = -1; e.PlayerID = -1;
e.PlayerName = packet.ReadString();
m_EventBroker->Publish(e); m_EventBroker->Publish(e);
} }
+3
View File
@@ -269,6 +269,7 @@ void Server::parseOnInputCommand(Packet& packet)
Events::InputCommand e; Events::InputCommand e;
e.Command = packet.ReadString(); e.Command = packet.ReadString();
e.PlayerID = player; // Set correct player id e.PlayerID = player; // Set correct player id
e.Player = EntityWrapper(m_World, m_ConnectedPlayers.at(player).EntityID);
e.Value = packet.ReadPrimitive<float>(); e.Value = packet.ReadPrimitive<float>();
m_EventBroker->Publish(e); m_EventBroker->Publish(e);
//LOG_INFO("Server::parseOnInputCommand: Command is %s. Value is %f. PlayerID is %i.", e.Command.c_str(), e.Value, e.PlayerID); //LOG_INFO("Server::parseOnInputCommand: Command is %s. Value is %f. PlayerID is %i.", e.Command.c_str(), e.Value, e.PlayerID);
@@ -405,6 +406,8 @@ bool Server::OnPlayerSpawned(const Events::PlayerSpawned & e)
Packet packet = Packet(MessageType::OnPlayerSpawned); Packet packet = Packet(MessageType::OnPlayerSpawned);
packet.WritePrimitive<EntityID>(e.Player.ID); packet.WritePrimitive<EntityID>(e.Player.ID);
packet.WritePrimitive<EntityID>(e.Spawner.ID); packet.WritePrimitive<EntityID>(e.Spawner.ID);
// We don't send PlayerID here because it will always be set to -1
packet.WriteString(m_ConnectedPlayers[e.PlayerID].Name);
send(e.PlayerID, packet); send(e.PlayerID, packet);
return false; return false;
} }
+4
View File
@@ -132,6 +132,10 @@ void DrawFinalPass::Draw(RenderScene& scene)
glUniform4fv(glGetUniformLocation(shaderHandle, "Color"), 1, glm::value_ptr(modelJob->Color)); glUniform4fv(glGetUniformLocation(shaderHandle, "Color"), 1, glm::value_ptr(modelJob->Color));
glUniform4fv(glGetUniformLocation(shaderHandle, "DiffuseColor"), 1, glm::value_ptr(modelJob->DiffuseColor)); glUniform4fv(glGetUniformLocation(shaderHandle, "DiffuseColor"), 1, glm::value_ptr(modelJob->DiffuseColor));
glUniform4fv(glGetUniformLocation(shaderHandle, "FillColor"), 1, glm::value_ptr(modelJob->FillColor));
glUniform1f(glGetUniformLocation(shaderHandle, "FillPercentage"), modelJob->FillPercentage);
if (modelJob->DiffuseTexture != nullptr) { if (modelJob->DiffuseTexture != nullptr) {
glActiveTexture(GL_TEXTURE0); glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, modelJob->DiffuseTexture->m_Texture); glBindTexture(GL_TEXTURE_2D, modelJob->DiffuseTexture->m_Texture);
+39 -5
View File
@@ -4,6 +4,7 @@ RenderSystem::RenderSystem(World* world, EventBroker* eventBroker, const IRender
: System(world, eventBroker) : System(world, eventBroker)
, m_Renderer(renderer) , m_Renderer(renderer)
, m_RenderFrame(renderFrame) , m_RenderFrame(renderFrame)
, m_World(world)
{ {
EVENT_SUBSCRIBE_MEMBER(m_ESetCamera, &RenderSystem::OnSetCamera); EVENT_SUBSCRIBE_MEMBER(m_ESetCamera, &RenderSystem::OnSetCamera);
EVENT_SUBSCRIBE_MEMBER(m_EInputCommand, &RenderSystem::OnInputCommand); EVENT_SUBSCRIBE_MEMBER(m_EInputCommand, &RenderSystem::OnInputCommand);
@@ -51,6 +52,12 @@ void RenderSystem::fillModels(std::list<std::shared_ptr<RenderJob>>& jobs)
// Don't render the local player // Don't render the local player
if (entity == m_LocalPlayer || entity.IsChildOf(m_LocalPlayer)) { if (entity == m_LocalPlayer || entity.IsChildOf(m_LocalPlayer)) {
if (!entity.HasComponent("HealthHUD") && entity.Name() != "Crosshair" && entity.Name() != "Weapon") { //Should work but needs to be fixed. Should only render the things "childed" to the local player camera
continue;
}
}
if ((entity.Name() == "Weapon" || entity.HasComponent("HealthHUD")) && !entity.IsChildOf(m_LocalPlayer)) {
continue; continue;
} }
@@ -68,14 +75,42 @@ void RenderSystem::fillModels(std::list<std::shared_ptr<RenderJob>>& jobs)
} }
} }
float fillPercentage = 0.f;
glm::vec4 fillColor = glm::vec4(0);
if(m_World->HasComponent(modelComponent.EntityID, "Fill")) {
auto fillComponent = m_World->GetComponent(modelComponent.EntityID, "Fill");
fillPercentage = (float)(double)fillComponent["Percentage"];
fillColor = (glm::vec4)fillComponent["Color"];
}
glm::mat4 modelMatrix = Transform::ModelMatrix(modelComponent.EntityID, m_World); glm::mat4 modelMatrix = Transform::ModelMatrix(modelComponent.EntityID, m_World);
for (auto matGroup : model->MaterialGroups()) { for (auto matGroup : model->MaterialGroups()) {
if (m_World->HasComponent(modelComponent.EntityID, "ExplosionEffect")) { if (m_World->HasComponent(modelComponent.EntityID, "ExplosionEffect")) {
auto explosionEffectComponent = m_World->GetComponent(modelComponent.EntityID, "ExplosionEffect"); auto explosionEffectComponent = m_World->GetComponent(modelComponent.EntityID, "ExplosionEffect");
std::shared_ptr<ExplosionEffectJob> explosionEffectJob = std::shared_ptr<ExplosionEffectJob>(new ExplosionEffectJob(explosionEffectComponent, model, m_Camera, modelMatrix, matGroup, modelComponent, m_World)); std::shared_ptr<ExplosionEffectJob> explosionEffectJob = std::shared_ptr<ExplosionEffectJob>(new ExplosionEffectJob(
explosionEffectComponent,
model,
m_Camera,
modelMatrix,
matGroup,
modelComponent,
m_World,
fillColor,
fillPercentage
));
jobs.push_back(explosionEffectJob); jobs.push_back(explosionEffectJob);
} else { } else {
std::shared_ptr<ModelJob> modelJob = std::shared_ptr<ModelJob>(new ModelJob(model, m_Camera, modelMatrix, matGroup, modelComponent, m_World)); std::shared_ptr<ModelJob> modelJob = std::shared_ptr<ModelJob>(new ModelJob(
model,
m_Camera,
modelMatrix,
matGroup,
modelComponent,
m_World,
fillColor,
fillPercentage
));
jobs.push_back(modelJob); jobs.push_back(modelJob);
} }
} }
@@ -162,8 +197,8 @@ void RenderSystem::fillText(std::list<std::shared_ptr<RenderJob>>& jobs, World*
} }
glm::mat4 modelMatrix = Transform::ModelMatrix(textComponent.EntityID, world); glm::mat4 modelMatrix = Transform::ModelMatrix(textComponent.EntityID, world);
std::shared_ptr<TextJob> modelJob = std::shared_ptr<TextJob>(new TextJob(modelMatrix, font, textComponent)); std::shared_ptr<TextJob> textJob = std::shared_ptr<TextJob>(new TextJob(modelMatrix, font, textComponent));
jobs.push_back(modelJob); jobs.push_back(textJob);
} }
} }
@@ -183,7 +218,6 @@ void RenderSystem::Update(double dt)
m_Camera->SetOrientation(Transform::AbsoluteOrientation(m_CurrentCamera)); m_Camera->SetOrientation(Transform::AbsoluteOrientation(m_CurrentCamera));
} }
//Only supports opaque geometry atm
RenderScene scene; RenderScene scene;
scene.Camera = m_Camera; scene.Camera = m_Camera;
+5
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@@ -10,6 +10,8 @@
#include "Core/EntityFileWriter.h" #include "Core/EntityFileWriter.h"
#include "Game/Systems/CapturePointSystem.h" #include "Game/Systems/CapturePointSystem.h"
#include "Game/Systems/WeaponSystem.h" #include "Game/Systems/WeaponSystem.h"
#include "Game/Systems/PlayerHUD.h"
#include "Game/Systems/LifetimeSystem.h"
#include "../Engine/Rendering/AnimationSystem.h" #include "../Engine/Rendering/AnimationSystem.h"
Game::Game(int argc, char* argv[]) Game::Game(int argc, char* argv[])
@@ -85,10 +87,13 @@ Game::Game(int argc, char* argv[])
m_SystemPipeline->AddSystem<SpawnerSystem>(updateOrderLevel); m_SystemPipeline->AddSystem<SpawnerSystem>(updateOrderLevel);
m_SystemPipeline->AddSystem<PlayerSpawnSystem>(updateOrderLevel); m_SystemPipeline->AddSystem<PlayerSpawnSystem>(updateOrderLevel);
m_SystemPipeline->AddSystem<WeaponSystem>(updateOrderLevel, m_Renderer); m_SystemPipeline->AddSystem<WeaponSystem>(updateOrderLevel, m_Renderer);
m_SystemPipeline->AddSystem<LifetimeSystem>(updateOrderLevel);
// Populate Octree with collidables // Populate Octree with collidables
++updateOrderLevel; ++updateOrderLevel;
m_SystemPipeline->AddSystem<CollidableOctreeSystem>(updateOrderLevel, m_OctreeCollision); m_SystemPipeline->AddSystem<CollidableOctreeSystem>(updateOrderLevel, m_OctreeCollision);
m_SystemPipeline->AddSystem<PlayerHUD>(updateOrderLevel);
m_SystemPipeline->AddSystem<AnimationSystem>(updateOrderLevel); m_SystemPipeline->AddSystem<AnimationSystem>(updateOrderLevel);
// Collision and TriggerSystem should update after player. // Collision and TriggerSystem should update after player.
++updateOrderLevel; ++updateOrderLevel;
m_SystemPipeline->AddSystem<CollisionSystem>(updateOrderLevel, m_OctreeCollision); m_SystemPipeline->AddSystem<CollisionSystem>(updateOrderLevel, m_OctreeCollision);
+27
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@@ -0,0 +1,27 @@
#include "Systems/LifetimeSystem.h"
void LifetimeSystem::Update(double dt)
{
for (auto& e : m_Deletions) {
m_World->DeleteEntity(e.ID);
}
m_Deletions.clear();
}
void LifetimeSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper& cLifetime, double dt)
{
if (dt == 0.0) {
return;
}
if (!entity.Valid()) {
return;
}
double& lifetime = cLifetime["Lifetime"];
lifetime -= dt;
if (lifetime <= 0.0) {
m_Deletions.push_back(entity);
}
}
+57
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@@ -0,0 +1,57 @@
#include "Game/Systems/PlayerHUD.h"
PlayerHUD::PlayerHUD(World* world, EventBroker* eventBrokerer)
:System(world, eventBrokerer)
, m_World(world)
, m_EventBroker(eventBrokerer)
{
}
PlayerHUD::~PlayerHUD()
{
}
void PlayerHUD::Update(double dt)
{
auto healthHUDs = m_World->GetComponents("HealthHUD");
if (healthHUDs == nullptr) {
return;
}
for (auto& healthHUDComponent : *healthHUDs) {
EntityWrapper entity = EntityWrapper(m_World, healthHUDComponent.EntityID);
EntityWrapper entityIDParent = entity;
while (entityIDParent.Parent().Valid()) {
entityIDParent = entityIDParent.Parent();
if (entityIDParent.HasComponent("Health")) {
break;
}
}
if (entityIDParent.HasComponent("Health")) {
if (entity.HasComponent("Text")) {
std::string s = "";
s = s + std::to_string((int)(double)entityIDParent["Health"]["Health"]);
s = s + "/";
s = s + std::to_string((int)(double)entityIDParent["Health"]["MaxHealth"]);
float healthPercentage = (double)entityIDParent["Health"]["Health"]/(double)entityIDParent["Health"]["MaxHealth"];
(glm::vec4&)entity["Text"]["Color"] = glm::vec4(1.0 - healthPercentage, 0.f, healthPercentage, 1.f);
entity["Text"]["Content"] = s;
}
if(entity.HasComponent("Fill")) {
float healthPercentage = (double)entityIDParent["Health"]["Health"]/(double)entityIDParent["Health"]["MaxHealth"];
(glm::vec4&)entity["Fill"]["Color"] = glm::vec4(1.0 - healthPercentage, 0.f, healthPercentage, 0.f);
(double&)entity["Fill"]["Percentage"] = healthPercentage;
}
}
}
}
+4 -4
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@@ -102,10 +102,10 @@ bool PlayerSpawnSystem::OnPlayerSpawned(Events::PlayerSpawned& e)
} }
// TODO: Set the player name to whatever // TODO: Set the player name to whatever
//EntityWrapper playerName = e.Player.FirstChildByName("PlayerName"); EntityWrapper playerName = e.Player.FirstChildByName("PlayerName");
//if (playerName.Valid()) { if (playerName.Valid()) {
// playerName["Text"]["Content"] = ???; playerName["Text"]["Content"] = e.PlayerName;
//} }
return true; return true;
} }
+2 -1
View File
@@ -50,7 +50,8 @@ EntityWrapper SpawnerSystem::Spawn(EntityWrapper spawner, EntityWrapper parent /
// Set its position and orientation to that of the SpawnPoint // Set its position and orientation to that of the SpawnPoint
spawnedEntity["Transform"]["Position"] = Transform::AbsolutePosition(spawnPoint.World, spawnPoint.ID); spawnedEntity["Transform"]["Position"] = Transform::AbsolutePosition(spawnPoint.World, spawnPoint.ID);
spawnedEntity["Transform"]["Orientation"] = glm::eulerAngles(Transform::AbsoluteOrientation(spawnPoint.World, spawnPoint.ID)); // TODO: Quaternions, bitch
//spawnedEntity["Transform"]["Orientation"] = glm::eulerAngles(Transform::AbsoluteOrientation(spawnPoint.World, spawnPoint.ID));
return spawnedEntity; return spawnedEntity;
} }
+50 -6
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@@ -25,24 +25,68 @@ bool WeaponSystem::OnPlayerSpawned(const Events::PlayerSpawned& e)
bool WeaponSystem::OnInputCommand(const Events::InputCommand& e) bool WeaponSystem::OnInputCommand(const Events::InputCommand& e)
{ {
// Only shoot if the player is alive
if (!m_LocalPlayer.Valid()) {
return false;
}
if (e.Command == "PrimaryFire" && e.Value > 0) { if (e.Command == "PrimaryFire" && e.Value > 0) {
Events::Shoot eShoot; Events::Shoot eShoot;
if (e.PlayerID == -1) {
eShoot.Player = m_LocalPlayer; eShoot.Player = m_LocalPlayer;
} else {
eShoot.Player = e.Player;
}
m_EventBroker->Publish(eShoot); m_EventBroker->Publish(eShoot);
} }
return true; return true;
} }
bool WeaponSystem::OnShoot(const Events::Shoot& eShoot) bool WeaponSystem::OnShoot(Events::Shoot& eShoot)
{ {
if (!eShoot.Player.Valid()) {
return false;
}
// TODO: Weapon firing effects here // TODO: Weapon firing effects here
auto rayRed = ResourceManager::Load<EntityFile>("Schema/Entities/RayRed.xml");
auto rayBlue = ResourceManager::Load<EntityFile>("Schema/Entities/RayBlue.xml");
EntityWrapper weapon = eShoot.Player.FirstChildByName("WeaponMuzzle");
if (weapon.Valid()) {
EntityWrapper ray;
if ((ComponentInfo::EnumType)eShoot.Player["Team"]["Team"] == eShoot.Player["Team"]["Team"].Enum("Red")) {
EntityFileParser parser(rayRed);
EntityID rayID = parser.MergeEntities(m_World);
ray = EntityWrapper(m_World, rayID);
} else {
EntityFileParser parser(rayBlue);
EntityID rayID = parser.MergeEntities(m_World);
ray = EntityWrapper(m_World, rayID);
}
glm::mat4 transformation = Transform::AbsoluteTransformation(weapon);
glm::vec3 scale;
glm::vec3 translation;
glm::quat orientation;
glm::vec3 skew;
glm::vec4 perspective;
glm::decompose(transformation, scale, orientation, translation, skew, perspective);
// Matrix to euler angles
glm::vec3 euler;
euler.y = glm::asin(-transformation[0][2]);
if (cos(euler.y) != 0) {
euler.x = atan2(transformation[1][2], transformation[2][2]);
euler.z = atan2(transformation[0][1], transformation[0][0]);
} else {
euler.x = atan2(-transformation[2][0], transformation[1][1]);
euler.z = 0;
}
//LOG_DEBUG("rotation: %f %f %f", euler.x, euler.y, euler.z);
(glm::vec3&)ray["Transform"]["Position"] = translation;
(glm::vec3&)ray["Transform"]["Orientation"] = euler;
//(glm::vec3&)ray["Transform"]["Orientation"] = Transform::AbsoluteOrientationEuler(weapon);
}
// Only run further picking code client-side! // Only run further picking code client-side!
if (eShoot.Player != m_LocalPlayer) { if (eShoot.Player != m_LocalPlayer) {
return false; return false;