Some merge fixes and some sprite fixes.
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@@ -18,13 +18,4 @@ void main()
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result += textureLod(Texture, Input.TextureCoordinate, i);
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}
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fragmentColor = result;
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/*
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vec4 texel0 = textureLod(Texture, Input.TextureCoordinate, 0);
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vec4 texel1 = textureLod(Texture, Input.TextureCoordinate, 1);
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vec4 texel2 = textureLod(Texture, Input.TextureCoordinate, 2);
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vec4 texel3 = textureLod(Texture, Input.TextureCoordinate, 3);
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vec4 texel4 = textureLod(Texture, Input.TextureCoordinate, 4);
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fragmentColor = texel0 + texel1 + texel2 + texel3 + texel4;*/
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}
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