Some merge fixes and some sprite fixes.

This commit is contained in:
Tleety
2016-03-10 15:36:33 +01:00
parent 4322a5d8da
commit 7e6288c597
3 changed files with 19 additions and 28 deletions
+8 -2
View File
@@ -1291,12 +1291,18 @@ void DrawFinalPass::DrawSprites(std::list<std::shared_ptr<RenderJob>>&jobs, Rend
glActiveTexture(GL_TEXTURE1);
if (spriteJob->DiffuseTexture != nullptr) {
glBindTexture(GL_TEXTURE_2D, spriteJob->DiffuseTexture->m_Texture);
if (spriteJob->Linear) {
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
} else {
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
}
} else {
glBindTexture(GL_TEXTURE_2D, m_ErrorTexture->m_Texture);
}
glActiveTexture(GL_TEXTURE2);
if (spriteJob->IncandescenceTexture != nullptr) {
glBindTexture(GL_TEXTURE_2D, spriteJob->IncandescenceTexture->m_Texture);