Rewritten. Works as a charm now.

This commit is contained in:
FakeShemp
2016-03-03 03:28:21 +01:00
parent 28e9ba1208
commit 7ea26d10ee
19 changed files with 224 additions and 199 deletions
@@ -1,5 +1,7 @@
#version 430
#define MAX_SPLITS 4
uniform mat4 M;
uniform mat4 V;
uniform mat4 P;
@@ -95,6 +97,7 @@ in VertexData{
vec2 TextureCoordinate;
vec4 ExplosionColor;
float ExplosionPercentageElapsed;
vec4 PositionLightSpace[MAX_SPLITS];
}Input;
out vec4 sceneColor;